Looking for a feat


Rules Questions


So sometime in the last month or two I saw reference to a feat that's exactly like Power Attack, but isn't Power Attack (and I think it has Power Attack as a prerequisite).

It would allow you to take double the penalty from Power Attack for double the bonus, eg. a level 12 Fighter using both this feat and Power Attack could take a -8 penalty to hit for a +16 bonus to damage (or +24 damage with a two-handed weapon).

I've looked through every thread on here that I've read in the last few months and I couldn't find it, so either I have terrible search-fu, I saw it on a different forum, or I dreamed the whole thing up =P

Anyone got any ideas?

(PS I know it's not Risky Striker, it might be a Rage power or something though.)

(PPS I have weirdly mundane dreams, so it absolutely could have been a dream about reading something on a forum.)


Reckless Rage (feat) maybe. However the bonus for this doesn't scale up, just stays at -1/+2 forever.


There was the frenzied beserker PrC back in D&D 3.5. Can't think of a PF equivalent.


You might be thinking of the Wild Flanking betrayal feat.

Quote:

Wild Flanking (Betrayal, Teamwork)

When flanking, you use your position to rain grievous blows upon a trapped foe, though you have little regard to the well-being of your flanking partner as you wildly hack away.

Prerequisite(s): Power Attack, base attack bonus +4.

Benefit(s): When you are flanking an opponent with an ally who also possesses this feat, you can throw yourself into your attacks in such a way that your opponent takes extra damage, at the risk of these attacks striking your ally as well. When you choose to use this feat, check the results of your attack roll against both your opponent’s AC and your ally’s AC. If you hit your opponent, you deal bonus damage as though you were using Power Attack. If you hit your ally, the ally takes no damage from your attack except this bonus damage. It is possible to hit both your enemy and your abettor with one attack. Extra damage from this feat stacks with Power Attack.

You don’t take double the penalty but you do get double the power attack bonus at the risk of hitting your ally as well.


Hmmm... I think I was thinking of Reckless Rage, but misremembering it slightly. Sadly it doesn't seem as good without scaling.

Wild Flanking is interesting. If I have a high AC ally (or one with DR) I could see that being very useful. It'd cost 2 feats though (one for each of us). I could see it being a great feat for 2 Invulnerable Barbarians.


If you pick up a Ring of Tactical Precision or two then you’d only need the one to have the feat, just attune the ring to the feat each morning (or if you have 2 of them trade rings each day). Alternatively 3 levels of inquisitor gives you solo tactics, letting you treat all your allies as having your teamwork feats.


3 levels of inquisitor seems like a lot, but the ring could be a thing.

Anyway thanks guys, you found what I couldn't ^_^


Mythic Power Attack also matches your description.


We don't use mythic, but that's good to know, thanks =)


Fighter has an advanced weapon training you can get that is basically solo tactics as well, though you cant get it til 5 unless you're a weaponmaster archetype


Chell Raighn wrote:
If you pick up a Ring of Tactical Precision or two then you’d only need the one to have the feat, just attune the ring to the feat each morning (or if you have 2 of them trade rings each day). Alternatively 3 levels of inquisitor gives you solo tactics, letting you treat all your allies as having your teamwork feats.

Solo tactics (and it's like) doesn't work that great for betrayal feats, both people kind of need to take it.

Characters with class abilities granting allies access to teamwork feats (such as cavaliers or inquisitors) can select these teamwork feats normally, but allies who are granted these feats can use the feats only as initiators, not as abettors. An inquisitor could not grant an ally the Ally Shield feat and then use the ally as a shield, for example, but he could allow that ally to use him as a shield.

The ring is good for it, as is Shared Training.


willuwontu wrote:
Chell Raighn wrote:
If you pick up a Ring of Tactical Precision or two then you’d only need the one to have the feat, just attune the ring to the feat each morning (or if you have 2 of them trade rings each day). Alternatively 3 levels of inquisitor gives you solo tactics, letting you treat all your allies as having your teamwork feats.

Solo tactics (and it's like) doesn't work that great for betrayal feats, both people kind of need to take it.

Characters with class abilities granting allies access to teamwork feats (such as cavaliers or inquisitors) can select these teamwork feats normally, but allies who are granted these feats can use the feats only as initiators, not as abettors. An inquisitor could not grant an ally the Ally Shield feat and then use the ally as a shield, for example, but he could allow that ally to use him as a shield.
The ring is good for it, as is Shared Training.

That... makes no sense at all... I could understand it for cavalier and others who actually grant the teamwork feats, but the inquisitor’s solo tactics doesn’t grant them it just treats them as having them for your benefit. Your allies get nothing out of Solo Tactics... sometimes I really question what is going on in some of the devs heads with some of the rules they write...

Quote:

Solo Tactics (Ex)

At 3rd level, all of the inquisitor’s allies are treated as if they possessed the same teamwork feats as the inquisitor for the purpose of determining whether the inquisitor receives a bonus from her teamwork feats. Her allies do not receive any bonuses from these feats unless they actually possess the feats themselves. The allies’ positioning and actions must still meet the prerequisites listed in the teamwork feat for the inquisitor to receive the listed bonus.


1 person marked this as a favorite.

I think the reason behind it is because betrayal feats inherently screw over your allies.

Having a feat that screws over allies provided they agreed to it (by taking the feat) is one thing, but screwing them over without their permission (and with no way for them to fight it) is another.


The actual idea of a feat that you take in order to be screwed over seems pretty...self contradictory? Naff? I'm not sure what the exact word should be, but it doesn't seem right to me.


I think betrayal feats are mostly a GM tool. As I said though, a pair of Invulnerable Barbarians could make use of this, and there are other circumstances where they could be useful.

Community / Forums / Pathfinder / Pathfinder First Edition / Rules Questions / Looking for a feat All Messageboards

Want to post a reply? Sign in.
Recent threads in Rules Questions