| georgedoors |
| 2 people marked this as a favorite. |
This is something I thought of while reading through the playtest document. The swashbuckler can use acrobatics and one other skill to gain panache, with the second skill based on their swashbuckler's style. This feels quite limiting, since you can easily imagine a character that's good at both athletics and intimidation, and who uses both skills with flair and aplomb. But if you build that character, you'll only ever use of those skills in combat, since the other won't give you panache. I think it makes sense to scrap the three styles and let the swashbuckler use any of the listed skills be default.
| BellyBeard |
| 3 people marked this as a favorite. |
It's to encourage build and action diversity among different swashbucklers. You can also easily imagine a Druid capable of doing all the druidic things a PF1 Druid could do, but a PF2 Druid now has to choose which of those things they want to focus in (or they can be a generalist, and not be as strong in a given specialty). I would be fine with a feat for a swashbuckler who wants to dip into another style for more versatile panache gain though, but I'd rather it not be the default.
| Ludovicus |
| 1 person marked this as a favorite. |
This is something I thought of while reading through the playtest document. The swashbuckler can use acrobatics and one other skill to gain panache, with the second skill based on their swashbuckler's style. This feels quite limiting, since you can easily imagine a character that's good at both athletics and intimidation, and who uses both skills with flair and aplomb. But if you build that character, you'll only ever use of those skills in combat, since the other won't give you panache. I think it makes sense to scrap the three styles and let the swashbuckler use any of the listed skills be default.
I think this is a great point. The point of the swashbuckler is ostensibly to encourage creative use of non-Strike actions in combat, but this limitation hampers creativity rather than facilitates it. Swashbucklers would feel more spontaneous, and be more interesting, if players were free to figure out whichever skill worked best for a situation. (Players who wanted to specialize in one of these tactics would of course still be free to do so, by taking skills and feats that made them especially good at one.)
It's to encourage build and action diversity among different swashbucklers. You can also easily imagine a Druid capable of doing all the druidic things a PF1 Druid could do, but a PF2 Druid now has to choose which of those things they want to focus in (or they can be a generalist, and not be as strong in a given specialty). I would be fine with a feat for a swashbuckler who wants to dip into another style for more versatile panache gain though, but I'd rather it not be the default.
That a given rule is one way to mechanically distinguish characters within a class doesn't entail that it's the only possible way, or a good way. The devs can find something else.
| PossibleCabbage |
| 1 person marked this as a favorite. |
Isn't there a general "if you do something suitably flashy, impressive, or daring with any skill, at the GM's discretion you gain panache" rule?
Like I don't know what the uses of nature or crafting that can be done with suitable flamboyance to count, but this is the sort of things where I'm happy to let my players figure it out.
| Saedar |
| 1 person marked this as a favorite. |
Isn't there a general "if you do something suitably flashy, impressive, or daring with any skill, at the GM's discretion you gain panache" rule?
Like I don't know what the uses of nature or crafting that can be done with suitable flamboyance to count, but this is the sort of things where I'm happy to let my players figure it out.
Cha/Int Swashbuckler: Phoenix Wright.
| BishopMcQ |
Isn't there a general "if you do something suitably flashy, impressive, or daring with any skill, at the GM's discretion you gain panache" rule?
Like I don't know what the uses of nature or crafting that can be done with suitable flamboyance to count, but this is the sort of things where I'm happy to let my players figure it out.
Could the use of Craft to devise an impromptu see-saw using benches in a feast hall, then cut the rope supporting the chandelier. Chandelier comes down, providing launch for the Swashbuckler's heroic leap onto the second floor.
Swordfighting for sleight of hand would also be great: Classic Musketeers
| BellyBeard |
That a given rule is one way to mechanically distinguish characters within a class doesn't entail that it's the only possible way, or a good way. The devs can find something else.
Certainly, but I am interested what other way you have in mind that produces different characters at level 1?
| Squiggit |
| 1 person marked this as a favorite. |
Ludovicus wrote:Certainly, but I am interested what other way you have in mind that produces different characters at level 1?
That a given rule is one way to mechanically distinguish characters within a class doesn't entail that it's the only possible way, or a good way. The devs can find something else.
Not really saying I'm behind the suggestion but one thing that pops into mind is... selectable finishers instead of selectable panache generators.
Finishers are one of your big defining features, but I don't think there are enough of them, especially at lower levels. Having options instead of just everyone getting Confident could be a cool way to diversify the class.
| Martialmasters |
BellyBeard wrote:Ludovicus wrote:Certainly, but I am interested what other way you have in mind that produces different characters at level 1?
That a given rule is one way to mechanically distinguish characters within a class doesn't entail that it's the only possible way, or a good way. The devs can find something else.Not really saying I'm behind the suggestion but one thing that pops into mind is... selectable finishers instead of selectable panache generators.
Finishers are one of your big defining features, but I don't think there are enough of them, especially at lower levels. Having options instead of just everyone getting Confident could be a cool way to diversify the class.
confident would still be the best one for the same reason exacting strike is the best one for a fighter though
| Tokageko |
Isn't there a general "if you do something suitably flashy, impressive, or daring with any skill, at the GM's discretion you gain panache" rule?
Like I don't know what the uses of nature or crafting that can be done with suitable flamboyance to count, but this is the sort of things where I'm happy to let my players figure it out.
My swashbuckler's style is probably going to be informed by Chinese martial arts movies. I foresee a lot of jumps and combat maneuvers, courtesy of the athletics skill.