CRB Typos / Mistakes / Etc Post Errata 1.0


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Fuzzy-Wuzzy wrote:
graystone wrote:
Fuzzy-Wuzzy wrote:
I believe those are all from APs, whose authors are known to mess up, and which may have been written before Paizo realized that backgrounds should grant the prerequisite skills (they didn't in the playtest). I don't consider APs to set precedent for rulebooks.
Ustalavic Academic, Hermean Expatriate, Grand Council Bureaucrat and Nirmathi Guerrilla are World Guide, not an AP. Only Droskari Disciple as an AP.
My bad. But lore books are still subservient to rule books in my mind. YMMV.

*shrug* For myself, once you get more than 1 or 2, it's more of a trend than multiple consistent mistakes. Other places have feats without a prerequisite too: for instance, ancient elves/Eldritch Trickster ignoring the level required so I'm more inclined to think being granted something doesn't have to follow the rules for prerequisites that picking does.


From the descriptions of blink, ethereal jaunt, and wall of force, it seems the PF1 rule about force effects extending into the Ethereal Plane and therefore having full effect on things there has carried over. However, this is nowhere stated, even though there are Bestiary critters that move in and out of the Ethereal.

The glossary entry for the force trait (page 632) just says
"Effects with this trait deal force damage or create objects made of pure magical force."
But the last two words are on a line by themselves, so there's plenty of space to add a clause about affecting Ethereal things! :-)

Naturally it'd be nice for the info to also appear in the CRB and GMG descriptions of the Ethereal Plane.


Pathfinder PF Special Edition, Starfinder Maps, Starfinder Society Subscriber
tivadar27 wrote:
tivadar27 wrote:
Recall Knowledge likely needs text similar to Identify Magic preventing retry on a failure/in general.

Sorry, this is apparently covered on page 506. So maybe just *also* have it with the skill check. Relevant text:

CRB p.506 wrote:

Additional Knowledge

Sometimes a character might want to follow up on a check
to Recall Knowledge, rolling another check to discover
more information. After a success, further uses of Recall
Knowledge can yield more information, but you should
adjust the difficulty to be higher for each attempt. Once a
character has attempted an incredibly hard check or failed
a check, further attempts are fruitless—the character has
recalled everything they know about the subject.

It's a fiddly rule, but there is nothing stopping you from recalling again, it's just not "fruitful".

I personally think it's a bit strange that you can't recall again...seemingly ever. Nothing in the Additional Knowledge tells you when you can try again. If I fail to ID the troll when I come across it at level 1, I'll never know anything about them unless I learn about it by researching them, or asking around and someone telling me that info. If I level all the way up to 20, and somehow never learn about trolls, RAW I can't roll again and learn anything useful, it's fruitless, I never learned about those things.

So no, it definitely needs to be FAQ'd or Errata'd in some way since that's crazy town levels of silly, but RAW it's black and white if you assume your first failure is also your last since you can't try again... it's fruitless after all.


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Exton, that's only a problem if one's a rules idolator who somehow missed the overarching rule that if something doesn't make sense, you're probably misinterpreting it. Yes, in the CRB it's actually stated as RAW that RAW is no longer king.

And on this issue, I doubt many (if any others) have come to the extreme conclusion you have. Could it have been phrased better? Yes.
But having recalled everything one knows about a subject in no way implies they can never learn more about a subject, especially if they're increasing their Proficiency. In fact, with every level gained (if Trained), a Recall Knowledge skill stat increases, which suits the "I learned more about X" narrative quite snugly. So at minimum, every level would allow a chance to have studied "off camera" and reroll.


Found a potential typo that may not have been fixed - I discovered it first on Foundry, then verified on Archives of Nethys and in my copy of the CRB (I don't know what printing it is, but I think it's a first edition) - on page 614 the item description of the Ring of Climbing reads: "Claw-like prongs on his thick golden band bears extend to dig deep into sheer surfaces when you are Climbing. This ring grants you a climb Speed equal to half your land Speed. Penalties to your Speed (including those from your armor) apply before halving." That first sentence reads like it has at least two typos in it, at least to me.


Are druids supposed to have the "cantrip expansion" feat like every other spellcasting class in the game does?

Seeing that the feat got reprinted in every book with new caster classes makes me wonder if this was a typo/error in the CRB?


Pathfinder LO Special Edition, Maps, Pathfinder Accessories, PF Special Edition Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Superscriber
MoodyBasser wrote:
…Claw-like prongs on his thick golden band bears extend to dig deep into sheer surfaces when you are Climbing. …That first sentence reads like it has at least two typos in it, at least to me.

Claw-like prongs on this thick golden band bears extend to dig deep into sheer surfaces when you are Climbing.

Better?

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