
Corvo Spiritwind |

if you use BOTH abilities you can have it use quick alchemy instead of you
if you use 1 ability you get +1 reagentwhat i find frustrating is that there isn't an option to further enhance it.
i mean ALL other classes with familiars have options to do so except alchemist :/
I saw that it could use Quick Alchemy, but what's a good item for it to make, and what's the current action economy of say, it creating a potion and giving it to the alchemist or an ally?

shroudb |
shroudb wrote:I saw that it could use Quick Alchemy, but what's a good item for it to make, and what's the current action economy of say, it creating a potion and giving it to the alchemist or an ally?if you use BOTH abilities you can have it use quick alchemy instead of you
if you use 1 ability you get +1 reagentwhat i find frustrating is that there isn't an option to further enhance it.
i mean ALL other classes with familiars have options to do so except alchemist :/
it doesn't need to "give". You can administer potions to willing targets with an action.
so with 1 of your actions you give 2 actions to your familiar. The familiar uses 1 action to make something, and a second action to administer it to you.
so you basically can change the quick alchemy on yourself to 1 action with the caveats that:
a)you pick up a class feat mostly for that (it takes both ability slots)
b)your familiar needs to survive. any sort of AoE threatens to rob you of your class feat for 1 week
c)If you can use your Quick Alchemy feats (additives and etc) i think that's up to the GM
overall:
better than nothing but not anything "mandatory pick"

Corvo Spiritwind |

Corvo Spiritwind wrote:shroudb wrote:I saw that it could use Quick Alchemy, but what's a good item for it to make, and what's the current action economy of say, it creating a potion and giving it to the alchemist or an ally?if you use BOTH abilities you can have it use quick alchemy instead of you
if you use 1 ability you get +1 reagentwhat i find frustrating is that there isn't an option to further enhance it.
i mean ALL other classes with familiars have options to do so except alchemist :/
it doesn't need to "give". You can administer potions to willing targets with an action.
so with 1 of your actions you give 2 actions to your familiar. The familiar uses 1 action to make something, and a second action to administer it to you.
so you basically can change the quick alchemy on yourself to 1 action with the caveats that:
a)you pick up a class feat mostly for that (it takes both ability slots)
b)your familiar needs to survive. any sort of AoE threatens to rob you of your class feat for 1 week
c)If you can use your Quick Alchemy feats (additives and etc) i think that's up to the GMoverall:
better than nothing but not anything "mandatory pick"
So I could have a...trash gremlin looking creature cook up an elixir, climb my ally and forcefeed them said elixir. I'm liking this.
I need to look into Quick Alchemy. Could it craft for example, smoke sticks and run around with it?

shroudb |
yes, it can run around with a smokestick, but not sure how long it'll survive if you have it running around...
a few caveats to your goal of using it to force feed allies:
in order to use the feature it needs to be in your space.
you can only order it once per round and give it two actions.
so you can't have it: quick alchemy->move to ally->feed the ally the potion
you need to also pick up Enduring alchemy so that the quick alchemy doesn't spoil in the next round.
(so two feats so far)
and then you need to use 2 actions, split over 2 rounds, one the first round it will make the potion and move towards the ally (only 25 ft and only land movement).
next round you need to order it again to feed the ally and probably return to you so you can start the cycle again the next round

Corvo Spiritwind |

yes, it can run around with a smokestick, but not sure how long it'll survive if you have it running around...
a few caveats to your goal of using it to force feed allies:
in order to use the feature it needs to be in your space.
you can only order it once per round and give it two actions.so you can't have it: quick alchemy->move to ally->feed the ally the potion
you need to also pick up Enduring alchemy so that the quick alchemy doesn't spoil in the next round.
(so two feats so far)
and then you need to use 2 actions, split over 2 rounds, one the first round it will make the potion and move towards the ally (only 25 ft and only land movement).
next round you need to order it again to feed the ally and probably return to you so you can start the cycle again the next round
Hmm. That's less tempting. I'm trying to decide if I want the 1st level feat for familiar or the quick identification since I'm not too interested in the bombs.

Corvo Spiritwind |

You can have the familiar in someone shoulder and make it their personal nurse.
With manual dexterity the familiar can be always holding 2 of your prepared potions as well so you can command it to move and administer the potion.
That sounds useful too, especially if the morning free potions are in excess. I'll likely pick it because of the rp potential. How can one resist a trash gremlin pet. Think we can train it to serve cold drinks?

SuperBidi |

You can also give it Extra Reagents. Very useful for the low levels.
i mean ALL other classes with familiars have options to do so except alchemist :/
But if you multiclass, you can take these feats and apply them to your Alchemist Familiar.
Anyway, Improved Familiar is not that excellent. Manual Dexterity is all you need.
shroudb |
You can also give it Extra Reagents. Very useful for the low levels.
shroudb wrote:i mean ALL other classes with familiars have options to do so except alchemist :/But if you multiclass, you can take these feats and apply them to your Alchemist Familiar.
Anyway, Improved Familiar is not that excellent. Manual Dexterity is all you need.
so i should pay 2 class feats instead of 1 because...?
if anything, all familiar classes should have the same options to enhance their familiars.
especially the more iconic ones like the alchemist.

kaid |

You can also give it Extra Reagents. Very useful for the low levels.
shroudb wrote:i mean ALL other classes with familiars have options to do so except alchemist :/But if you multiclass, you can take these feats and apply them to your Alchemist Familiar.
Anyway, Improved Familiar is not that excellent. Manual Dexterity is all you need.
I think at low levels the extra reagents is simply too good not to grab. When you basically have a max of 10 items you are making having an ability that gives you an extra two items you can make is pretty darn potent.