| McDaygo |
So while I’m not building Freddy himself I do want a NPC that uses a glove like Freddy’s; only the blade retract.
I looked at the spiked gauntlet/3.5 bladed gauntlet and other creatures claw attacks and part of me thinks that base damage would be a bad comparison.
The Spiked was 1d4, the bladed was 1d6 (for one small blade) and most claws are 1d6 for a medium creature; because this is 4 light blades attacking at the same time is this too powerful:
Retractable Clawed Glove
Cost (Pending) gp Weight 1 lb.
Damage 4d3 (small), 4d4 (medium) Critical 18-20/x2 Type piercing
Category light Proficiency exotic
Weapon Group close
Benefit: An attack with a clawed glove is considered an armed attack. Your opponent cannot use a disarm action to disarm you of a clawed glove.
Special: the blades can be withdrawn into the glove adding a +10 bonus to slight of hand only for hiding that the glove is a weapon.
I decided to give it a high critical range due to the ease of being able to get in close with this weapon for unexpected big damage.
| Scott Wilhelm |
So the rules describe Claw Blades, a Catfolk weapon, a spiked gauntlet, and a scizore, a big, strap-on blade. I'd go with one of these, and describe what this one looks like.
Your version is MUCH more powerful than any of the weapons I listed, but it's your campaign. It suggests to me that you really love Freddy Kruger, but that's all right, too, I guess.
| Quixote |
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I can see it being too powerful however Using the custom weapon rules I can always tweak the critical range of a based item. I want it to crit frequently (critical based NPC) but the critical hit modifyer doesn’t need the increasez
4d4 damage. Four four-side dice. Is this too powerful?
Um. Words fail me.Consider this: a bastard sword and a dwarven war axe are essentially exotic versions of the longsword and battleaxe. They do 1d10 damage instead of 1d8.
So, practically speaking, an exotic weapon deals damage one die type higher than it's martial counterpart. Or has a critical threat range one step better. Or has an extra ability or two.
Compare that to your "retractable clawed glove", that has a threat range TWO steps better than a spiked gauntlet, an extra ability, and does not 1 die type more damage, but literally 400% MORE DAMAGE.
This weapon does more damage than a greatsword. And crits more often. And can be hidden. And is a light weapon.
This weapon is like a kukri in every way...except it can be hidden more easily, cannot be disarmed, and does quadruple the damage.
It's like you're wielding two falchions. In one hand. And can hide them and can't be disarmed.
If this were available to everyone, everyone would take two.
So...yeah. It's "too powerful".
Plus, I think your logic is pretty flawed; a weapon does not do more damage based on how many cutting surfaces it provides. Four blades striking with X amount of force will actually be less effective than one. That's why you don't see swords with two parallel blades or triple-headed spears throughout history. It doesn't work. Also, a spiked gauntlet has multiple points, and they don't do multiple dice of damage.
1d4, 18-20×2, easy to hide, hard to disarm --there's your weapon.
Slyme
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The only difference between what you want and about a dozen weapons that already exist is retractable blades.
Tekko-Kagi have 5x 10" blades and only does 1d3 damage, and it is strapped to your forearm instead of coming out of your fingertips. Catfolk Claw Blades 1d4 Spiked Gauntlet 1d4, etc.
All of them do between 1d3 and 1d6 damage.
4d4 damage is the equivalent of a level 7 magic missile, and is WAY out of line for a basic melee weapon. I would never allow such a thing in a game I was running...and would probably leave any game where the GM thought it was ok.
If anything, I would say it would do lower damage due to the mechanics of how fingers work...you would be more likely to break your fingers with a weapon like that than you would to do any real damage to your opponent.
Slyme
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Maybe harsh...but the stats the OP suggested are ridiculous.
An Ancient Red Dragon only does 2d8 with its claw attacks...
4d4 for taping knives to your fingers is just bonkers. That is double the damage of a Falchion or a Scythe.
That is giving someone 4 kukri attacks per turn in a single weapon...that can't be disarmed...and is super easy to hide.
Just no...so much no...
| Quixote |
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Designed so the horror themed BBEG can potentially one shot. The encounter is designed to be scary for real threat of loss not kooky spooky stuff
If this is a singular and unique item/ability belonging to a specific bump in the night, it doesn't need to be a mundane weapon. It can be a sort of artifact, or just a natural attack of the horror.
Maybe it acts as a +3 unholy spiked gauntlet with a threat range of 18-20/×3 that gains +1 enhancement, icy burst and the bane special ability whenever it is used to attack a flat-footed opponent.Maybe the monster can study an opponent for 3 rounds, then does 3d6 sneak attack, 3d6 cold and a free Phantasmal Killer.
| DungeonmasterCal |
Wasn't there a ninja weapon called something like the "tiger's claws" or something like that? I think they were claws worn across the palm of the hand. Maybe damage similar to those? I dunno...which I could think of what they were actually called.
EDIT: I remembered. It's called the Tekko-Kagi, or "Iron Claws". Only does 1d3, though someone suggested making it 1d6, which makes more sense given the description.
| McDaygo |
McDaygo wrote:Designed so the horror themed BBEG can potentially one shot. The encounter is designed to be scary for real threat of loss not kooky spooky stuffIf this is a singular and unique item/ability belonging to a specific bump in the night, it doesn't need to be a mundane weapon. It can be a sort of artifact, or just a natural attack of the horror.
Maybe it acts as a +3 unholy spiked gauntlet with a threat range of 18-20/×3 that gains +1 enhancement, icy burst and the bane special ability whenever it is used to attack a flat-footed opponent.
Maybe the monster can study an opponent for 3 rounds, then does 3d6 sneak attack, 3d6 cold and a free Phantasmal Killer.
Natural attack for sure. I’ll probably do a +3 keen (morphing)Bane Spiked Gauntlet reskinned as glove. The morphing will be the initial hit zero bane, the follow on hits the type of bane it is shifts to appropriate type. Keep Crit range to 18 (15 with keen) but keep modifyer to x2. If the creature was a nightmare Monk instead of sneak use flurry with glove. Scary encounters when it has konk speed and potential damage output.
| Claxon |
I agree with other posters that say the weapon is too much.
You want a crit based weapon?
Reskin a kukri's stats. Boom, you're done. Oh, you're willing to call it exotic and say your NPC has the feat? Sure. 1d6 damage instead of 1d4.
A nodachi, which is one of the best weapons in the game, only deal 1d10 (5.5 avg damage) with a 18-20 crit range. The greatsword deal 2d6 (7 avg dmg) with a 19-20.
3d4 is 7.5 average damage.