Cleric Focus Spell: Healer's blessing. not all are created equal.


Advice

Scarab Sages

I will preface this is a very small point of contention. But the focus spells are all over the place in potency. If you look at the Lvl 1 Domain Focus spells they have varying degrees of awesome and then there's Healer's Blessing.

Healer's Blessing is 1 action a whopping 1 more hit point healed to a single target only when you use a heal spell. When you reach lvl 4 (auto scale) it goes up to a whopping 3. So you have to use another spell to get anything out of this and it gives 1 whole hitpoint to one person. Now it lasts a minute so if this didnt cost 1 focus before casting that 3 action AoE heal you could walk around the room telling 9 people "Jesus loves you" before casting the spell so they can all heal 1 more hitpoint but even that (which you cant do because focus points) seems awful weak if you compare to the below.

Compare that to other cleric Lvl 1 Focus:
Fire Ray: 60' range 2d6 or 4d6 and sets on fire on crit. Lvl 4 this is 4d6 or 8d6 + fire
Sudden Shift: Reaction to being missed get free step and concealment
Weapon Surge: 1 Action +1 attack and 1 extra die of damage
Deaths Call: Reaction to something dying within 20' Level + wisdom temp HP

And then you have Druids:
Goodberry: 1d8+5 healing + nourishment as long as there's a fresh berry. Lvl 4 you make two of them
Tempest Surge: 30' 1d12 + debuff + persistent damage at lvl 4 its 2d12 and more persistent

I know that steps were taken to nerf healing, wand spam was eliminated and Treat Wounds has 1hr cooldown but this Focus spell could be made just a little bit more in line with the others. How about the next healing spell cast goes up by your wisdom modifier (all targets) and at lvl 4 it goes up by wisdom mod x2. Because its 1 action you cant buff and do AoE heal in 1 turn and adding 4-7 extra healing for a focus point is not that broken. With stat bloat being toned down in 2e boosting Wisdom to any level that this would break the game seems impossible.


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It scales at level 3, not level 4.

It also doesn't only work for your own spells. If you have another party member with healing abilities (bard, druid, paladin, monk, sorcerer) their healing spells can also benefit from the blessing.

It's also probably a good way to squeeze some more healing out of low level wands/staves.


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It's pretty weak at level 1, but the scaling looks decent. At level 5, for example, it heals 5hp more per healing spell. If the target gets a total of 4 healing spells over the duration (not unreasonable since the duration is 10 rounds), that's a total of 20hp restored for a single action.

Heal for 1 action and a spell slot at that level is an average of 13.5hp. Lay on Hands for 1 action and a focus point is 18hp. Looks reasonable to me.

Liberty's Edge

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It's also really excellent out of combat, since like all Focus Spells, you can recover it, making its non-combat uses almost free.

Scarab Sages

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So at level 5 if people burn 4 limited use spells in 9 rounds or less this focus ability might be worth casting. "Its excellent out of combat" Is an odd statement because its non combat usage is absolutely nothing after 10 minutes refocusing you can grant another boost that does nothing without someone actually using a spell that can benefit from the +5.

Heal 2 action at level 5 is what 3d8+24 or 37 average HP so 13% increase at the cost of a focus point. (not sure why anyone would 1 action it the second action is 24 health compared to this 5) If a d12 class has +3 con they would have a total of 75 HP at that level so little reason to cast 4 heals on them.

With the Champion the "efficiency" goes up as +5 to 18 is 27%

Now lets look at the Focus spell that isn't crap out of the gate if it were just class ability mod per heighten and a cleric had +4 wisdom Level 1 it adds 4 more healing or 33% boost. At level 3 its +8 healing or 32%, and as they grow in level it starts to lose efficiency. Starts out strong works its way down sounds good for a lvl 1 ability if they can raise their ability mod it keeps up. Thematically someone who focuses on the Heal Domain may want to aim for more than 13% better than anyone with a useful domain who casts the same spell.

A level 5 Caster using this with a low level wand does make that wand more efficient but seeming as how wands are 1/day or 2 if your willing to flip a coin and risk the wand its again hardly worth it. Additionally if it were ability mod it would be much better for Wands too. Making this spell not suck at level 1 benefits everyone.

No one is disputing 1 or 3 or 5 hp on a heal spell is still more healing and no doubt if you have 4 vancian spell slots to burn it may end up not being a waste of a focus point but compared to the potency of just about all the other focus spells this is quite bad. It should not take 4x limited resources or heighten x5 and a severely under leveled wand for a focus spell to seem worth the time/effort. Lets put the Heal back in the Healing Domain.


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This thread is making me want to play a Heal Domain Cleric.


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Quandary wrote:
This thread is making me want to play a Heal Domain Cleric.

And is making me want to play a Divine Sorcerer... that poaches Heal Domain. n_n


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Yun E. Bears wrote:
Quandary wrote:
This thread is making me want to play a Heal Domain Cleric.
And is making me want to play a Divine Sorcerer... that poaches Heal Domain. n_n

So a Cleric, but worse in every way? Haven't done a thorough analysis of what Sorc can do, but Cleric feats and chassis looked a lot better to me at first glance.


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ChibiNyan wrote:
Yun E. Bears wrote:
Quandary wrote:
This thread is making me want to play a Heal Domain Cleric.
And is making me want to play a Divine Sorcerer... that poaches Heal Domain. n_n
So a Cleric, but worse in every way? Haven't done a thorough analysis of what Sorc can do, but Cleric feats and chassis looked a lot better to me at first glance.

Actually take a look at Angelic Sorcerer’s Angelic Halo. They could poach some Cleric Feats and arguably give Cleric a run for their money in some circumstances. Both Focus Spells could possibly work with Communal Healing as well for some rather interesting mechanics.

At level 10 with Healer’s Blessing alone on a Fighter/Barbarian and receiving Improved Communal Healing from a 5th Level Heal spell they would get 14 free HP for healing someone else. If you stacked it with Angelic Halo i believe it would add another 10 HP, but you’d have to be within a certain range.

Let me know if these work off of Communal Healing, cause it seems like they would.


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I already built up a divine sorcerer that dipped into cleric. I pick up healing hands, communal healing and selective energy.

With Angelic Halo and the greater staff of healing and healers blessing, you get some nice healing synergy.

at 11th level looking like this:
Healers Blessing: +11
Angelic Halo:: + 12
Staff of Greater healing + 2
Heal: 6d6 (Signature spell 1 action)

if you can wait till next round:
Heal: 6d6 + 73 (48 heal + rest referenced above)

Assuming I am correct in my heightening math and everything else stacks. Thats pretty darn good healing especially for a sorcerer.


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So I made an error.
Heal is 6d8 not 6d6 also with healing hands it become 6d10. Now factor in Communal healing, I would regain 6 hit points plus that of Angelic Halo for 18 HPs. Then if I have improved communal healing I can target another person instead.


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Micheal Smith wrote:

So I made an error.

Heal is 6d8 not 6d6 also with healing hands it become 6d10. Now factor in Communal healing, I would regain 6 hit points plus that of Angelic Halo for 18 HPs. Then if I have improved communal healing I can target another person instead.

As a Sorcerer, how did you get Healing Font to qualify for Healing Hands?


Castilliano wrote:
Micheal Smith wrote:

So I made an error.

Heal is 6d8 not 6d6 also with healing hands it become 6d10. Now factor in Communal healing, I would regain 6 hit points plus that of Angelic Halo for 18 HPs. Then if I have improved communal healing I can target another person instead.

As a Sorcerer, how did you get Healing Font to qualify for Healing Hands?

Crap, forgot that was required. Unfortunate. Well personally I'd allow Divine Evolution to count but at cost of locking their Evolution slot to Heal spells, but that's just me, YGMMV.

Sovereign Court

Thank you for this thread, it has made me go through all the Focus Spells, and now I'm going through the regular spells too. I'm making house rules for several of them so far. It now gives an initial healing effect and then increases further healing normally.

For Healer’s Blessing I did this: The initial Focus spell heals the target for 1d8+Wis Mod. After that, the spell increases further Heals by the standard amount (+1, +2 more/ heightened).

By the way, I fixed Angelic Halo too. Angelic Halo: All targets in the area regain a number of hit points equal to 1+the spell’s bonus when first cast, before any further Heals.

So Angelic Halo is a bit weaker because it affects a 15' radius, not just 1 target. But it starts at a +2 bonus, and then +2 more per Heightened while Healer's Blessing starts at +1 and then +2 more per Heightened.

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