Construct Rider, How do you heal / repair your construct mount?


Advice


So, Random question. How would a Construct Rider keep his construct mount "alive"? Seems like you cant heal it untill you get Craft Construct at level 4, But even so, How much would it cost to repair the construct mount? From what I found the cost of repairing a construct depends on the cost of making the construct, And I have found no price for making a construct mount similar to that of the construct rider...

So how would a Construct Rider keep his mount repaired, And how much would it cost?


1 person marked this as a favorite.

There are a few threads on this, and your best bet is probably working something out with your GM.

The ideas I've seen or come up with so far:

- Share Spells allows you to cast spells on your animal companion even if they wouldn't otherwise be subject to those spells due to their type. This _might_ let you cast Cure Light Wounds, etc. on your mount. But, the text for Share Spells specifically calls out the type as 'animal', so unless there's an unspoken assumption somewhere that 'animal' is just an example, and it more broadly lets your construct mount be subject to Cure spells, this one technically wouldn't cut it.
- Get a wand or a party member to cast Make Whole, Greater Make Whole, Rapid Repair, or Infernal Healing
- Convince your GM to add some or all of the above spells to the Alchemist list for this archetype
- Modify your construct to add Self-Repair
- Spend gold fixing it with 'Craft Construct'
- Get a bunch of Scavenger's Stones


Thank you.

How much would it cost to repair it with Craft Construct I wonder? It says the repair cost is dependant on the crafting cost but the Construct Mount dosent have a crafting cost...

I guess the best way is just to get a good UMD and get wands..


That there's no obvious way to use Craft Construct isn't a big deal. That way is always too slow and too expensive. You're right, use wands.


From Repairing Constructs:

Repairing Constructs wrote:
a crafter can repair a construct with the Craft Construct feat. When repairing a construct, its master spends 100 gp per Hit Die of the construct, and then makes a skill check as if he were crafting the construct with a DC of 5 less than the DC for crafting that construct. With a success, the construct regains 1d6 hit points per Hit Die of the construct. Completing a repair takes 1 day per 1,000 gp spent on the repair (minimum of 1 day). Repair in this way can only be performed while the construct is inanimate or nonfunctioning. At any time, a construct’s creator can deactivate a construct under his control with a touch and a standard action.

That gives you a cost (100gp/Hit Die for 1d6/Hit Die healing), but not the DC for the check. That'd be the GM's call, but the guidance here is:

Skill check wrote:
DC: The DC of the skill check to craft a construct is located in its construction requirements and varies from one construct type to another. Generally speaking, the DC is equal to 5 + the default caster level of the construct. Beyond this base DC, several modifiers can increase the DC.

So if I were setting it, I'd say the DC should probably be 5 + your effective Alchemist level for the construct. That would make the DC for repairing the construct equal to your effective Alchemist level (since it's 5 lower to repair).


Thank you! =)


Chirurgeon cube is my immediate thought
https://www.d20pfsrd.com/magic-items/wondrous-items/c-d/chirurgeon-cube/.


Foeclan wrote:

From Repairing Constructs:

Repairing Constructs wrote:
a crafter can repair a construct with the Craft Construct feat. When repairing a construct, its master spends 100 gp per Hit Die of the construct, and then makes a skill check as if he were crafting the construct with a DC of 5 less than the DC for crafting that construct. With a success, the construct regains 1d6 hit points per Hit Die of the construct. Completing a repair takes 1 day per 1,000 gp spent on the repair (minimum of 1 day). Repair in this way can only be performed while the construct is inanimate or nonfunctioning. At any time, a construct’s creator can deactivate a construct under his control with a touch and a standard action.

That gives you a cost (100gp/Hit Die for 1d6/Hit Die healing), but not the DC for the check. That'd be the GM's call, but the guidance here is:

Skill check wrote:
DC: The DC of the skill check to craft a construct is located in its construction requirements and varies from one construct type to another. Generally speaking, the DC is equal to 5 + the default caster level of the construct. Beyond this base DC, several modifiers can increase the DC.
So if I were setting it, I'd say the DC should probably be 5 + your effective Alchemist level for the construct. That would make the DC for repairing the construct equal to your effective Alchemist level (since it's 5 lower to repair).

Field repair feat might be something you are interested in if you go this route:

You can repair your broken weapon or armor to serviceability even without the benefits of artisan tools.

Prerequisite: Craft 4 ranks.

Benefit: If you are trained in a Craft skill appropriate to a broken item, you can repair that item with no raw material cost and no penalty on your Craft skill check for using improvised tools. If you spend a day, the item regains 1 hit point plus one-quarter of its original hit points. Alternatively, if the item gained the broken condition because it is a firearm that has misfired or a siege engine that suffered a mishap, or has the broken condition because it has the fragile weapon quality (or some similar quality), you can make a Craft check with the DC it takes to craft that item (see Table 2–2, below). If the check succeeds, the item loses the broken condition.

Normal: Improvised tools impose a –2 penalty on Craft checks. Items require raw materials to repair.


It's an oversight in the archetype, and without special accommodations you're reliant on wands and helpful party members in order to have access to the appropriate magic to keep your construct mount healthy. This is definitely a "talk to your GM about accommodations" situation, since the archetype is rather dysfunctional as written due to this oversight.


Yeah talk to your DM about it. I'd probably allow Knowledge Engineering to function as a pseudo "Heal check"

Community / Forums / Pathfinder / Pathfinder First Edition / Advice / Construct Rider, How do you heal / repair your construct mount? All Messageboards

Want to post a reply? Sign in.
Recent threads in Advice