
MerlinCross |

I'm not entirely sure I get how two of it's abilities work together.
Breaker Rush (Ex): At 1st level, a siegebreaker can attempt bull rush or overrun combat maneuvers without provoking attacks of opportunity. When he performs either combat maneuver, he deals an amount of bludgeoning damage equal to his Strength bonus (minimum 1). If he has Improved Bull Rush or Improved Overrun, the damage dealt by the appropriate maneuver increases by 2 and he adds any enhancement bonus from his armor or shield (though such enhancement bonuses do not stack, if both armor and shield are magic). This ability replaces the feat gained at 1st level.
Breaker Momentum (Ex): At 2nd level, when a siegebreaker successfully bull rushes a foe, he can attempt an overrun combat maneuver check against that foe as a free action. This ability replaces the feat gained at 2nd level.
Okay so, if you bullrush someone you knock them back 5 feet, with further distance based on how well you rolled. So if you knock them back, you can also try to Overrun to keep up with them rather than losing your movement. I believe that's how it's supposed to work right?
But if I do the Two effects together, does that mean I get Two procs of Breaker Rush(1 for the Bullrush, one for the Overrun)?
I mean you don't Overrun the target over every square you bullrush them through right? As that'd lead to some pretty heavy damage depending on how far back you knocked them.

zza ni |

you can also try to Overrun to keep up with them rather than losing your movement
-when you bullrush you get to decide if you want to move with your target or not. don't need overrun for it.
i think the way it work is, since bullrush has a limit to how far you can shove the target (it's usualy less then your movment) then what happen is you shove him as much as you can (movng with them as per bullrush) and you get and overrun for free. if you suceed the overrun menuver you also step over him and continue moving as in overrun.
as for getting breker rush twice..yep it seem so. since breaker rush seem to effect any bullrush or overrun menuver you make then getting an overrun for free after bullrushing will procc the braeker for each of them (once).

ErichAD |

I agree that you're bullrushing as far as you can, and then overrunning up to the maximum distance possible during whatever movement type have available. The bonus damage would be per check. This archetype pairs nicely with a brawler using the shield slam feat so you can proc out several bash/brush/oruns as possible and just chase the bugger across the field.
Maybe.
Unfortunately, overrun is written in a way that makes it only possible while taking a move action or as part of a charge. alternative overrun triggers don't come with built in movement, so it's unclear what happens when you get a free overrun.
- -If you read a free overrun as including the required movement to overrun the opponent, then the character potentially gets tons of extra movement.
- -If you read a free overrun as using your move action, then you only get to do this once.
- -If you read a free overrun as using your total available movement, then you can do this multiple times but can sort of bounce around the battlefield.

zza ni |

this archtype has an amazing combo options.
since were talking fighter here who gets a lot of feats ,even with the 4 feats used in this archtype (1,2,4,8).
for example,since you will probebly take power attavck + improved bull rush (and probably overrun as well) nabing the 'Demonic Style' feat tree (taking the whole tree will include taking power attack, cleave and great cleave) will do some nice damage allowing for a charge bullrush+overrun+graet cleave at the end. add stuff for extra attacks like Spiked Destroyer and you can move and make a lot of people unhappy.
also three is 'Quick Bull Rush' feat that let you exchange your first attack in a full round with a bull rush.

zza ni |

battle dancer is worded horribly.
he must make at least 5 ft move between his attacks. but he gain no ability to move more then 5 ft in a full round action which mean at most he can flurry 2 attacks each round with a 5 foot move between(he can attack without furring by staying still but then why does he have flurry to begin with?)
i guess it SHOULD have an ability to move it's speed while furring (like all them dervish archetypes out there. moving between attacks), but as is it's just broken

Wonderstell |

@zza ni
Does it really matter?
It's heavily implied that you are actually given the ability to move 5 ft between each attack. There's no need to waste anyone's time by forcing obvious questions, unless you're arguing that someone might actually misunderstand the intent of the ability.
But really, since the ability becomes weaker from this interpretation, not even munchkins will earnestly argue that the ability shouldn't work the way it's supposed to.

zza ni |

@Wonderstell
well as this is the rules section then -yes it does. people can be really down to raw in here so i thought a heads up would be in order. (as this is a PFS legal class, one might come up with GM's who are anal about this kind of stuff. i once had a character up to level 7 before a word-nerf was noticed and i had to start over..)
of course any GM worth his salt would rule that you can make a move of some sort with the flurry.