GM Batpony's PFS Hall of the Flesh Eaters (Inactive)

Game Master Batpony

Maps and Handouts


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The Exchange

Male Dwarf (Pahmet) Gunslinger (Pistolero) 4/Urban Barbarian 1
Vital Stats:
Current HP: 43/44 | AC/T/FF: 18/15/13 [+1 w/shield, +1 when adj. to 2 foes] | Fort +8 Ref +9 Will +4 | SR 10 | Perception +2 | Current Grit: 0/2 | Remaining Rage: 1/5

Graxzos holds his position in the second rank, but begins to grow impatient and fidget as Rogar stares at the empty room. "If'n there's nothin' 'ere, let's go on in."

Once inside, he glances at the hag carvings before turning to the corpse. "Weird biddy. Any kooky symbolism there? An' who d'we think this fella was?" As everyone looks around the room, he'll gingerly approach the corpse to search it for any evidence of identity...or valuables.

Scarab Sages

Male Elf (+2 Dex, +2 Int, -2 Con) HP:16/16, AC:19,T:12, FF:17, CMB:+3, CMD:15, Spells Remaining: 3/3, Domain Slots: 1/1, Surge: 6/6, Fort: +4, Ref: +2, Will: +6 Init +2, Perception +9 Diplomacy +1 NG Aquatic Druid lvl 2.1 MW Trident +4 (1d8+2, x2)

"Ugh..another wasted pupil for Shelyn, every corpse we find is another potential creator lost. I hope there will be a chance to save others from this awful outcome. Let's press on!"

Scarab Sages

CG Human Medium 9 | HP 44/75 | AC 27 | T 18 | FF 21 | CMD 22 | F +8 | R +13 | W +9 | +3 AC/Saves vs Undead/Constructs 10ft aura | Init +9 | Percep +11 | SM +11| Spirit Dance 17/22 | Influence 1/5
Active Spells:
Heroism, Whispering Lore, Longstrider
Spells: LvL 1-2/3 (5/6) | Lvl 2-1/2 (4/5) | Lvl 3-(4/4) | Channel - (4/4)

"No ghosts, that's a good sign! They get really grumpy if you don't make sure they go home." She trusts Rogar well enough, he was one of the shinier sort of folks, so she's patient as he searches the room. Though she does get a bit distracted poking the corpse with the end of one of the wakizashi she's holding like a pair of sticks.

"Yeah, definitely not ghosts, they get mad if you start poking their bodies. Looks mostly like the symbolism of rot, and that's all I know about him."

The Exchange

Male Half-Elf Ninja 3 (HP: 27/27 | AC:18 T:14 FF:14 | CMB:+3 CMD:17 | Saves F:+3 R:+7 W:+4 | Init:+6 | Per:+7 | Speed 30ft) 4.0

Eraith stays silent, quietly noting down the current and previous rooms and its details for further reference. He pays little attention to either the corpse or the picture of the hag

Liberty's Edge

Mosquito Witch Handouts

Seren:
You feel compelled to eat the corpse / rotting body. You have to do this for 8 rounds, each round you may end the affect by making a DC17 will save. This is a spell compulsion effect.

Each time you eat the corpse, you become sick for 1d6 hours unless you succeed a fortitude DC12. The more you eat, the more you're sick! It accumulates.

Everyone, except Seren, suddenly feels a tired wave upon them.
DC17 will or fall asleep for 5 minutes, this is a compulsion effect.

Dark Archive

Will: 1d20 + 2 ⇒ (2) + 2 = 4

Kaspar lies down and begins to sleep.

Silver Crusade

63/63 HP, AC: 20, T: 11, FF: 19, CMD: 21, F: +14, R: +9, W: +11, Init +1, Pereption +6, LG Male Half-Orc Paladin 5 Hell knight 1, +1Large Falcata PA: +8, 2d6+13,19-20 x3)

will: 1d20 + 7 ⇒ (15) + 7 = 22

Rogar begins to feel sleepy but then shrugs it off.

"hey whats happening to you guys"

-Posted with Wayfinder

Scarab Sages

1 person marked this as a favorite.
Male Elf (+2 Dex, +2 Int, -2 Con) HP:16/16, AC:19,T:12, FF:17, CMB:+3, CMD:15, Spells Remaining: 3/3, Domain Slots: 1/1, Surge: 6/6, Fort: +4, Ref: +2, Will: +6 Init +2, Perception +9 Diplomacy +1 NG Aquatic Druid lvl 2.1 MW Trident +4 (1d8+2, x2)

Immune to sleep "Kaspar, this is no time for a nap, what are you doing? Graxos, does he do this often?"

The Exchange

Male Dwarf (Pahmet) Gunslinger (Pistolero) 4/Urban Barbarian 1
Vital Stats:
Current HP: 43/44 | AC/T/FF: 18/15/13 [+1 w/shield, +1 when adj. to 2 foes] | Fort +8 Ref +9 Will +4 | SR 10 | Perception +2 | Current Grit: 0/2 | Remaining Rage: 1/5

Will save: 1d20 + 4 ⇒ (3) + 4 = 7

"Pfffft, 'e's ol', 'sprobably jus' time...fer...'is nap..." Graxzos says, yawning hugely as he sits heavily on the floor. "'Sides, we was up late talkin' wit'...tha' smokin'...half-orc...zzzzzz"

Unless spell resistance applies (probably doesn't) Graxzos is out too!

Scarab Sages

CG Human Medium 9 | HP 44/75 | AC 27 | T 18 | FF 21 | CMD 22 | F +8 | R +13 | W +9 | +3 AC/Saves vs Undead/Constructs 10ft aura | Init +9 | Percep +11 | SM +11| Spirit Dance 17/22 | Influence 1/5
Active Spells:
Heroism, Whispering Lore, Longstrider
Spells: LvL 1-2/3 (5/6) | Lvl 2-1/2 (4/5) | Lvl 3-(4/4) | Channel - (4/4)

Will Save: 1d20 + 5 ⇒ (19) + 5 = 24

While the rest of the group is debating taking a nap, Seren peels a piece of the rotting body off with the end of her sword and brings it towards her nose to sniff. She opens her mouth as if to take a bite, then suddenly gags and flicks it away. "Geck! Eck! It made me try and eat it! There is a ghost! Quick someone do something!" Seren stumbles away from the corner and trips over one of the now sleeping pair. She flails back into a wall, but doesn't fall.

She seems a bit green around the gills, but collects herself through a mixture of spitting on the ground and rubbing a sleeve over her mouth.

The Exchange

Male Half-Elf Ninja 3 (HP: 27/27 | AC:18 T:14 FF:14 | CMB:+3 CMD:17 | Saves F:+3 R:+7 W:+4 | Init:+6 | Per:+7 | Speed 30ft) 4.0

Elven immunities - immune to magic sleep effects. Go elves! (and half-elves!) *high fives Caladrel

Eraith feels the wave of magical energy wash over him, then looks on bemused as Kaspar and Graxzos succumb to the magical effects. Seeing no immediate threat to the sleeping members, he is startled by Seren's actions, but doesnt say anything aloud

What a strange one. Could it be that the spirits in her fight for dominance and influence her behaviour?

Scarab Sages

Male Elf (+2 Dex, +2 Int, -2 Con) HP:16/16, AC:19,T:12, FF:17, CMB:+3, CMD:15, Spells Remaining: 3/3, Domain Slots: 1/1, Surge: 6/6, Fort: +4, Ref: +2, Will: +6 Init +2, Perception +9 Diplomacy +1 NG Aquatic Druid lvl 2.1 MW Trident +4 (1d8+2, x2)

"Graxos! Ugh...him too. He turns and watches Seren almost eat some of the corpse. A ghost you say? Maybe this will do it.
Cal will pour out his holy water on the corpse. Yay go elves! Lol

Liberty's Edge

Mosquito Witch Handouts

The holy water sprays over the body and does nothing. Graxzos and Kaspar sleep away, while everyone just observes them.

Do you guys do anything else? Or just wait till they wake up and move off?

The Exchange

Male Half-Elf Ninja 3 (HP: 27/27 | AC:18 T:14 FF:14 | CMB:+3 CMD:17 | Saves F:+3 R:+7 W:+4 | Init:+6 | Per:+7 | Speed 30ft) 4.0

Yea I guess. Will anything else trigger? Any perception checks needed?

Eraith, while waiting for the sleeping couple, moves quietly to the door and peeks to see what lies ahead

Scarab Sages

Male Elf (+2 Dex, +2 Int, -2 Con) HP:16/16, AC:19,T:12, FF:17, CMB:+3, CMD:15, Spells Remaining: 3/3, Domain Slots: 1/1, Surge: 6/6, Fort: +4, Ref: +2, Will: +6 Init +2, Perception +9 Diplomacy +1 NG Aquatic Druid lvl 2.1 MW Trident +4 (1d8+2, x2)

I mean ya we detected no evil, and holy water did nothing so let's proceed after their naps lol

Liberty's Edge

Mosquito Witch Handouts

If there's any perception checks I'll always highlight, but if it is you guys actively trying to find stuff like traps and what not, I expect you guys to make an effort to roll perception telling me what you're looking for. I'll give it another 12 hours then move on.

The Exchange

Male Dwarf (Pahmet) Gunslinger (Pistolero) 4/Urban Barbarian 1
Vital Stats:
Current HP: 43/44 | AC/T/FF: 18/15/13 [+1 w/shield, +1 when adj. to 2 foes] | Fort +8 Ref +9 Will +4 | SR 10 | Perception +2 | Current Grit: 0/2 | Remaining Rage: 1/5

Just five minutes later, Graxzos starts and sits up. "Whuzza--" He looks around. "Where th'hell are we? We still in 'ere? Well, let's git goin'! Why're we sittin' around?!" He leaps up and heads for the next door, waiting only at the door for the front rank to advance.

Liberty's Edge

Mosquito Witch Handouts

This long, high-ceilinged hall is partially flooded with murky, stagnant water, and the sound of slowly dripping water echoes ominously throughout. A massive banyan tree has breached a large section of the south wall, and the tree’s enormous invasive roots now extend several feet into the hall. Long sheets of thick moss and other detritus cling to the twisted tree roots, forming a curtainlike barrier.

Refer to map.

As Rogar is about to step into the water, he taps it bit at first. During this time, the water froths and churns

Kn. Nature DC14:
Small worm like things are gathering, you know this as leeches. They have not gathered themselves into a swarm yet, but are about to.

Perception DC20:
A bag is hanging on the Banyan tree's roots. You'll have to climb to reach it.

The Exchange

Male Dwarf (Pahmet) Gunslinger (Pistolero) 4/Urban Barbarian 1
Vital Stats:
Current HP: 43/44 | AC/T/FF: 18/15/13 [+1 w/shield, +1 when adj. to 2 foes] | Fort +8 Ref +9 Will +4 | SR 10 | Perception +2 | Current Grit: 0/2 | Remaining Rage: 1/5

Perception: 1d20 + 2 ⇒ (9) + 2 = 11

Graxzos has eyes for little other than the water. "Hoooo-ee! Tha' don' look good. There any way fer us t'get aroun' this withou' goin' inta th'water?" He peers at the tree. "Ain't lookin' like it...anyone else got a rope an' grapplin' hook? If so, I could try to hook it on."

Dark Archive

Kaspar awakens around the same time as Graxzos. He scans his surroundings with his old, bitter eyes. "I seldom if ever take naps like that, so I suspect foul play. But enough of that. Let's."

----

Knowledge (nature): 1d20 + 8 ⇒ (2) + 8 = 10

"Hook what on, Graxzos?"

The Exchange

Male Dwarf (Pahmet) Gunslinger (Pistolero) 4/Urban Barbarian 1
Vital Stats:
Current HP: 43/44 | AC/T/FF: 18/15/13 [+1 w/shield, +1 when adj. to 2 foes] | Fort +8 Ref +9 Will +4 | SR 10 | Perception +2 | Current Grit: 0/2 | Remaining Rage: 1/5

"I'm sayin' I could try t'hook a grapplin' hook onto th'tree o'er there," Graxzos says, pointing. "Then mebbe we could scramble up it, rat-style, an' avoid the...thingies...in th'water."

Scarab Sages

CG Human Medium 9 | HP 44/75 | AC 27 | T 18 | FF 21 | CMD 22 | F +8 | R +13 | W +9 | +3 AC/Saves vs Undead/Constructs 10ft aura | Init +9 | Percep +11 | SM +11| Spirit Dance 17/22 | Influence 1/5
Active Spells:
Heroism, Whispering Lore, Longstrider
Spells: LvL 1-2/3 (5/6) | Lvl 2-1/2 (4/5) | Lvl 3-(4/4) | Channel - (4/4)

Seren was rather proud of herself for not trying to plug Kaspar and Graxzos's noses to wake them up. It had been a powerful urge to resist, and yet she managed. By the time they're up and moving she's managed to regain her composure from trying to eat a rotten corpse.

Perception: 1d20 + 5 ⇒ (9) + 5 = 14

"Ummm..."She doesn't seem particularly concerned about the water, since the smartest fellow in the party seems to be ignoring the weird frothing. She's happy to let someone else stand in front of her, though.

She reaches an arm over her shoulder and starts fumbling around in the back while muttering sounds like she's taking directions from someone on where to reach. "Aha! Wynn was right! We do have a silk rope and a grappling hook, Dwarfy." Which she starts pulling out with one hand, the other keeping a grip on one of her blades.

Scarab Sages

Male Elf (+2 Dex, +2 Int, -2 Con) HP:16/16, AC:19,T:12, FF:17, CMB:+3, CMD:15, Spells Remaining: 3/3, Domain Slots: 1/1, Surge: 6/6, Fort: +4, Ref: +2, Will: +6 Init +2, Perception +9 Diplomacy +1 NG Aquatic Druid lvl 2.1 MW Trident +4 (1d8+2, x2)

Perception: 1d20 + 1 ⇒ (7) + 1 = 8
Know Nat: 1d20 + 3 ⇒ (2) + 3 = 5
Whatever you're planning do be careful... Cal watches Graxos carefully, to make sure he doesn't fall in the water.

The Exchange

Male Half-Elf Ninja 3 (HP: 27/27 | AC:18 T:14 FF:14 | CMB:+3 CMD:17 | Saves F:+3 R:+7 W:+4 | Init:+6 | Per:+7 | Speed 30ft) 4.0

knowledge nature untrained: 1d20 ⇒ 1
perception: 1d20 + 7 ⇒ (18) + 7 = 25

Eraith, ignorant of anything not found in the city, looks around the hall and the banyan tree while waiting for the others to finish with whatever they are doing.

He spots a bag hanging on the Banyan tree's roots. "Hang on, there's something there" Eraith points out the bag to the others, then climbs to retrieve it

climb: 1d20 + 4 ⇒ (13) + 4 = 17

Liberty's Edge

Mosquito Witch Handouts

Although I enjoy your creativity, for an overhang rope per climb rules, it's DC30 climb check. Water is shallow but will take 10ft per square.

climb:
DC30:An overhang or ceiling with handholds but no footholds, or a typical city wall

As Graxzos attempts to scurry across using the rope, he figures it's much too difficult of an acrobatic feat to get across without falling into the water.

A double move will almost get you to the end of the flooded area, but not really.

Eraith, before i resolve your climb, need to know how you get to the base of the tree first. Also you can't make untrained Kn. Beyond a DC10 check.

Whoever chooses to step/move through the water first:

As you move to the end, within a double move, nothing happens yet. The frothing continues, you feel ticklish a little at the bottom but nothing happens to you.

The Exchange

Male Dwarf (Pahmet) Gunslinger (Pistolero) 4/Urban Barbarian 1
Vital Stats:
Current HP: 43/44 | AC/T/FF: 18/15/13 [+1 w/shield, +1 when adj. to 2 foes] | Fort +8 Ref +9 Will +4 | SR 10 | Perception +2 | Current Grit: 0/2 | Remaining Rage: 1/5

Oh dang, didn't realize the DC was that high. Was hoping it'd act more like an unknotted rope/"pulling yourself up with your hands" (DC 15).

"Is there? Huh," Graxzos says, managing to get the grappling hook caught and secured on the tree. He gives the rope a few short tugs, but then, looking around the group, winces.

"Yeh know...I coul' prob'ly make this climb, but I got m'doubts about some o' the...older an' frailer members of our group 'ere. But the bad news is..." he turns gloomily toward the water. "...I got kinda a policy 'gainst goin' inta water tha's swarmin' wit' beasties. Even when they be little." He frowns thoughtfully. "I got a grenade an' some alchemist's fire in m' bag...wonder if tha'd do anything?"

Might be a question for the GM as much as anything else. :P I'm guessing alchemical energy effects wouldn't work on submerged creatures, right?

Liberty's Edge

Mosquito Witch Handouts

The DC 15 is assuming a vertical climb. Horizontal without footholds is DC30. Well, it'll have to be case by case depending on the effect of the alchemical thing, if it doesn't make sense to happen submerged, I'll disallow it! Going to apply real life logic rules here! How absurd.

The Exchange

Male Dwarf (Pahmet) Gunslinger (Pistolero) 4/Urban Barbarian 1
Vital Stats:
Current HP: 43/44 | AC/T/FF: 18/15/13 [+1 w/shield, +1 when adj. to 2 foes] | Fort +8 Ref +9 Will +4 | SR 10 | Perception +2 | Current Grit: 0/2 | Remaining Rage: 1/5

Haha fair enough. Pretty sure everything I have is fire damage, at least in part, so it's not worth trying. I'm open to ideas from the rest of the party...we might just have to bite the bullet and hustle through.

The Exchange

Male Half-Elf Ninja 3 (HP: 27/27 | AC:18 T:14 FF:14 | CMB:+3 CMD:17 | Saves F:+3 R:+7 W:+4 | Init:+6 | Per:+7 | Speed 30ft) 4.0

Eraith wades into the water towards the tree, intent on investigating the bag.

Dark Archive

"We don't have all day."

Liberty's Edge

Mosquito Witch Handouts

Gonna push us along then.

Eraith moves into the water unscathed, but makes a few remarks about feeling some wriggling, but it doesn't bother him. He makes it to the base of the tree unharmed. Following his lead, the rest of the party of stumble their way across to the other side, this time waiting for Eraith to pick up a satchel he caught out of the corner of his eye.

Within the satchel is a watertight scroll tube made of horn containing a scrap of parchment with a hastily scrawled note: “We lost Gavreth, Kehm, and Nars in the Hall of the Flesh Eaters. Before he died, the wizard claimed the horror is a work of necromancy. I know it at least responded to holy water, so that means we should be able to—“ The rest of the note is smeared and illegible.

However as he climbs back down, out of the water, a swarm of leeches has congregated together blocking his path.

The Kn. check was to identify the leeches and that they were congregating into a swarm!

Init:

Initiative, Caladrel: 1d20 + 0 ⇒ (11) + 0 = 11
Initiative, Eraith: 1d20 + 6 ⇒ (11) + 6 = 17
Initiative, Graxzos: 1d20 + 5 ⇒ (19) + 5 = 24
Initiative, Kaspar: 1d20 + 8 ⇒ (15) + 8 = 23
Initiative, Rogar: 1d20 + 1 ⇒ (8) + 1 = 9
Initiative, Seren: 1d20 + 6 ⇒ (12) + 6 = 18
Initiative, Leeches: 1d20 + 1 ⇒ (5) + 1 = 6

Combat Round 1
Caladrel, Eraith, Graxzos, Kaspar, Rogar, Seren
Leeches

Dark Archive

(So are there two big leeches, or one leech swarm? If the latter, should it be 10x10 feet like many other swarms?)

Kaspar disengages the leeches into the back of the party. He then inserts his hand to his belt pouch, and takes out a flask of alchemist's fire. "If anyone needs this, here you go."

(Would use it myself, but Dex 10 and BAB +1.)

Liberty's Edge

Mosquito Witch Handouts

The scenario writes it in a way that a swarm shows up after 2 rounds. BUT for subteir 4-5, It's two big giant leeches. But they still take 2 rounds to show up as scenario is written. short answer is two big leeches.

Dark Archive

(In that case I'd like to change my action. Instead of taking out my flask of alchemist's fire:)

He then bends his wrist and a magic wand slides to his hand. He uses it to shoot a magic missile at one of the leeches.

Magic Missile: 1d4 + 1 ⇒ (3) + 1 = 4

Scarab Sages

CG Human Medium 9 | HP 44/75 | AC 27 | T 18 | FF 21 | CMD 22 | F +8 | R +13 | W +9 | +3 AC/Saves vs Undead/Constructs 10ft aura | Init +9 | Percep +11 | SM +11| Spirit Dance 17/22 | Influence 1/5
Active Spells:
Heroism, Whispering Lore, Longstrider
Spells: LvL 1-2/3 (5/6) | Lvl 2-1/2 (4/5) | Lvl 3-(4/4) | Channel - (4/4)

Seren watches the water froth, and as Eraith attempts to return she is not amused by the presence of LEECHES. She was no bookworm, but she knew a leech. And these were really, really big.

She blanched, paling considerably over how much blood they likely drink, then paling further as she screamed bloody murder and stumbled into the same twirling dance from before to take a swipe with one of her wakizashi at the first one she reaches. The pitch of her voice drops quickly to the same masculine voice from their last fight by the time she reaches her mark.

Move to approach the leeches, standard to attack the top/north one. Free action to spirit dance.

+1 Wakizashi: 1d20 + 9 ⇒ (7) + 9 = 16
Damage: 1d6 + 5 ⇒ (4) + 5 = 9

Spirit Aura: All allies within 30ft gain a +2 bonus on all non-spell damage rolls.

Scarab Sages

Male Elf (+2 Dex, +2 Int, -2 Con) HP:16/16, AC:19,T:12, FF:17, CMB:+3, CMD:15, Spells Remaining: 3/3, Domain Slots: 1/1, Surge: 6/6, Fort: +4, Ref: +2, Will: +6 Init +2, Perception +9 Diplomacy +1 NG Aquatic Druid lvl 2.1 MW Trident +4 (1d8+2, x2)

Cal moves right behind Seren, draws his glaive and casts Divine Favor on himself. "Shelyn bless me in this fight, it's the only way". Cal says a quick prayer and is ready to defend Seren.

The Exchange

Male Dwarf (Pahmet) Gunslinger (Pistolero) 4/Urban Barbarian 1
Vital Stats:
Current HP: 43/44 | AC/T/FF: 18/15/13 [+1 w/shield, +1 when adj. to 2 foes] | Fort +8 Ref +9 Will +4 | SR 10 | Perception +2 | Current Grit: 0/2 | Remaining Rage: 1/5

Graxzos snarls. "See, this is why we 'ave policies." Stumping forward, he levels his pistol at the leech that he has a clear shot toward.

Attack vs. touch: 1d20 + 8 - 4 ⇒ (18) + 8 - 4 = 22
Damage: 1d8 ⇒ 3

He tips another handful of black powder into the gun along with a bullet, cursing under his breath as he does so.

Actions:

No action: 5' step
Standard: Attack southern leech
Move: Reload (normal shot)

Liberty's Edge

Mosquito Witch Handouts

The Pathfinders, in attempt to clear the path for Eraith, strike at one of the leeches and deals some heavy damage to it All attacks hit, I added a +2 to Graxzos dmg with the Spirit Aura effect.. It looks frail after the attempts.

Caladrel calls for a divine blessing upon himself to prepare himself for the upcoming fight.

Combat Round 1
Conditions:Spirit Aura: All allies within 30ft gain a +2 bonus on all non-spell damage rolls
Caladrel (Divine Favor), Eraith , Graxzos, Kaspar, Rogar, Seren
Leeches Top -18 Bottom

The Exchange

Male Half-Elf Ninja 3 (HP: 27/27 | AC:18 T:14 FF:14 | CMB:+3 CMD:17 | Saves F:+3 R:+7 W:+4 | Init:+6 | Per:+7 | Speed 30ft) 4.0

Eraith's eyes narrow as the leeches materialise just as he descends from the tree. He steps forward, drawing his blades as he does and lunges at the wounded leech.

attack: 1d20 + 5 - 2 ⇒ (16) + 5 - 2 = 19
attack: 1d20 + 5 - 2 ⇒ (4) + 5 - 2 = 7
damage: 2d6 ⇒ (1, 4) = 5
damage: 2d6 ⇒ (1, 2) = 3

Liberty's Edge

Mosquito Witch Handouts

Eraith, don't think you can attack twice as you weren't holding on to your weapons when you climb the tree. Drawing weapons requires a "regular move action" and two handed fighting requires a "full round". So realistically you can move and draw and single attack.

Eraith closes in on the injured Leech and deconstructs it by spewing it's guys all over the water with a quick slick of his Wakazashi.

Rogar eyes the final Leech and comes towards it drawing his large falcata. And single handedly he takes down a leech all on his own, in an amazing feat of power.

falcata: 1d20 + 6 ⇒ (19) + 6 = 25
dmg: 2d6 + 9 ⇒ (6, 1) + 9 = 16
falcate,crit?: 1d20 + 6 ⇒ (6) + 6 = 12
dmg: 2d6 + 9 ⇒ (6, 2) + 9 = 17

Further examining the satchel, it also contains an amulet.

Detect Magic, Spellcraft DC20:
Amulet of hidden strength.

Moving toward the next room... This cathedral-like hall has a vaulted ceiling supported by eight square pillars. Dominating the middle of the hall is a huge mound of undulating gray-green flesh covered with weeping scarlet boils. The entire mass stinks of a weeks-old corpse.

Immediately as you enter the room, you notice that a in front of you, a bunch of undead looking creatures are gathered around the corpse, eating it, and they pay no attention to you at this point.

Two Kn. Religion checks to identify creatures, DC11 and DC12 respectively and you get one question!, every 5+ you get an extra question.

Will update map shortly! What do you do?

The Exchange

Male Dwarf (Pahmet) Gunslinger (Pistolero) 4/Urban Barbarian 1
Vital Stats:
Current HP: 43/44 | AC/T/FF: 18/15/13 [+1 w/shield, +1 when adj. to 2 foes] | Fort +8 Ref +9 Will +4 | SR 10 | Perception +2 | Current Grit: 0/2 | Remaining Rage: 1/5

Graxzos breathes a sigh of relief when the leech goes down. "Good swing there, Rogar!" He checks to make sure his pistol hasn't taken any water damage, then helps Eraith out of the water. Eyeing the amulet, he just comments, "Tha' looks pretty...anyone know if it's worth anythin'?"

When the group opens the doors to the next room, Grax snaps his pistol up and keeps it trained on the nearest undead creature. "Tha' don' look good..." he mutters. "I 'magine if we try t'move past 'em they'll notice us, aye?"

Dark Archive

Kaspar grabs the amulet and gives his expert opinion.

Spellcraft to identify the amulet: 1d20 + 10 ⇒ (6) + 10 = 16

"What I can say is that it is magical. Probably not cursed, seeing that it was found in an explorer's bag. But you never know."

----

In the next room, the old necromancer pushes the others aside so he can get a better look at the undead eaters.

Knowledge (religion) A: 1d20 + 10 ⇒ (18) + 10 = 28
(Oh boy. 1+3 questions... What makes it dangerous? How many HD does it have? Does it have resistances to magic, beyond the normal undead traits? Does it have any notable weaknesses?)

Knowledge (religion) B: 1d20 + 10 ⇒ (3) + 10 = 13
(What makes it dangerous?)

Markov tells his fellow Agents what he knows about them. "No point in trying to avoid them," he whispers as a response to Graxzos. He starts sneaking closer to the corpse-eaters, in an attempt to surprise them, and when within 30 feet of them, he channels his necromantic powers.

Stealth: 1d20 + 2 ⇒ (17) + 2 = 19

(Command Undead. All undead within 30 feet of me are affected, starting from the one with lowest HD. Will DC 17 negates. Because I am 3rd level, I can normally only control 3 HD of undead, but because of my Undead Master feat I am treated as 7th level.)

The Exchange

Male Half-Elf Ninja 3 (HP: 27/27 | AC:18 T:14 FF:14 | CMB:+3 CMD:17 | Saves F:+3 R:+7 W:+4 | Init:+6 | Per:+7 | Speed 30ft) 4.0

Eraith silently accepts Graxzos's help out of the water and when they encounter the creatures, follows Kaspar's lead and quietly sneaks alongside him, his blades at the ready should anything go wrong...

sneak: 1d20 + 9 ⇒ (15) + 9 = 24

Scarab Sages

CG Human Medium 9 | HP 44/75 | AC 27 | T 18 | FF 21 | CMD 22 | F +8 | R +13 | W +9 | +3 AC/Saves vs Undead/Constructs 10ft aura | Init +9 | Percep +11 | SM +11| Spirit Dance 17/22 | Influence 1/5
Active Spells:
Heroism, Whispering Lore, Longstrider
Spells: LvL 1-2/3 (5/6) | Lvl 2-1/2 (4/5) | Lvl 3-(4/4) | Channel - (4/4)

Spellcraft: 1d20 + 5 - 2 ⇒ (14) + 5 - 2 = 17

She looks a bit green around the gills as she peers over Kaspar's shoulder at the amulet as he examines it. The young woman is courteous enough to turn her head aside when she feels the need to cough violently after having a spirit jammed up in her sinuses. It's left her off kilter, but she can still nod along with the more learned wizard. "Yep, magical for certain. Not too shabby to look at either, but we can sell it to the Captain for a pretty penny."

Seren isn't the sneaky sort, she stays well back and attempts to prevent her articles from clattering too loudly while Kaspar and Eraith set up their trap, her weapons kept ready and on hand the moment she sees what appears to be a giant, glopping mess of... some sort of fleshy, squishy undead ooze. She's rather proud of herself for not gagging or retching just at the stink of it.

Liberty's Edge

Mosquito Witch Handouts

Back in civilization!update coming right up.

The first creature, the one in larger numbers are ghouls. 2HD. They're not known to have any special weaknesses or resistance beyond that of regular undead creatures. What makes them deadly is their natural attacks. They are known to cause diseases and paralysis.

The second creature are Festrogs, similarly to the Ghouls, they are nasty biters.

Perception and save Rolls:

Perception: 7d20 ⇒ (1, 1, 14, 6, 8, 13, 4) = 47 All at -10 penalty

will save, Ghouls, DC12 (+5 will): 6d20 ⇒ (7, 20, 20, 6, 2, 7) = 62
will save, Festrogs, DC13 (+4 will): 4d20 ⇒ (2, 7, 15, 11) = 35

Kaspar and Eraith's movement go unnoticed by the creatures of the dead. Kaspar's spell is super effective as all but 2 ghouls and 1 festrog are affected. Coloured on map.

Combat is initiated. Anyone who rolls stealth higher than result of 4 can take one surprise round action. Kaspar has used his with the spell. Also for round 1, all of you take initiative first. So you all will most likely have 3 actions before the creatures can react.

Dark Archive

(Well I can only control three of these creatures, for a total of 6 HD out of 7. Let's say I got the three ghouls closest to me.)

(And geez, that's a lot of monsters. I know we're in 4-5 subtier with 4 player adjustment, but this could be bad if we don't kill them quickly.)

Kaspar the necromancer nods smugly as he sees which of the ghouls belong to him. His powers over the undead have clearly grown ever since he joined the Society.

"Attack that one," he whispers to his allies, pointing at the only front row ghoul who didn't become his thrall.

Scarab Sages

Male Elf (+2 Dex, +2 Int, -2 Con) HP:16/16, AC:19,T:12, FF:17, CMB:+3, CMD:15, Spells Remaining: 3/3, Domain Slots: 1/1, Surge: 6/6, Fort: +4, Ref: +2, Will: +6 Init +2, Perception +9 Diplomacy +1 NG Aquatic Druid lvl 2.1 MW Trident +4 (1d8+2, x2)

Cal motions the rest of the party to follow. And puts his finger to his mouth. Stealth: 1d20 - 2 ⇒ (8) - 2 = 6 He then says a quick prayer to Shelyn. Casts Protection From Evilon himself.

The Exchange

Male Dwarf (Pahmet) Gunslinger (Pistolero) 4/Urban Barbarian 1
Vital Stats:
Current HP: 43/44 | AC/T/FF: 18/15/13 [+1 w/shield, +1 when adj. to 2 foes] | Fort +8 Ref +9 Will +4 | SR 10 | Perception +2 | Current Grit: 0/2 | Remaining Rage: 1/5

Graxzos looks at Kaspar slightly incredulously, but nods.

Stealth: 1d20 + 3 - 1 ⇒ (16) + 3 - 1 = 18

Graxzos pads almost silently up alongside Kaspar, and takes careful, deliberate aim at the ghoul Kaspar pointed out. He raises an eyebrow at the others, holding up one hand in a questioning thumbs-up.

Not sure if the movement counts as my surprise round action or not; either way, Grax will wait to fire his shot until he gets the signal that everyone has cast any buffing spells, etc. that they want.

Once he gets the signal, the dwarf turns back to the feeding ghoul, grins, and pulls the trigger!

Attack (v. Flat-footed touch): 1d20 + 8 ⇒ (5) + 8 = 13
Damage: 1d8 + 1d6 ⇒ (8) + (2) = 10 1 point of damage if it misses

As combat is joined in earnest, Grax reloads his gun, moving quickly.

Actions:

Surprise Round:
Move: up to Kaspar, OR (if that doesn't count)...
Round One:
Standard: Attack, using Up close and Deadly!
Move: reload (standard shot)

If moving doesn't eat up my surprise round...:

Graxzos delays his action until the signal, fires in the surprise round, and then has an action left to fire again in round one!
Attack (FF T): 1d20 + 8 ⇒ (8) + 8 = 16
Damage: 1d8 ⇒ 8
...and reloads as a swift action with an alchemical cartridge.

Scarab Sages

CG Human Medium 9 | HP 44/75 | AC 27 | T 18 | FF 21 | CMD 22 | F +8 | R +13 | W +9 | +3 AC/Saves vs Undead/Constructs 10ft aura | Init +9 | Percep +11 | SM +11| Spirit Dance 17/22 | Influence 1/5
Active Spells:
Heroism, Whispering Lore, Longstrider
Spells: LvL 1-2/3 (5/6) | Lvl 2-1/2 (4/5) | Lvl 3-(4/4) | Channel - (4/4)

Stealth: 1d20 + 4 - 3 ⇒ (19) + 4 - 3 = 20

Seren falls into a familiar routine to the party, moving to engage the rotting foes with a dance rather than a battle charge. It's this lack of fan faire and the light touch of her toes across the floor as she slips past Eraith and Kaspar that likely gives her the edge to approach unnoticed despite her normally ungainly movement.

She twirls, pales, and her eyes vanish into her head as she takes up position in front of the creature Kaspar has indicated to not be under his control. She belts out in her new, deep tenor voice. "Fire away, dwarf, let your barrel sound us to action!" And she strikes as the party moves with two quick cuts.

Surprise round to move in front of the northern most ghoul(uncolored), she will full attack it if Grax doesn't drop it with his shots. If it drops she'll 5ft forward and put any attacks left into the north ghoul in the second row above blue.

+1 Wakizashi(TWF): 1d20 + 7 ⇒ (9) + 7 = 16
Damage: 1d6 + 5 ⇒ (1) + 5 = 6

Wakizashi(TWF): 1d20 + 6 ⇒ (10) + 6 = 16
Damage: 1d6 + 4 ⇒ (2) + 4 = 6

Spirit Aura: All allies within 30ft gain a +2 bonus on all non-spell damage rolls.

Liberty's Edge

Mosquito Witch Handouts

So just to clear things up, the uncoloured ones are under Kaspars control so you don't want to kill them! I moved Seren to attack the only uncontrolled one in the first row. If that's alright, else let me know I'll retcon. This is the hardest part of this scenario I believe.

Graxzos, movement does count as your surprise round action unfortunately.

Caladrel calls for the blessing of Shelyn to protect himself in battle.
Graxzos gets a quick shot to injure one of the creatures badly but not enough to take it down, but swiftly moves Seren to strike it killing it. Applying +2 to Graxzos, you know their HP lies in between 12-18 She moves in closer to get another good strike at one more of the creatures injuring it.

With four immediately taken care of, considering Kaspar's spell, the party gains confidence in wiping out so many undeads.

Eraith is up! Once he is done I'll bot Rogar.

Pink -6 dmg

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