Mivvy Hetherington
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As a note to the GM, Urzaia's armor counts as a permanent alter and doubles the effects of Sacred Space.
That is amazing!
Mivvy Hetherington
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Calculating in all the buffs. Btw..
Mivvy Hetherington wrote:I can cast expeditious retreat to give 30ft extra movement to anyone who wants it (well, three people). That should help with flanking.
Sadly, that spell is Personal. :(
That's twice I've got that wrong in a week. I really need to read spells more carefully.
Well, Mivvy will be high-speed anyway.
Is there anything we can do to give Ignaeus some power against the daemon? Or Prakriti (although, I guess she will be able to do plenty of magic stuff instead of head-bashing)?
Father Urzaia Conflict
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Urzaia has an oil he can give Igneous.
Prakriti Neela Yaadu
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Hi guys, a heads up that I am about to head out on a family holiday from 11 December and returning on 19 December. We will be on an island cruise with pretty much zero internet access during this time.
I was hoping we might reach the end of the game before my holiday but as we've just entered the battle with the BBEG, you may need to bot Prakriti through this encounter.
Prakriti is currently summoning another lantern archon to help chip away with its ranged DR bypassing damage.
Beyond that, 'Riti has plenty of healing spells on offer so if worst comes to worst she can spend each turn helping keep people healthy if things get rough. She may not have a lot of great offensive options at her disposal for these guys, beyond doing some more summoning, however. Feel free to use her however you see fit, though.
Father Urzaia Conflict
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Party time? Looks like we're waiting for most of the PCs
GM Worg
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I'm back at work, and will probably bot a few PCs in an hour or so once I get settled in.
GM Worg
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Alright, Stumble Gap failed, Mivvy landed a hit and was botted Missed a critical confirm, Igneous is probably in a dangerous spot, and Urzaia/Keene are up.
Mivvy Hetherington
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I just realised that blue square was the stumble gap. I have repositioned Mivvy. She would have used the swordmaster's flair to get reach so it all works out the same. Especially as everything missed...
Father Urzaia Conflict
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Too bad I forgot Divine Favor before combat. That could have been two crits.
Kyle "Worg" H
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So to make this situation as beneficial as possible for you guys, Prakriti had to risk the AOO Her Acrobatics is -2, but she managed to make Branda not die yet.
To be fair, she had a fairly good chance of not getting hit because Prakriti is actually rather well armored.
Not to counter Keene's good intentions, but Urzaia is better fighting than healing at the moment. Prakriti has more magic at her beck and call.
Kasumi the Vexatious
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I also have a wand of CLW, UMD, +9 Acrobatics, and nothing better to do ;D
Still, that’s two rolls I’d have to make to get her up, and failing one could mean getting nailed—I think with my AC there’s only a 5% chance of a given enemy missing these days.
Mivvy Hetherington
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That's what mirror image is for.
Also, quick check with Worg. Have you rolled the 20% mischance for all of the enemies attacks as we all have blur cast on us? I could really do with not suffering 4 negative levels, if I'm honest...
Myvanwie Jadrine Keostela Hetherington
Female human (Taldan) bard 2/swashbuckler 4 (Pathfinder RPG Advanced Class Guide 56)
N Medium humanoid (human)
Init +1; Senses Perception +3
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Defense
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AC 27, touch 19, flat-footed 20 (+5 armor, +2 deflection, +5 Dex, +2 dodge, +1 natural, +2 shield)
hp 28 (6 HD; 2d8+4d10+10)
Fort -1 (+5 alchemical bonus vs. disease, +5 alchemical bonus vs. poison), Ref +9, Will +1; +1 morale vs. fear, +1 morale bonus vs. charm and fear, +4 vs. bardic performance, language-dependent, and sonic
Defensive Abilities charmed life 3/day, concealment (20% miss chance), nimble +1
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Offense
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Speed 60 ft.
Melee +1 rapier +9/+9 (1d6+5/18-20+4 Precision) or
. . adamantine rapier +9/+9 (1d6-1/18-20+4 Precision) or
. . cold iron rapier +8/+8 (1d6-1/18-20+4 Precision) or
. . dagger +7/+7 (1d4-1/19-20+4 Precision) or
. . silversheen rapier +9/+9 (1d6-1/18-20+4 Precision)
Special Attacks bardic performance 8 rounds/day (countersong, distraction, fascinate [DC 13], inspire courage +1), deeds (derring-do, dodging panache, kip-up, menacing swordplay, opportune parry and riposte, precise strike, swashbuckler initiative), panache (4)
Bard Spells Known (CL 2nd; concentration +4)
. . 1st (3/day)—cure light wounds, expeditious retreat, feather fall
. . 0 (at will)—dancing lights, detect magic, mage hand, prestidigitation, read magic
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Statistics
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Str 10, Dex 20, Con 12, Int 12, Wis 10, Cha 15
Base Atk +5; CMB +2; CMD 20
Feats Extra Panache[ACG], Fencing Grace[UI], Piranha Strike, Weapon Focus (rapier), Weapon Versatility
Traits indomitable faith, resilient
Skills Acrobatics +8 (+20 to jump), Appraise -5, Bluff +1, Climb -2, Diplomacy +5, Disguise -4, Escape Artist +3, Fly -1, Heal -6, Intimidate -4, Knowledge (arcana) +0, Knowledge (dungeoneering) +0, Knowledge (engineering) +0, Knowledge (geography) +0, Knowledge (history) +0, Knowledge (local) +0, Knowledge (nature) +0, Knowledge (nobility) +1, Knowledge (planes) +0, Knowledge (religion) +0, Perception +3, Perform (comedy) +0, Perform (dance) +0, Perform (oratory) +5, Perform (sing) +0, Ride +3, Sense Motive +5, Spellcraft -1, Stealth +3, Survival -6 (-4 to avoid becoming lost), Swim -2
Languages Azlanti, Common
SQ bardic knowledge +1, swashbuckler finesse, versatile performance (oratory)
Combat Gear oil of bless weapon, potion of protection from evil, wand of cure light wounds, acid (2), alchemist's fire, antiplague[APG] (2), antitoxin (2), fire ward gel[UE], twitch tonic[UE] (2); Other Gear +1 mithral chain shirt, +1 buckler, +1 rapier, adamantine rapier, cold iron rapier, dagger, silversheen rapier, amulet of natural armor +1, belt of incredible dexterity +2, cloak of resistance +1, swordmaster's flair (blue scarf)[ACG], wayfinder[ISWG], masterwork backpack[APG], noble's outfit, 389 gp
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Special Abilities
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Bardic Knowledge +1 (Ex) Add +1 to all knowledge skill checks.
Bardic Performance (standard action, 8 rounds/day) Your performances can create magical effects.
Charmed Life +2 (3/day) (Ex) Choose to add Charisma bonus to save before roll is made.
Deeds
Fencing Grace Use Dexterity on rapier damage rolls
Nimble +1 (Ex) +1 dodge bonus to AC.
Panache (Ex) Gain a pool of points that are spent to fuel deeds, regained on light/piercing crit/killing blow.
Piranha Strike -2/+4 You can subtract from your attack roll to add to your damage with light weapons.
Swashbuckler Finesse Use Dex for att with light/1-hand pierce wep. Use Cha instead of Int for combat feat pre-reqs.
Versatile Performance (Oratory) +5 (Ex) You may substitute the final value of your Perform: Oratory skill for Diplomacy or Sense Motive checks
Weapon Versatility Weapon w/ Weapon Focus: shift grip to alter damage to B/P/S (free act.).
Father Urzaia Conflict
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If Fen and Kasumi can handle the big guy I'll come in. I was just trying to splat them since it's back to back 5 ft steps.
Just be prepared to heal me. Urzaia's acrobatics are laughable so he's eating whatever shots they send his way.
Father Urzaia Conflict
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Woo hoo! Next up, service coin. Three digits here you come.
Prakriti Neela Yaadu
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I'm back. Picked up a nasty flu at the end of my trip and spent the last couple of days zonked out in bed.
Have caught up with the posts, although trying to get my head around exactly where things are at. Seems like a pretty intense situation, that much is clear.
GM Worg
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TL:DR
Rogue got knocked out, you are by the boss daemon doing heals. Your Archon is being a badass. You took only one Attack of Opportunity hit.
Kasumi the Vexatious
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So, trying to figure out ahead of time what sort of goodies to grab, and I'm considering popping Spell Resistance 13 on my "armor."
Downside is, it'd be hard for me to pick up party buffs.
Plus side is, I could pick up my own buffs and I tend not to benefit much from Bless and similar anyway... and I could no-sell some incoming spells.
(The biggest obvious flaw is "you'd have to roll to bypass my SR when you want to cast Cure spells on me, unless I spend a Standard to lower my SR.")
Thoughts?
Father Urzaia Conflict
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Upside, channels can still heal you
Downside, even a non casting focused guy like Urzaia is going to beat SR 13 70% of the time at this level. Plus it won't scale so it gets easier to beat over time.
Kasumi the Vexatious
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If I'm not mistaken (I may be mistaken?), PFS lets you do direct upgrades, so this would be my first step towards SR 15, and then 17. Not sure if that'll be worth it by the time I get it, though, or if my money is much better spent elsewhere?
Mivvy Hetherington
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Boosting your saves might be more valuable.
Direct damage spells are not a huge problem compared to being dominated or shut down.
Father Urzaia Conflict
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Then of course Urzaia will recommend a rock.
Cracked pale green Ioun Stone; 4,000g for +1 to all saves
Father Urzaia Conflict
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Yup, the cracked stone is a morale bonus and the cloak is resistance. Bonus, if you ever get the undamaged stone it would stack too. It's a competence bonus, but it's 30,000g.
Kasumi the Vexatious
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So:
Cloak +1: 1000
Cloak +2: 3000
Stone: 4000
Cloak +3: 5000
Cloak +4: 7000
Cloak +5: 9000
Undamaged Stone: 30000 but also helps with skill/ability checks
Not a bad progression! The undamaged stone, though, is... unlikely to happen.