| Jagael |
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It's the annoying line "infusing them with their magical reserves". I think they should be Ex instead, but I suppose the designers wanted to leave Alchemists as helpless as regular casters in an antimagic field since even melee alchemists lose most of their combat abilities with mutagen also being an Su.
| Mysterious Stranger |
Alchemist bombs are a lot more than just simply chemical reactions. The damage the bomb does is based on the level of the alchemist. If the alchemist gains negative levels the amount of damage the bomb does is reduced even though the bombs were all prepared at the same time. So a 10th level Alchemist throws a bomb at a target for 5d6+ damage. He hit by a couple of undead and gains 4 negative levels. When he throw a bomb it now does3d6+ damage even though it has the same chemical properties as the bomb he just threw for 5d6+ damage. If it were simply a chemical reaction it would not matter what his level was it would always do the same damage.
| UnArcaneElection |
^Now that you mention it, it would make sense for an Alchemist's Bombs, Extracts, and Mutagens (Supernatural or otherwise) to have their effective level set by the condition the Alchemist was in at the time of making them (since they are all canned rather than stored in the head). Although this would be noticeably more bookkeeping, which is probably why it wasn't implemented.
| Mysterious Stranger |
An alchemist’s class abilities are not potions and are actually activated just before they are used, not when they are prepared. This is no different than a spell or ability from another class. This is why the alchemist is able to choose what the final form will be when the ability is activated instead of when it is prepared. If they were actually canned an alchemist would need to make those decisions when the ability was prepared. For example they would need to choose what stat a mutagen boosts when they prepared it in the morning instead of when they activate it
| Jagael |
Both extracts and mutagen effects are chosen when they are prepared. Bombs are made "instantaneously" in battle and their effects are chosen in the moment.
Mutagen-"It takes 1 hour to brew a dose of mutagen, and once brewed, it remains potent until used. An alchemist can only maintain one dose of mutagen at a time—if he brews a second dose, any existing mutagen becomes inert. As with an extract or bomb, a mutagen that is not in an alchemist’s possession becomes inert until an alchemist picks it up again.
When an alchemist brews a mutagen, he selects one physical ability score—either Strength, Dexterity, or Constitution."
Bomb-"In addition to magical extracts, alchemists are adept at swiftly mixing various volatile chemicals and infusing them with their magical reserves to create powerful bombs that they can hurl at their enemies...Bombs are unstable, and if not used in the round they are created, they degrade and become inert—their method of creation prevents large volumes of explosive material from being created and stored. In order to create a bomb, the alchemist must use a small vial containing an ounce of liquid catalyst—the alchemist can create this liquid catalyst from small amounts of chemicals from an alchemy lab, and these supplies can be readily refilled in the same manner as a spellcaster’s component pouch. Most alchemists create a number of catalyst vials at the start of the day equal to the total number of bombs they can create in that day—once created, a catalyst vial remains usable by the alchemist for years.
Drawing the components of, creating, and throwing a bomb requires a standard action that provokes an attack of opportunity..."
| Nyerkh |
Alchemist, Choices When "Casting": If I makes an extract of a multiple-choice spell (such as protection from energy), do I make that choice when I create the extract, or when I drink it?
You make the choice when you drink it.
As for bombs ... They're barely "bombs" in the traditional sense. More supernaturally souped-up alchemist fires than actual explosives. Magic is what makes them stronger - and weirder - hence the (su).
If you want (ex) bombs, look at the Gunpowder Bombardier ninja, for example. Although the ki depedency is a bit weird for a non-supernatural explosion in and of itself, it's in line with their smoke bombs.
Or just craft some gunpowder and grenades.
Darrell Impey UK
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While I think that whole section makes it clear, the specific line that leaves no doubt is the last sentence about keeping extract slots open. If you did not have to decide what the extract was when you created it there would be no need to leave open extract slots for emergency mixing.
Not really. Leave a couple of slots open, just in case you need to climb a cliff (spiderclimb) or spend a long period under water (waterbreathing) unexpectedly...