| Derrick Winters |
Pathfinder 1E had both Retraining rules as well as Martial Flexibility and the Paragon surge spell.
Pathfinder 2E fighters have two lovely class features:
Combat Flexibility(gain a 8th-level or lower fighter feat for 1 day 1/day) and Improved Flexibility(gain a 14th-level or lower fighter feat for 1 day 1/day)
These two class features are amazing inasmuch as they offer the fighter some daily flexibility in his abilities - he can, in a fashion similar to a prepared spellcaster, suit his abilities to the situation he expects: If he is hunting a dragon, he might focus on archery, if he expects to face invisible foes, he might train blind-fighting...
Since this very useful mechanic also allows the fighter to "test" certain fighting styles and evaluate the usefulness of feats, the idea of granting such "Flexibility" Class features to all NON-SPELLCASTERS might help with the evaluation of the class feats.
Some quick examples:
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Alchemist Class abilities:
The alchemist is a tinker, a crafter, a scientist mixing reagents and measuring results.
01 Infused Reagents, Advanced Alchemy, Quick Alchemy, Research Field
03 Potent Alchemy (Alchemical Items use your Class DC)
05 Focused Research
07 Experimental Alchemy(1 flexible class feat 4th level or lower)
09 Double Brew
11 Very Experimental Alchemy (1 flexible class feat 8th level or lower)
13 Advanced Research
15 Extremely Experimental Alchemy(1 flexible class feat 12th level or
lower)
17 Alchemical Alacrity
19 Thesis
Infused Reagents, Advanced Alchemy, Quick Alchemy (As normal per Rules update 1.6; but save space in the class table for Advanced Alchemy by simply writing the "level limit" of Quick Alchemy/Advanced Alchemy in the basic ability descriptions.
Potent Alchemy: (Hard-Bake "Powerful Alchemy" as passive into the class and remove the limit to "quickly" crafted items.
An Alchemist learns to craft in quantity and quickly at 1st level, now he can craft with more quality as well.)
Research Field / Focused Research / Advanced Research:
Research Field
A) Bomber:
As normal per Rules update 1.6
B) Chiurgeon:
Your field of research specializes in healing others with
alchemy. You start with the formulas for two additional 1stlevel
antidotes, antitoxins, or elixirs of life in your formula
book.
Whenever you attempt a Medicine check, you can also attempt a Crafting check and choose the better result.
C) Mutagenist:
As normal per Rules update 1.6
D) Poisoner:
As normal per Rules update 1.6
Focused Research:
A) Bomber: Expert bomb proficiency (As normal per Rules update 1.6)
B) Chiurgeon: You can use crafting to remove / reattach limbs (mimicking Regenerate) with an operation that takes 1 hour.
C) Mutagenist: Gain Temp HP=Class level when drinking a Mutagen you crafted.
D) Poisoner: Crafted Poisons use Class DC; Poison Resistance = 1/2 Level, +2 to saves vs poison.
Advanced Research:
A) Bomber: Master bomb proficiency (As normal per Rules update 1.6)
B) Chiurgeon: Elixirs of Life you craft are always maximized.
C) Mutagenist: Gain immunity to crits as long as you are morphed by a mutagen.
D) Poisoner: Your poisons ignore poison resistance, but not immunity.
Thesis:
During daily preparations, you can grant 1 ally an Alchemist Multiclass archetype feat for 1 day. The ally must qualify for the feat.
Double Brew, Alchemical Alacrity
As normal per Rules update 1.6
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Similarly, I'd love to grant the other non-spellcasting classes
(Barbarian, Monk, Paladin, Ranger, Rogue) similar flexibility.
What do you guys think?