
SodiumTelluride |
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I love the idea of the Master Spy prestige class, but it doesn't seem well-suited for player characters. Not because it's ineffective, but because the thing it's designed for-- deceptive infiltration-- doesn't work well in the context of an adventuring party. And while the Razmiran Priest prestige class and the Vigilante base class are both mechanically powerful, if you bring one to an adventuring party you pretty much have to ignore most of your character's thematic awesomeness.
So I've been thinking: What if we put together a group of solo players? Each character spends a good amount of time on solo adventures, but the group still comes together when the need arises. (Think Avengers/Justice League.) This kind of thing would be a nightmare at a "real" table, but would I think be much easier in PbP. This would not be a fast-paced game; if the GM needs three days between each post to keep things straight, then so be it.
I'm looking for three things:
- A kind and interested GM
- Up to five other players who want a mixture of group and solo adventuring
- Ideas on what adventure to play; home-grown is fine too

Oniwaban |

I would love to get involved in something like this, since I think it's a fun idea, but I freely admit that I don't have enough time to GM four or five individual adventures, PLUS a group adventure. Especially given that it could be difficult (for me, at least) to come up with encounters that a Master Spy could survive without assistance.
I am willing to talk this out, and think it's a good idea overall, but... not sure about the practicality.

Ubo the Talker |

I would be interested in this as a player for sure.
One way to make this campaign work mechanically is to allow people to be gestalt or tristalt. Most people consider the power of tristalt to be batty, but it's not really bad in the hands of an experienced GM who knows when to say no to broken interactions. It could easily simulate the superhero tone you are going for.
I don't think a three-day gap between posts is necessary if the GM is organized. I have actually ran a home game where six PCs split up into an arm of the dungeon (it was sacred temple containing an artifact crafted by the gods centuries ago that could defeat the fallen god the PCs were going to be going up against; each wing of the dungeon was for a specific PC and each had to face their own doubts, fears, and regrets in their wing). The way I managed it was having each PC do their piece incrementally. They would finish one section, whether it was overcoming the manifestation of their doubts, fears, regrets, or what have you, then I would switch to the next PC's. When I finally made it back around to the first PC, he would have spent the intervening time going through long corridors and looking at wall-carvings that detailed the past, present, and future on the walls and just then reached the next room. In PBP, juggling 5 solo adventures shouldn't be too hard.
I'll try to log on Discord tonight and fish for a GM on the Pathfinder Discord groups.