Red Flags and magic [spoilers]


Doomsday Dawn Game Master Feedback


Page 74 of Doomsday Dawn says:

Quote:
In addition, Whark has received a temporary blessing from Besmara for the event, manifested in the creation of an additional ward: anyone who casts a spell within her citadel becomes outlined in faerie fire (8th level) for the next 24 hours. Being cloaked in this green flame alerts the guards—and perhaps Kasbeel (see Chief Players)—who give a warning for a first offense provided the spell was simple or did no harm, but firmly ask the character (or group of PCs) to leave if such trespasses to the parley continue or if the spell caused harm.

However, page 81 goes on to state:

Quote:
The condition of this room depends on whether or not Necerion and his butler got here before the PCs. If they did, the butler hangs dead on the spikes and the Night Herald stands in the southeast corner of the room, cloaked by his disappearance spell, hoping to learn the secret of passing through the doors by observing the PCs’ attempts.

How can Necerion possibly be benefiting from a disappearance spell? Is it that the faerie fire effect does not trigger within the inner sanctum?


I cant remember where it says exactly, but once you hit the inner sanctum the magic ward is no longer in effect.


Oh, I see now. It is on page 80. I must have missed that line. Thank you.

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