Sorcerer spell cast time


Rules Questions


1: What action is it to cast an empowered and quickened shocking grasp spell as a sorcerer?

2: What action is it to cast a still, empowered and quickened shocking grasp spell as a sorcerer?


Anything quickened is a swift action, unless you've already cast a quickened spell this round.

The second quickened spell cast in a round would be its normal casting time, and since its a sorcerer casting a metamagiced spell it would be a full round casting action.


Meirril wrote:
Anything quickened is a swift action, unless you've already cast a quickened spell this round.

So despite applying two other metamagic feats to it (which would normally increase the casting time), quickened makes it so the spell remains a swift action?

Shadow Lodge

Morbid Eels wrote:
Meirril wrote:
Anything quickened is a swift action, unless you've already cast a quickened spell this round.
So despite applying two other metamagic feats to it (which would normally increase the casting time), quickened makes it so the spell remains a swift action?

Swift action casting times are technically not increased by applying metamagic, so yes, once you Quicken it, it will stay as a swift action.

Metamagic Feats wrote:

Sorcerers and Bards: Sorcerers and bards choose spells as they cast them. They can choose when they cast their spells whether to apply their metamagic feats to improve them. As with other spellcasters, the improved spell uses up a higher-level spell slot. Because the sorcerer or bard has not prepared the spell in a metamagic form in advance, he must apply the metamagic feat on the spot. Therefore, such a character must also take more time to cast a metamagic spell (one enhanced by a metamagic feat) than he does to cast a regular spell. If the spell's normal casting time is a standard action, casting a metamagic version is a full-round action for a sorcerer or bard. (This isn't the same as a 1-round casting time.) The only exception is for spells modified by the Quicken Spell metamagic feat, which can be cast as normal using the feat.

For a spell with a longer casting time, it takes an extra full-round action to cast the spell.

Dark Archive

Taja the Barbarian wrote:
Morbid Eels wrote:
Meirril wrote:
Anything quickened is a swift action, unless you've already cast a quickened spell this round.
So despite applying two other metamagic feats to it (which would normally increase the casting time), quickened makes it so the spell remains a swift action?

Swift action casting times are technically not increased by applying metamagic, so yes, once you Quicken it, it will stay as a swift action.

Metamagic Feats wrote:

Sorcerers and Bards: Sorcerers and bards choose spells as they cast them. They can choose when they cast their spells whether to apply their metamagic feats to improve them. As with other spellcasters, the improved spell uses up a higher-level spell slot. Because the sorcerer or bard has not prepared the spell in a metamagic form in advance, he must apply the metamagic feat on the spot. Therefore, such a character must also take more time to cast a metamagic spell (one enhanced by a metamagic feat) than he does to cast a regular spell. If the spell's normal casting time is a standard action, casting a metamagic version is a full-round action for a sorcerer or bard. (This isn't the same as a 1-round casting time.) The only exception is for spells modified by the Quicken Spell metamagic feat, which can be cast as normal using the feat.

For a spell with a longer casting time, it takes an extra full-round action to cast the spell.

Meirril is correct. A character cannot take 2 swift actions in the same round. Adding Quickened to the 2nd spell casted in the same round would be a waste of a higher level spell slot.

Shadow Lodge

ckdragons wrote:
Meirril is correct. A character cannot take 2 swift actions in the same round. Adding Quickened to the 2nd spell casted in the same round would be a waste of a higher level spell slot.

It's actually worse than that: Nothing in the rules allows you to 'downshift' the action required to cast a spell (meaning you can't cast a second 'swift' spell as a 'move' or 'standard' action), so that second spell is either not cast or automatically fails (since you don't have a second swift action to cast it).

Logically, this seems like something you should be able to do, but I don't think the developers want characters casting three spells in one turn (one swift, one swift as a move action, and one standard or swift as standard action): Having played an oracle with a Quickened Metamagic Rod, I can definitely see why this would be considered a 'bad thing.'


If you have a spell that you plan on pumping a ton of MM feats into on a regular basis, take the feat Preferred Spell. You can spontaneously Heighten it to any spell level you want and pump as much MM as you want into it without increasing the cast time at all.

Community / Forums / Pathfinder / Pathfinder First Edition / Rules Questions / Sorcerer spell cast time All Messageboards

Want to post a reply? Sign in.
Recent threads in Rules Questions