| Klay Fireheart |
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I think giving your characters a extra General feat at 1st level would help with some of the general feats that, more or less, would be better with it, namely, ADOPTED ANCESTRY and ANCESTRAL PARAGON. This way you can be a human with a dwarf adopted family, ah halfling that lived with gnomes for most of there life, or a better at what they do best, at there 1st level, race. Just giving out my thoughts. Thanks Paizo, if you read this and consider it any helpful!
Deighton Thrane
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What I would like is for feats to be reworked. Personally, I think you should get general feats at every odd level, and that general feats should allow you to take ancestry feats. Along with that, I'd like to see a distinction between biologically based ancestry feats and those that reflect your upbringing, and that you get 3 ancestry feats at first level, so that you can have mechanics that reflect both who (or what) you are and where you came from, plus one more just to help distinguish the character.
I'd also like to see some generic combat feats so that you don't have to multiclass just to be able to use certain weapons or fighting styles with any sort of efficacy. Classes could still have their own unique take on these options to set them apart without having them be class gated abilities.
You could even give these feats the combat trait, and have a rule that no more than half your general feats can be used for combat or ancestry feats.