| Starfox |
Alchemist Feats
• Page 50—In the alchemist’s 10th-level feats, in Stalker
Mutagen, remove the first sentence, and at the end of
the second sentence, add “and your body camouflages
to match your surroundings, allowing you to Hide and
Sneak even if you don’t have cover or concealment”.
This allows the alchemist to end his turn with the Hide action and become sensed, giving a 50% miss chance. Even adjacent to another enemy. There is currently no way to take an opponent from sensed to seen without removing their cover/concealment, which you can't do in this case.
This is also a problem with anything that gives concealment, such as smoke.
Deadmanwalking
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Quote:Alchemist Feats
• Page 50—In the alchemist’s 10th-level feats, in Stalker
Mutagen, remove the first sentence, and at the end of
the second sentence, add “and your body camouflages
to match your surroundings, allowing you to Hide and
Sneak even if you don’t have cover or concealment”.This allows the alchemist to end his turn with the Hide action and become sensed, giving a 50% miss chance. Even adjacent to another enemy. There is currently no way to take an opponent from sensed to seen without removing their cover/concealment, which you can't do in this case.
This is also a problem with anything that gives concealment, such as smoke.
Given that 4th level Invisibility allows this exact thing and is a lower level effect than Stalker Mutagen (being available at 7th rather than 10th level), I'm really not seeing a problem here.
I mean, it lasts longer, but it's also a higher level effect.
| shroudb |
Yes. So?
The alchemist also needs to succeed on his stealth roll,it's not automatic.
Same thing happens with everything that also allows hide in plain sight, like ranger.
(PS : you can do the exact same thing from level 3 and onwards, without spending a level 10 class feat for it, by using Mistform elixir)
In fact, I'm already planning a rogue MC alchemist (just 2 alchemist feats) for the access to hide in plain sight from level 6, plus Darkvision, plus item bonuses to perception. The 16 int is steep, but we'll see how it goes in actual playtesting.