The real reason behind +1 / level


General Discussion


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It prevents optimized (above curve)* low-level characters from defeating high level challenges too early.

*Not really possible right now but may happen in the future when they release additional content

The consequences of removing +1/level is that the minmaxed guy will be able to challenge even more enemies than the game intended.

As counter-intuitive as it sounds, the +1/level bonus makes the game MORE gritty, not less.


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That's not the case, and you can't really min-max in PF2, +level keeps monster threat ranges narrower, and lets you score more auto-crits on lower level enemies, and only able to hit on a natural 20 against higher level enemies. Neither of which I am particularly a fan of.


That isn’t true. Not at all. P2 has a bound system underneath the level scaling which is quite good. That acpomihses the goal you erroneously attributes to level scaling.

Additional content, when it is released, will conform to the system and its design rules which will prevent the kind of out of control optimization and power curve we saw in 3.P.

I think you need to take another look at what “gritty” means.


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The real reason behind +1/level is to force the math down an axis.


The more I play, the more I warm to +1 a level.

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