Resonance Survey 9 / 11 / 2018 Results


General Discussion


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Ok, the results of my well intentioned but amateurish survey are as complete as Survey Monkey is going to allow without paying for more than 100 results. Next time I'll use a Google Form.

Here are the results of the first 100 respondents.

There are only two points I will comment on. The rest you can draw your own conclusions about given the limited sample size and dodgy format:

Q1. Does Resonance make the game more fun?
( Yes - 35%, No - 65%)
If I were designing a game feature, I would pay attention to this one. A significant number of respondents said Yes. However, most people could not say Yes whether that was through dislike or indifference. That should be a red flag to the designers for the feature in its current form. If a new feature does not make the game more fun, it should be re-evaluated. Game priority #1 is to have fun after all.

Q5. What do you think of magic items?
( 82% of respondents liked or loved magic items )
My angle again here is fun. Players love magic items. This isn't groundbreaking new research, but it is a good reminder of one of the reasons why the game is so fun. It's also a reflection point. If you take magic items in a new direction, it has the potential to significantly impact fun for better or worse.

That's all for me.


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I bet a lot more people would have chose indifferent instead of yes or no on whether it's "fun".


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Assuming it's here to stay... let's look at question 3. We can't do much with 'other' or 'remove it' options. Of the remaining respondants, 83% felt it was being used in too many places (either drop consumables or actives). Most of those (66% of usable responses) didn't want it on consumables.

I think most people are fine with resonance as a magic item slot limit, as outlined in Jason's recent youtube video. People just don't like the way it got co-opted into killing CLW wands and potions, which were a symptom of a too-short adventuring day and not really a problem themselves.

Grand Lodge

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Potions. Take it off those and most of my issues evaporate. Were potions ever really a problem? This includes elixirs and mutagens and other one-and-done items.

For wands? I'm actually alright with it there. For staves? Sure. For basically anything but potions, which are already, economically speaking, horrible. Give them a purpose. Let them always work. Then having a spare potion is a really good idea. Out of resonance? Chug the potion.

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