Best time to use competitive edge


Advice


When do people like to use this spell typically? In a battle with many mooks or a single boss?


Personally...neither.

I would use bless instead, so that your allies can get some benefit.

I would probably only use it in some sort of skill challenge against an enemy (so very niche).

That fact that it's duration is sustained (meaning you need to spend an action on it each turn) and only benefit you means it's not very useful in combat (to me).


The Total Package wrote:
When do people like to use this spell typically?

I'm not sure there's even a single person who has ever used this spell besides you. You need a level 8+ Warpriest of Zon-Kuthon or a god that is not in the main 20 to be able to cast it. It's rather niche.

And like Claxon, I'd not use it at all. Before rank 7 it's rather useless, Guidance is free and has nearly the same benefit. And even at rank 7 it's a lot of trouble to maintain it... I'm not sure it's worth the benefits.


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SuperBidi wrote:
The Total Package wrote:
When do people like to use this spell typically?

I'm not sure there's even a single person who has ever used this spell besides you. You need a level 8+ Warpriest of Zon-Kuthon or a god that is not in the main 20 to be able to cast it. It's rather niche.

And like Claxon, I'd not use it at all. Before rank 7 it's rather useless, Guidance is free and has nearly the same benefit. And even at rank 7 it's a lot of trouble to maintain it... I'm not sure it's worth the benefits.

I shall be the guinea pig here my friends, I'll let you know how it goes next session.


Yeah, don't hesitate to give feedback. Abilities that trigger on critical hits are hard to assess due to their extreme randomness. Maybe we are wrong and you get the +3 in such a regular basis that this spell is usable.


Just shove your spellcaster friends to the frontline and rake in the huge bonuses.


You're all thinking wrong here.

The obvious solution is to pick up a spellslime familiar and shove it in the enemy's face.

Immunity to critical hits still procs effects by the critical hits and just negates the extra damage.

Ensuing both an easy to crit target and the target not getting extra damage dealt.

It's a win-win for everyone (except the familiar, but who cares, it's just a slime ^^)


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To answer the original question though regardless of the absolute effectiveness, it's clearly better against single bosses than against mooks. The action economy advantage makes the sustain cost not as steep comparatively, a boss is much more likely to crit and give you your big bonus, and last but not least a boss is also often more valuable to have an accuracy bonus against than a mook.

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