RebelFire
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Hi all, I will gming first time at an organized society event and i have some question about magus and spell combat ability. One of my player playing simple shocking grasp magus build. I am just curious about magus' can use Intensify Shocking grasp as a part of spell combat ability?
At 1st level, a magus learns to cast spells and wield his weapons at the same time. This functions much like two-weapon fighting, but the off-hand weapon is a spell that is being cast. To use this ability, the magus must have one hand free (even if the spell being cast does not have somatic components), while wielding a light or one-handed melee weapon in the other hand. As a full-round action, he can make all of his attacks with his melee weapon at a –2 penalty and can also cast any spell from the magus spell list with a casting time of 1 standard action (any attack roll made as part of this spell also takes this penalty). If he casts this spell defensively, he can decide to take an additional penalty on his attack rolls, up to his Intelligence bonus, and add the same amount as a circumstance bonus on his concentration check. If the check fails, the spell is wasted, but the attacks still take the penalty. A magus can choose to cast the spell first or make the weapon attacks first, but if he has more than one attack, he cannot cast the spell between weapon attacks
Normally a magus can cast a shocking grasp spell as a casting time of 1 standart action spell but intensify spell increasing cast time to 1 full round action. If i am not wrong a magus intensify shocking grasp cant use with spell combat ability but as i said i am not experienced gm maybe there is something that i didnt know.
Dragonborn3
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Intensified Spell does not increase the casting time for a Magus. It would increase the casting time for a Sorcerer, but only because that is how MetaMagic feats interact with Spontaneous Spellcasting.
Firebug
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This is a legitimate problem for the Eldritch Scion archetype, since it's a spontaneous caster and thus does incur the increased casting time on metamagic. This is one of the reasons why the archetype is much weaker than a vanilla magus.
Or rather, just costs a feat tax(Spontaneous Metafocus) if you only ever plan on using metamagic on a single spell (Shocking Grasp).