
The Sesquipedalian Thaumaturge |

As a test of the playtest's customization options (and to practice building high-level characters), I've decided to stat up the members of the Order using RAW, starting with Roy. I'll get to the others in the relatively near future, though a good Belkar build will have to wait until a barbarian multiclass archetype is available. Anyway, here's Roy:
Human fighter 16
Good, Human, Humanoid, Lawful, Medium
Background Warrior
Senses Perception +21 (+23 for initiative)
AC 37, TAC 34
HP 232/232
Fort +24, Ref +22, Will +23
Speed 30 ft.
Melee Greenhilt Sword +28 (versatile P) Damage 4d12+6 S plus 2d6 positive energy
Str 23; Dex 14; Con 16; Int 18; Wis 16; Cha 14
Features Attack of Opportunity, Battlefield Surveyor, Bravery, Combat Flexibility (Positioning Assault), Heavy Armor Expertise, Improved Flexibility (Unyielding Fortitude), Weapon Mastery (sword), Weapon Specialization (sword)
Ancestry Feats Clever Improviser, General Training x3
Class Feats Combat Reflexes, Disruptive, Improved Bravery, Combat Reflexes, Power Attack, Reeling Blow, Stance Savant, Sudden Charge, Sudden Leap, Swipe
General Feats Diehard, Fast Recovery, Feather Step, Fleet, Incredible Initiative, Iron Will, Toughness
Skill Feats Additional Lore, Group Impression, One-Handed Climber, Quick Jump, Quick Repair, Rapid Mantel, Recognize Spell, Steady Balance, Wall Jump
Trained Skills Crafting +20, Medicine +19, Warfare Lore +20
Expert Skills Acrobatics +17, Arcana +21, Diplomacy +19, Society +21
Legendary Skills Architecture Lore +23, Athletics +29 (+31 to lift object, break grapple, or break object)
Signature Skills Acrobatics, Athletics, Crafting
Other Proficiencies
Trained: Light and Medium Armor
Expert: Exotic Weapons, Heavy Armor, Reflex, Shields, Will
Master: Exotic Swords, Fortitude, Perception, Simple and Martial Weapons
Legendary: Simple and Martial Swords
Resonance 14/18
Gear Greenhilt Sword (+3 keen greater disrupting adamantine greatsword), +3 fortification half plate, belt of giant strength, greater boots of bounding, 2 panaceas, 4 major healing potions, greater salve of antiparalysis
I relied heavily on this thread when putting this together, though I've decided to make everyone level 16 for the sake of consistency. Comments and suggestions are welcome!
Minor note: I was going the use a returning clasp to simulate the Greenhilt Sword's ability to teleport back to Roy, but for some reason it requires the user to have Quick Draw and fighters don't have access to that feat. It would be nice if one or both of those things was changed.