Gildren
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Please tell me I am an idiot, okay that may be a given but anyway. Am I correct in thinking that 1st level clerics one of their starting skills in to become trained in Religion if they did not get that for free from a background (scholar)?
I'm missing something, right?
| Scythia |
I have a cleric in my game that isn't trained in Religion. She isn't an evangelist, she doesn't come from a cloistered background, and she's a recent convert to faith in general. It made sense for her not to be trained in it. She could use a Skill Increase later to get trained in it, but that's a maybe.
| Tholomyes |
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I agree it's odd to not have clerics trained in religion, but 1e never required clerics to take knowledge (religion) either, so I don't see the big deal. In general, if I'm split on something like this, I'd rather allow for options than not, because there are corner cases where not allowing that option don't make sense, even if most of the time an example cleric will take religion.
| Loreguard |
If they aren't trained in religion, they won't be able to participate in ritual magic. I believe other spell related things for divine casters key off religion, so not getting it while potentially possible, may have some significant impacts.
I believe it would be similar to an Arcane sorcerer not choosing Arcana skill may impact their spell casting abilities in the long run.
| Scythia |
If they aren't trained in religion, they won't be able to participate in ritual magic. I believe other spell related things for divine casters key off religion, so not getting it while potentially possible, may have some significant impacts.
I believe it would be similar to an Arcane sorcerer not choosing Arcana skill may impact their spell casting abilities in the long run.
Yes, the rituals (that require multiple participants of the same faith, already becoming rather impractical) won't be an option. I don't know that's much of a loss. The second point is decent, in the sense that learning uncommon or rare Divine spells will rely on a Religion check, although it will also depend on the DM giving an opportunity to learn said spell.
Yes there are potential drawbacks to not choosing Religion as a trained skill, but that's the nature of choosing trained skills in general.
| Shinigami02 |
Loreguard wrote:If they aren't trained in religion, they won't be able to participate in ritual magic. I believe other spell related things for divine casters key off religion, so not getting it while potentially possible, may have some significant impacts.
I believe it would be similar to an Arcane sorcerer not choosing Arcana skill may impact their spell casting abilities in the long run.
Yes, the rituals (that require multiple participants of the same faith, already becoming rather impractical) won't be an option. I don't know that's much of a loss. The second point is decent, in the sense that learning uncommon or rare Divine spells will rely on a Religion check, although it will also depend on the DM giving an opportunity to learn said spell.
Yes there are potential drawbacks to not choosing Religion as a trained skill, but that's the nature of choosing trained skills in general.
To add another point, you do have to be Legendary in your spell list's associated skill to unlock 10th level spells as a Capstone... but the other Capstones are pretty decent and have no such lock so eh.
| Scythia |
Scythia wrote:To add another point, you do have to be Legendary in your spell list's associated skill to unlock 10th level spells as a Capstone... but the other Capstones are pretty decent and have no such lock so eh.Loreguard wrote:If they aren't trained in religion, they won't be able to participate in ritual magic. I believe other spell related things for divine casters key off religion, so not getting it while potentially possible, may have some significant impacts.
I believe it would be similar to an Arcane sorcerer not choosing Arcana skill may impact their spell casting abilities in the long run.
Yes, the rituals (that require multiple participants of the same faith, already becoming rather impractical) won't be an option. I don't know that's much of a loss. The second point is decent, in the sense that learning uncommon or rare Divine spells will rely on a Religion check, although it will also depend on the DM giving an opportunity to learn said spell.
Yes there are potential drawbacks to not choosing Religion as a trained skill, but that's the nature of choosing trained skills in general.
Good catch. It's either one lv10 slot, expert in Deity Weapon + Crit Specialization, or Free metamagic on Heal/Harm.