Ways to get certain natural attacks.


Advice


I'm making a character that uses a natural attack build. His race - kitsune - gives him a bite attack and there are multiple classes that give claw attacks at level one. Plus I can give him a Gore attack with either the Helm of the Mammoth Lord or a Barbarian rage power if I want to.

I'm wondering if there are any ways to get my character Slam or Tail Slap. I figure that those will be all the natural weapons he would need, plus any others would be too odd for a fox character. But I can't find any info on getting those attacks. Does anyone know of a way?


A Salamander bloodline Bloodrager will get you a tailslap attack.

Also, a Kraken Caller Druid will get you tentacle attacks, if you're interested in those.

I don't know a good source of slam, though

Silver Crusade

Sting: Wyvern Cloak
Hooves: Monstrous Extremities (doesn't stack with Fox Shape)

Rake essentially adds extra attacks on a pounce.

Overall, I would say that the best way to get extra natural attacks is to polymorph into a creature with such attacks.


I'll keep the cloak in mind. I'm actually looking for ways outside of polymorph if I can.


An animal totem tattoo gives you the totem tranformation ability used by those various shaman archetypes for druids. That is a minutes/day transformation with a few options depending on your animal (you are treated as level 5 by this item, so "5 uses per day that last most of a fight").

The eagle shaman has some nice options- perception bonuses, bite+talons (talons are a truly rare natural attack when you don't polymorph), or flight. So great options all around for 12,000 gp.

Of course, getting a magical tattoo can be its own problem- magical tattoos have their own creation feats, and they uses a slot system that is parallel to the normal magic item system (so head slot and head tattoo slot). So... good luck with that.


Adventurers wouldn't normally get slam attacks because that would just be an 'unarmed attack'. Slam attacks are punches from monsters that don't normally use weapons.

Creatures that use slam attacks: Golems, Giants, Orgres, Zombies, lots of humanoid creatures. Many of them undead, monsterous humanoid, and outsiders that lack claws. If they had claws they wouldn't do slam attacks!

It isn't appropriate for a player character to do slam attacks. There are more than enough rules for PC to convert their unarmed attack into something that doesn't give an attack of opportunity when you perform it. Or you could use a club.

Grand Lodge

Adaptive Shifter can choose between 2 claws or one gore, bite, or tail slap attack. All are primary attacks


Looks interesting. Does Reactive Form come in at level one or 2? It's not entirely clear.

Grand Lodge

Comes in at 1, so you would have a few uses per day with a 1 level dip depending on your wisdom modifier.


Ok, thanks. Sounds like I'll be able to fit in everything but Slam. But Bite, 2 Claws, Gore, and Tail Slap should be more than enough.

Grand Lodge

If you really want to go wild, throw in 2 levels of witch with the white haired archetype for a hair natural attack that has grab and constrict.


lol I will keep it in mind.


Cloak of the Manta ray is a cheap sting alternative. Tentacle cloak. That witch hair gives reach... and another witch hex grants Claws.

Silver Crusade

Darklone wrote:
Cloak of the Manta ray is a cheap sting alternative.

That works only while in salty water.

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