Paladin: Champion Powers


Skills, Feats, Equipment & Spells


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I think Champion Powers should be put in with the Paladin class or at least a short description of each. Seems a real hassle and confusing to dredge all the way through the spells to figure out what to choose.


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magnaangemon01 wrote:
I think Champion Powers should be put in with the Paladin class or at least a short description of each. Seems a real hassle and confusing to dredge all the way through the spells to figure out what to choose.

ki powers, snares, and alchemist formulas could probably use similar treatment


Especially since they're exclusive.


Yeah all the class powers need to be with the classes.


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Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Powers, spells and cantrips are all listed in the same chapter as they are not limited to any particular class (in theory). This allows for future books to reference them more easily as more classes are added that have these abilities and need to reference them. I would suggest the chapter name needs to be changed from Spells, though. Perhaps Magic would be a better title.


Also give us ranger powers back.
Gravity bow/lead blades in particular comes to mind, along with hunters howl.


Fumarole wrote:
Powers, spells and cantrips are all listed in the same chapter as they are not limited to any particular class (in theory). This allows for future books to reference them more easily as more classes are added that have these abilities and need to reference them. I would suggest the chapter name needs to be changed from Spells, though. Perhaps Magic would be a better title.

I wasn't saying completely taking them out of the spells chapter, I was saying reference them with the class, like a short description of what they do and go check the spell chapter for the full effect. Just having them listed with the class would make it easier to look up

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