
Globo |
Hello paizo team,
I understand that this post could have been 3 … well I am lazy …
These are things bothering me after a quick read of the rules. 2 of them a recurring 3.x ed issues.
1) Crowbows are way under rated in comparison to bows. Crosbows are half as efficient as a bow. Which means that, apart from NPC, no player will use them. The patch could be quite simple : double de dice damages of crossbow. Heavy crossbow -> 2d10 damages.
2) You kept damage reduction from previous edition. It was a broken mechanism and still is. Why ? Because if one has a dps character build in mind, multi attack style character are out. If your character is dealing 20 points of damage per round with one attack (2 hand weapon barbarian) he suffers damage reduction once which is ok. But if you play a character dealing 20 points of damage per round with three attacks (monk for instance) he suffers the damage reduction 3 times and is screwed. Consequently, the rules favors one hit, big STR, big damages character types.
3) Another issue is with the finesse tag for weapon. Once again you don’t divert form the previous edition while you probably should. Why ? Because STR is a dump stat for DEX character. I understand that DEX would be too strong if it would allow for damages calculation too. But with finesse attack, stat bonus to damages could be INT. It could be explained by the knowledge of one opponent’s weakness and it would explain why you chose precision over brute force. It would also be interesting character wise because you then would have to choose your secondary stat between INT for more damages and a brainier rogue or CHA for a more social and roguish rogue.
On the other hand, DEX based DPR are generally more reliant on many attacks to do their damages and thus more vulnerable to damage reduction. If DR is kept, then damages with DEX bonus for finesse weapon should be used. Dex becomes an all in one stat (to hit, damages, armor class etc.) but the build is vulnerable to DR. actually, I’d rather have Damage Reduction dumped or changed and finesses weapon damages calculated with INT bonus.

Forseti |

Hello paizo team,
I understand that this post could have been 3 … well I am lazy …
These are things bothering me after a quick read of the rules. 2 of them a recurring 3.x ed issues.
1) Crowbows are way under rated in comparison to bows. Crosbows are half as efficient as a bow. Which means that, apart from NPC, no player will use them. The patch could be quite simple : double de dice damages of crossbow. Heavy crossbow -> 2d10 damages.
2) You kept damage reduction from previous edition. It was a broken mechanism and still is. Why ? Because if one has a dps character build in mind, multi attack style character are out. If your character is dealing 20 points of damage per round with one attack (2 hand weapon barbarian) he suffers damage reduction once which is ok. But if you play a character dealing 20 points of damage per round with three attacks (monk for instance) he suffers the damage reduction 3 times and is screwed. Consequently, the rules favors one hit, big STR, big damages character types.
3) Another issue is with the finesse tag for weapon. Once again you don’t divert form the previous edition while you probably should. Why ? Because STR is a dump stat for DEX character. I understand that DEX would be too strong if it would allow for damages calculation too. But with finesse attack, stat bonus to damages could be INT. It could be explained by the knowledge of one opponent’s weakness and it would explain why you chose precision over brute force. It would also be interesting character wise because you then would have to choose your secondary stat between INT for more damages and a brainier rogue or CHA for a more social and roguish rogue.
On the other hand, DEX based DPR are generally more reliant on many attacks to do their damages and thus more vulnerable to damage reduction. If DR is kept, then damages with DEX bonus for finesse weapon should be used. Dex becomes an all in one stat (to hit, damages, armor class etc.) but the build is vulnerable to DR. actually, I’d...
1) I agree. Bows and crossbow types weapons as a whole don't make much sense to me at this time.
2) This is not as bad as you make it out to be. There are quite a few class feats that combine the damage of multiple strikes into a single number before resistances are applied. Flurry of Blows and Double Slice at the top of my head.3) Dex to damage seems to remain a pipe dream for most, but at least the Rogue gets it with even less restrictions than PF1's Unchained Rogue.

Forseti |

Elleth wrote:Yep, reading through the Bestiary Multiattackers are gonna have fun with the way Weakness works :3Note that multiattack spam is quite nice against things that have the new weakness mechanic.
E.g. zombies, which take bonus damage each time they take slashing.
Just be sure not to use the aforementioned abilities like Flurry of Blows and Double Slice.
Weakness seems a bit weird though. Hit a Balor with 1 cold damage and it takes 21? I'd like it better if Weakness couldn't add more damage than the attack deals in the first place.

Vidmaster7 |
1 person marked this as a favorite. |

Rysky wrote:Elleth wrote:Yep, reading through the Bestiary Multiattackers are gonna have fun with the way Weakness works :3Note that multiattack spam is quite nice against things that have the new weakness mechanic.
E.g. zombies, which take bonus damage each time they take slashing.Just be sure not to use the aforementioned abilities like Flurry of Blows and Double Slice.
Weakness seems a bit weird though. Hit a Balor with 1 cold damage and it takes 21? I'd like it better if Weakness couldn't add more damage than the attack deals in the first place.
Yeah I think I've seen that sentiment before and I could agree with that.

Globo |
2) This is not as bad as you make it out to be. There are quite a few class feats that combine the damage of multiple strikes into a single number before resistances are applied. Flurry of Blows and Double Slice at the top of my head.
Ok, i get your point there. but it's very monk/ranger orientated ... i'd rather has more generic feats so in can build light attack toons with other bases too ...
i haven't thought about weaknesses either. If they are more in game, it may balance the light attacker problem.

Elleth |
1 person marked this as a favorite. |

Rysky wrote:Elleth wrote:Yep, reading through the Bestiary Multiattackers are gonna have fun with the way Weakness works :3Note that multiattack spam is quite nice against things that have the new weakness mechanic.
E.g. zombies, which take bonus damage each time they take slashing.Just be sure not to use the aforementioned abilities like Flurry of Blows and Double Slice.
Weakness seems a bit weird though. Hit a Balor with 1 cold damage and it takes 21? I'd like it better if Weakness couldn't add more damage than the attack deals in the first place.
That's fair. But on the other hand I really, really like how a torch (a reason to use a torch as a weapon makes me happy) or an alchemists fire can cause an animated tree or slime demon to immolate in a grand conflagration (less grand for the torch). I wish there were a straw golem or a scarecrow, so it could have weakness 20 fire.
It is interesting that you can kill a Balor by dumping them in Antarctica, but given that the weather damage is inflicted slower than combat, I don't really have an issue with that.
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Forseti wrote:Rysky wrote:Elleth wrote:Yep, reading through the Bestiary Multiattackers are gonna have fun with the way Weakness works :3Note that multiattack spam is quite nice against things that have the new weakness mechanic.
E.g. zombies, which take bonus damage each time they take slashing.Just be sure not to use the aforementioned abilities like Flurry of Blows and Double Slice.
Weakness seems a bit weird though. Hit a Balor with 1 cold damage and it takes 21? I'd like it better if Weakness couldn't add more damage than the attack deals in the first place.
That's fair. But on the other hand I really, really like how a torch (a reason to use a torch as a weapon makes me happy) or an alchemists fire can cause an animated tree or slime demon to immolate in a grand conflagration (less grand for the torch). I wish there were a straw golem or a scarecrow, so it could have weakness 20 fire.
It is interesting that you can kill a Balor by dumping them in Antarctica, but given that the weather damage is inflicted slower than combat, I don't really have an issue with that.
I actually like that the stronger the Outsider is the more potent their weakness is. Good aligned weapons are reeeeeeally gonna mess up Balors and Pit Fiends.

Elleth |

Elleth wrote:I actually like that the stronger the Outsider is the more potent their weakness is. Good aligned weapons are reeeeeeally gonna mess up Balors and Pit Fiends.Forseti wrote:Rysky wrote:Elleth wrote:Yep, reading through the Bestiary Multiattackers are gonna have fun with the way Weakness works :3Note that multiattack spam is quite nice against things that have the new weakness mechanic.
E.g. zombies, which take bonus damage each time they take slashing.Just be sure not to use the aforementioned abilities like Flurry of Blows and Double Slice.
Weakness seems a bit weird though. Hit a Balor with 1 cold damage and it takes 21? I'd like it better if Weakness couldn't add more damage than the attack deals in the first place.
That's fair. But on the other hand I really, really like how a torch (a reason to use a torch as a weapon makes me happy) or an alchemists fire can cause an animated tree or slime demon to immolate in a grand conflagration (less grand for the torch). I wish there were a straw golem or a scarecrow, so it could have weakness 20 fire.
It is interesting that you can kill a Balor by dumping them in Antarctica, but given that the weather damage is inflicted slower than combat, I don't really have an issue with that.
Paladin is obviously good here, but Fiendkiller cleric with holy castigation (so heal harms fiends) and channel smite (channeling positive energy makes the attack good aligned) could be fun here. I'll need to double check if you're allowed to do it because of alignment interactions, but it could be interesting to play a devil/daemon/rival-demon killer cleric of Lamashtu, as she can give positive energy.