Hello paizo team,
I understand that this post could have been 3 … well I am lazy …
These are things bothering me after a quick read of the rules. 2 of them a recurring 3.x ed issues.
1) Crowbows are way under rated in comparison to bows. Crosbows are half as efficient as a bow. Which means that, apart from NPC, no player will use them. The patch could be quite simple : double de dice damages of crossbow. Heavy crossbow -> 2d10 damages.
2) You kept damage reduction from previous edition. It was a broken mechanism and still is. Why ? Because if one has a dps character build in mind, multi attack style character are out. If your character is dealing 20 points of damage per round with one attack (2 hand weapon barbarian) he suffers damage reduction once which is ok. But if you play a character dealing 20 points of damage per round with three attacks (monk for instance) he suffers the damage reduction 3 times and is screwed. Consequently, the rules favors one hit, big STR, big damages character types.
3) Another issue is with the finesse tag for weapon. Once again you don’t divert form the previous edition while you probably should. Why ? Because STR is a dump stat for DEX character. I understand that DEX would be too strong if it would allow for damages calculation too. But with finesse attack, stat bonus to damages could be INT. It could be explained by the knowledge of one opponent’s weakness and it would explain why you chose precision over brute force. It would also be interesting character wise because you then would have to choose your secondary stat between INT for more damages and a brainier rogue or CHA for a more social and roguish rogue.
On the other hand, DEX based DPR are generally more reliant on many attacks to do their damages and thus more vulnerable to damage reduction. If DR is kept, then damages with DEX bonus for finesse weapon should be used. Dex becomes an all in one stat (to hit, damages, armor class etc.) but the build is vulnerable to DR. actually, I’d rather have Damage Reduction dumped or changed and finesses weapon damages calculated with INT bonus.