| arkhayne |
Hi
to begin ,i should say i am a huge fan of the work paizo has done on 1st ed for me its all about options when i tried Dnd5 i could'nt shake the feeling the game was a diluted simpler( to the extreme ) version of what it was.seeing how Dnd was such a commercial success i dreaded that PF2 would be something like that... on that account i was wrong and i'm really thankful about that.
the good
the modularity, its awesome you literally have options at every single level, always something to try or to choose
the character creation process avoid point buy and die roll to go in a traveller path of life system that is rather cool
spells can be upgraded cantrip are upgraded automatically ( one of the cool stuff in dnd5)
a lot of greaét stuff and options in equipement wich is nice
The Bad
the skill system does not make sense no fixed Dcs ,an untrained high level is mostly always better at the skill than a highly trained mid level.
the Ancestry pick are underwhelming, most the choices are about getting what we had from the get go in pf1 very few sexy options there
Touch Ac: the idea is that touch attack need just a contact not a blow not skin contact either so how come armor get in the formula i realize they give TAC i just dont understand why...the most cumbersome armor give more TAC...seems wrong to me
as is the play the game chapter is hard to read and unclear same for resonance wich could be explained better(wich one are invested or paid to activate...not really sure )
too many options locked behind class
those are the point a wanted to raise, i hope it helps. and if you paizo guys feel like dropping variation rules for the test please do.
more importantly good job hope you keep the sweet part :)
Arkhayne
| RangerWickett |
I can handle heavy armor providing touch AC, but it's not my favorite rule. Like, you wreathe your hand in vile necromantic energy, intending to snuff your foe's life. You hit metal, and you can't quite press the deathly aura through to any vital body parts.
But disintegrate apparently bounces off armor, instead of, y'know, disintegrating the armor.