WhipShire
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I am currently setting up a Powerful 5th to Epic level game where PC's will get a Dragon cohort (for free) at level 7 to get a Wyrmling with the option of taking improved cohort feat to raise the level to 5th based on the Bestiary Levels (from the Savage Species conversion by zerzix). One of my major problems is how to handle wealth and a Dragon cohort who wants a hoard. I think I have a solution but I would like some input...
Game Rules
Players can choose to play as Good or Evil as this is more of a Law vs Chaos theme game.
High Fantasy Magic Game
Pathfinder Rule Set
World setting
- Golarion
--- Io's Blood Island Chain
DM's notes: Io's Blood Isle chain of islands
Io's Blood chain isle are a separate chain of islands on Golarion separated by huge oceans, protected againt divination and by Epic mythrals.
Humans are not native to the islands, and those humans who come to the islands are mostly adventurers.
According to the draconic myth described in the setting, the islands were created by the dragon god Io. Seeing his children, the dragons, engulfed in dragon war, Io cried out: "If dragon blood must be spilled, then let it be mine!" He then slashed open his belly with his own claws and spilled his blood into the oceans. The divine blood solidified and became a chain of islands. These islands Io gave to the dragons, hoping that they would be able to live there in peace.
Ability Scores
- 20 point buy in / +1 at 2nd
- starting at 5th level
- limited templates: At later levels (around level 14 - 16) you will be able to transform you character.
--- Dragonbound template free to all players if they want a True Dragon Companion (7th level)
All Pathfinder Books
- + 3rd party
- limited 3.5 books
--- Draconomicon / Dragon magic / Races of Dragon / Savage species / P.H.II / Arms and Equipment guide / Tomb of Battle / Complete Warrior / MIC
Premise:
- Something has affected the Draconic races. Dragons Rage uncontrolled laying waste to lands in which they inhabit, Sorcerers going insane, Half-Dragons dropping dead for no apparent reason and divinations indicate that it is escalating. If the solution for The Dragons Wrath is not found soon, the countries of Golarion will see desolation unlike anything they have experienced before.
Game Details
- Two PC game (or 1 if prefered)
--- explanation in separate post.
- Core Race PC (any with stat block)
- Dragon character as broken down by the Bestiary Levels of Pathfinder
*** Dragons would not get magic items. They would form a Bond with their Treasure horde that would give them more power as it grew. Powers based on Vow of poverty feat from BOED's.
The majority of the game you will switch off between Dragon PC and regular PC. Certain parts of the game they will be ran together.
Dragon Races:
Amethyst(MM2) Line of Force N Poison
Arboreal(DR) Cone of Piercing CG Acid 20&Sonic 20
Battle(Dcn) Cone of Sonic NG Sonic
Beast(DR) Cone of Cold&Elec G Acid 20&Elec 20
Black(MM) Line of Acid CE Acid
Blue(MM) Line of Electric LE Electricity
Brass(MM) Line of Fire CG Fire
Bronze(MM) Line of Electric LG Electricity
Brown(MoF) Cone of Acid NE Acid
Chaos(Dcn) Line of <random> any C Confusion
Chiang Lung(OA) Cause Rain LN Water Breathing
Chromium(DR356) Line of Cold LE Cold
Cobalt(DR356) Line of Force LE Electricity
Concordant(DR) Cone of Antithetic N Poison
Copper(MM) Line of Acid CG Acid
Crystal(MM2) Cone of Light CN Cold
Deep(MoF) Cone of Acid CE Charm
Emerald(MM2) Cone of Sonic LN Sonic
Ethereal(Dcn) Cone of Force N —
Fang(Dcn)(MoF) Ability Drain CN —
Force(ELH) Cone of Force N —
Gold(MM) Cone of Fire LG Fire
Green(MM) Cone of Acid LE Acid
Howling(ELH) Cone of Sonic CN/CE Sonic
Iron(DR356) Cone of Electric LN Fire
Li Lung(OA) Roar N Burrow speed 10’
Lung Wang(OA) Cone of Fire N Water Breathing
Nickel(DR356) Cone of Acid LE Acid
Oceanus(Dcn) Cone of Electric NG Electricity
Pan Lung(OA) Water Fire N —
Prismatic(ELH) Searing Light N Blindness
Pyroclastic(Drc) Cone of Fire&Sonic LE/NE Fire –or– Sonic
Radiant(Dcn) Line of Force LG —
Red(MM) Cone of Fire CE Fire
Rust(Dcn) Line of Acid LN/LE —
Sand(Sand) Cone of damage CN Fire
Sapphire(MM2) Cone of Sonic LN Electricity
Shadow(Dcn)(MoF) Cone of Eng Drn CE Energy Drain
Shen Lung(OA) Water Fire LG Cold
Silver(MM) Cone of Cold LG Cold
Song(MoF) Cone of Electric CG/CN Electricity
Steel(wWaterdeep) Cone of Acid LN +10 vs. Poison
Styx(Dcn) Line of Acid NE Disease & Poison
T’ien Lung(OA) Cone of Fire LN Water Breathing
Tarterian(Dcn) Line of Force NE/CE —
Topaz(MM2) Cone of damage CN Cold
Tun mi Long(OA) Gust of Wind NE Water Breathing
Tungsten(DR356) Cone of Fire LG Fire
White(MM) Cone of Cold CE Cold
Yu Lung(OA) — N Water Breathing
Dragon Templates
- Crystal Keeps Templates
I LOVE Dragons and always believed them to be to weak in any system I have found. Dragons should be something to be feared. So I came up with a a system that allows a dragon to bond with their hoard and game magical benefits based on the 3.5 Book of Exhalted Deeds feat VOP.
Take a look and let me know what you think?
Dragon Bonded Hoard Level Benefits
2nd - Bonus draconic feat
3rd - AC bonus +2, endure elements
4th - Dragon strike +1 (magic), bonus draconic feat
5th - Sustenance, ability score enhancement +2
6th - AC bonus +3, deflection +1, bonus Dragon feat
7th - Resistance +1, ability score enhancement +4/+2
8th - Natural armor +1, mind shielding, bonus exalted feat
9th - AC bonus +4, ability score enhancement +6/+4/+2
10th - Dragon strike +2 (alignment), damage reduction 5/alignment, bonus draconic feat
11th - Ability score enhancement +8/+6/+4/+2
12th - AC bonus +5, deflection +2, greater sustenance, bonus draconic feat
13th Resistance +2, energy resistance 5
14th - Dragon strike +3, freedom of movement, bonus draconic feat
15th - AC bonus +6, ability score enhancement +10/+8/+6/+4/+2, damage reduction 5/opposed alignment
16th - Natural armor +2, bonus draconic feat, energy resistance 10
17th - Dragon strike +4, resistance +3, regeneration
18th - AC bonus +7, deflection +3, true seeing, bonus draconic feat
19th - Ability score enhancement +12/+10/+8/+6/+4/+2, damage reduction 10/opposed alignment
20th - Dragon strike +5, energy resistance 15, bonus draconic feat
21st - AC Bonus +8, Resistance +5
22nd - Bonus draconic feat, Deflection +4
23rd - Exalted Strike +6, damage reduction 15/opposed alignment
24th - Bonus draconic feat, Deflection +5, Natural Armor +3
25th - AC Bonus +9, Dragon Strike +7, aligned strikes (based on their alignment)
Level 26 and up... Dragons take class levels.
AC Bonus (Su): A 1st-level dragon receives a +1 draconic bonus to his Armor Class. This bonus does not apply to touch attacks and does not hinder incorporeal touch attacks. This does not stack with an armor bonus.
Bonus Dragon Feats: At 2nd level, A dragon gets a bonus dragon feat, and another bonus feat at 4th level and every 2 levels thereafter. The feats can be taken from Draconomicon / Dragon magic / Races of Dragon and Savage Species.
Endure Elements (Ex): A 3rd-level dragon is immune to the effects of being in a hot or cold environment. He can exist comfortably in conditions between -50 and 140 degrees Fahrenheit without having to make Fortitude saves.
Dragon Strike (Su): At 4th level, A dragon gains a +1 enhancement bonus on all his attack and damage rolls. In effect, any natural weapon becomes a +1 magic weapon, and can overcome the damage reduction of a creature as though it were a magic weapon. This enhancement bonus rises to +2 at 10th level, to +3 at 14th level, to +4 at 17th level, and to +5 at 20th level. At 10th level, any weapon damage the character deals is also considered to be aligned, so that it can bypass certain damage reductions.
Sustenance (Ex): At 5th-level dragon doesn't need to eat or drink.
Ablity Score Enhancement (Ex): At 5th level, A dragon gains a +2 enhancement bonus to one ability score. At 7th level, he gains an extra +2 bonus to that score, and a +2 bonus to another ability score. At 9th level, he gains an extra +2 bonus to those two scores, and a +2 bonus to a third ability score. At 11th level, he gains an extra +2 bonus to those three scores, and a +2 bonus to a fourth ability score. At 15th level, he gains an extra +2 bonus to those four scores, and a +2 bonus to a fifth ability score. At 19th level, he gains an extra +2 bonus to those five scores, and a +2 bonus to a sixth ability score.
Deflection (Su): A 6th-level dragon receives a +1 deflection bonus to his Armor Class. This bonus increases to +2 at 12th level, and to +3 at 18th level.
Resistance (Ex): At 7th level, A dragon gains a +1 resistance bonus on all saving throws. This bonus increases to +2 at 13th level, and to +3 at 17th level.
Natural Armor (Ex): At 8th level, A dragon gains existing natural armor bonus increases by +1. It increases an extra +1 at 16th level.
Mind Shielding (Ex): Also at 8th level, A dragon character becomes immune to detect thoughts, discern lies, and any attempt to discern his alignment.
Damage Reduction (Su): A dragon gains damage reduction 5/alignment at 10th level. At 15th level, this improves to 5/opposed alignment, and at 19th level to 10/opposed alignment.
Greater Sustenance (Ex): Once he attains 12th level, a dragon doesn't need to breathe.
Energy Resistance (Ex): At 13th level, a dragon gains resistance 5 to acid, cold, electricity, fire, and sonic energy. At 16th level, this increases to resistance 10. At 20th level, this increases to resistance 15.
Freedom of Movement (Ex): At 14th level, A dragon can act as if continually under the effect of a freedom of movement spell.
Regeneration (Ex): At 17th level, A dragon heals 1 point of damage per hit die per hour rather then every day. (This ability cannot be aided by the Heal skill.) Nonlethal damage heals at a rate of 1 point of damage per hit die every round.
True Seeing (Su): At 18th level, an ascetic gains a continuous true seeing ability, as the spell.