My Group's Impressions


General Discussion


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Aloha.

My group and I currently do not play PF1, nor have we ever really. Our current system is FantasyCraft. However, for the better recruitment opportunities (with better brand recognition), and better support, my group has voted to switch to PF2 when it releases.

One of my players, who is our resident min-maxer, and always finds ways to break the system (he's broken FC is numerous ways, it's ridiculous). He took a close look at the Playtest PDF, and these are his thoughts as he told me.

He likes the bulk of it. He likes the classes, the feats, and the system. The main problem point he had was with the Ancestries.

As he explained, to him all the ancestries felt too "samey", aside from the Ancestry feats, and need a major revision.

Now when we switch, the Ancestries is one part we'll be houseruling anyway, since my setting uses a large number of unique races. But I wanted to pass along my players' feedback. I will be talking to my players about participating in the playtest, if we can find the time in the midst of our main campaign. If I get any further feedback from my players, I'll post it here.

Thank you,
GM Seth


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I would say that if you are going to play the playtest keep the ancestries the same, and see what they do down the road. If they wind up still not being to your guy's liking when the full thing comes out then house rule away.

I say this only because the play test is meant to test what's been put out if you start house ruling it the feedback you can give about it isn't as useful.


I know, and when the final version comes I will have to house rule them anyway, as I said. My setting has a large number of unique races with no equivalents in the book. Like literally the only ones equivelent to ones in my setting are humans, dwarves, halflings, and elves. I have 12 more races I will need to convert over. Lol that will be fun.


I hope I won't have to house rule the four I listed off. Lol it will help if I will be able to use them as is.


Tribalgeek wrote:

I would say that if you are going to play the playtest keep the ancestries the same, and see what they do down the road. If they wind up still not being to your guy's liking when the full thing comes out then house rule away.

I say this only because the play test is meant to test what's been put out if you start house ruling it the feedback you can give about it isn't as useful.

Yeah, I have a few house-rules I am implementing in home-games, but for the playtest, just use it as is (however painful!)

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