| Ched Greyfell |
It says if a creature has Grab, it automatically can grab a creature it has just hit. Automatically meaning no roll needed?
So, if a giant octopus (random example) has Grab, and it hits my group's fighter with its last attack, its next action can be used to grab the fighter, with no roll needed?
And, along the same lines, things like Knockdown. Says target is automatically knocked down. So, as long as the triggering attack roll hits, the character is knocked prone.
| Odimeer |
It says if a creature has Grab, it automatically can grab a creature it has just hit. Automatically meaning no roll needed?
So, if a giant octopus (random example) has Grab, and it hits my group's fighter with its last attack, its next action can be used to grab the fighter, with no roll needed?And, along the same lines, things like Knockdown. Says target is automatically knocked down. So, as long as the triggering attack roll hits, the character is knocked prone.
i have been a little lost on the rulings for what used to be CMB/CMD are these things auto, on request and hitting AC TAC?
sunder doesn't seem to exist except for the Dent condition, but how do you declare your attacking a item/weapon. does it go off AC then, and lets face it a hardness of 5 for a shield all you have to do is have a goblin attack your shield and it gets a dent the second time its broke
seems weak. i see the importance of upgrading your gear via expert craftsmen and higher, but the hardness doesn't account for the damage you are going to be taking at those higher levels resulting in broken equipment round 1-2 easy they defiantly need more clarification on this subject rather than it sprawled all over the book.
its obviously something since the paladin has a lvl 20 ability that fully repairs your shield each day or something like that. so is that the expectation that this will be a daily thing to fix your weapons/armor. or even carry multiple into a dungeon cause your stuff will break??