Jasque |
One of the many new options in Armory is the bayonet bracket. I love this option, and I believe my players will feel the same when we all sit down tomorrow. While the bracket can accommodate many different weapons, there is no weapon with the name "bayonet." The closest weapon I can find, from a mechanical standpoint, is the sword cane.
(NOTE: Bludgeoning and slashing weapons take a -2 to attack rolls when used as a bayonet.)
The sword cane is a great option for a bayonet from a rules perspective. But from a fluff/RP view, I find it odd to attach a sword cane to a gun--especially to a small arm. And since the sword cane is such a good option, I see a lot of builds using this weapon as a bayonet. The setting is going to be full of people with cane swords attached to their laser pistols.
By the rules, the sword cane will retain its length and its top/head. That's just going to look awkward. I have no problem refluffing it as an actual bayonet in my home game. I do wonder though, why wasn't a bayonet included in Armory? This seems like an obvious oversight.
Would your character strap a sword cane to his gun? Or would you take a -2 to your attack rolls to use a more traditional (and, IMO, respectable) knife as your bayonet?
Also, why are knives slashing weapons instead of S/P? A knife with a piercing attack would make a perfect bayonet.
Big Lemon |
It's not an oversight: the text for the bayonet bracket very clearly you can attach "a one-handed melee weapon... [that] cannot have the reach weapon property", with some sub-rules about which type of bracket allows you to attach what weight of weapon to a gun.
That means you can attach any weapon of your choice. You want to put an axe on your rifle? Sure. A tactical knife? Sure. They can all be made into bayonets.
Hiruma Kai |
I find it odd that pure energy weapons, which just need to contact, also take this penalty.
Pure energy weapons don't deal bludgeoning or slashing damage. So they don't take the penalty. It only applies to those two types of damage specifically. Which also means a weapon which dealt slashing and piercing would take the penalty (or fire and slashing).
Jasque |
I think most ranged builds would prefer a basic melee weapon with the operative property. There will be exceptions, but a lot of builds don't get advanced melee weapons without using a feat. The operative property is good for ranged builds since it adds your Dex modifier to attack rolls.
The retractable spike is a good option. It's too bad they start at level 5.
Steven "Troll" O'Neal |
I think most ranged builds would prefer a basic melee weapon with the operative property. There will be exceptions, but a lot of builds don't get advanced melee weapons without using a feat. The operative property is good for ranged builds since it adds your Dex modifier to attack rolls.
The retractable spike is a good option. It's too bad they start at level 5.
except there are advanced melee weapons with the operative property, so that's an even better option.