| Elleth |
Hi, maybe this is a little bit specific, but I was wondering if anyone knew the sensible limits on favoured deity weapons as it's apparently relevant to clerics and paladins.
Just trying to get some of my pantheon partially written up ahead of time and favoured weapon: torch was thematically appropriate by a considerable margin.
| Seisho |
I would guess clerics get their deities favored weapon again (dunno how yet) and palading...well I hope they do, I always found it odd that the deific warrior didnt get prophiciency in their deities weapon
but can't be sure about that
I would also guess that if a toch is a favored weapon there would be weaponized (semi-magical) versions of it that count as exotic and not as improvised weapons
| Rajnish Umbra, Shadow Caller |
I think improvised favored weapons are usually* handled by having a "proper" weapon in parenthesis mentioned behind them.
So a Torch would be "Torch (Club)" or maybe "Torch (Mace)", with a note that they often carry the Flaming enchantment.
*: I can't find any example of this, so I might have imagined it.
| Elleth |
I think improvised favored weapons are usually* handled by having a "proper" weapon in parenthesis mentioned behind them.
So a Torch would be "Torch (Club)" or maybe "Torch (Mace)", with a note that they often carry the Flaming enchantment.
*: I can't find any example of this, so I might have imagined it.
I was hoping something like this, or "if used as a weapon, a torch is an untrained simple weapon that deals d4 bludgeoning damage and 1 fire damage", possibly with agile.
I just think it would be thematic to have something like that work as particular deific weapons.
| Bardarok |
I don't know if the wood is important or if it is the light or the fire but if you think of it from the perspective of the church or cleric maybe they designed a mace that looks like a torch or has a holder on the top that you could place a burning wax and oil charge. Or maybe they have a separate flame shaped attachment that they cast light on and then settle in the metal on the top of their mace.
| Elleth |
I don't know if the wood is important or if it is the light or the fire but if you think of it from the perspective of the church or cleric maybe they designed a mace that looks like a torch or has a holder on the top that you could place a burning wax and oil charge. Or maybe they have a separate flame shaped attachment that they cast light on and then settle in the metal on the top of their mace.
Of course, and it shouldn't be too hard to make an exotic weapon I guess. I guess my exact question will be hard till we see the rules though. If it turns out that unusual stuff is generally considered a Bad Idea I'll probably just run with a normal weapon though.
| Bardarok |
I wasn't thinking an exotic weapon I'm thinking it's just a mace mechanically with a specific design that is evokotive of a torch. Like a cross between a flanged mace and a medievil sconce. Just having a hole that you can put a piece of fuel or a stone you cast light on shouldn't make the weapon exotic. I'm assuming no bonus fire damage though. Maybe important clerics have fire enchantments but the normal ones just make do.
| Elleth |
I wasn't thinking an exotic weapon I'm thinking it's just a mace mechanically with a specific design that is evokotive of a torch. Like a cross between a flanged mace and a medievil sconce. Just having a hole that you can put a piece of fuel or a stone you cast light on shouldn't make the weapon exotic. I'm assuming no bonus fire damage though. Maybe important clerics have fire enchantments but the normal ones just make do.
Oh right, sorry, the foul British heat is probably getting to me so I just went off on a tangent. The fire is the important part, so if I wanted that in a weapon other than a torch, a special mace is what I was considering. That without enchantments seems like it would be a relatively rare enchantments.
| Elleth |
Maybe a custom alchemical item that the chruch uses? Like alchemists fire oil for their weapon. Like their favored weapon is a mace but you just know if it's a cleric of [torch deity] they are going to have a couple of vials of fire oil to put on their weapons before a big fight.
If favoured weapons practically have to actually be weapons, I will very much consider this.
| ChibiNyan |
From what I've read here, both Clerics and Paladins can use the Deity Favored Weapon, and Paladins automatically gain something similar to Sacred Weapon (As 1E Warpriest) to help balance them with the Martial stuff they get normally.
I believe Mark said Cleric can get that as a feat down the line too.
| Seisho |
From what I've read here, both Clerics and Paladins can use the Deity Favored Weapon, and Paladins automatically gain something similar to Sacred Weapon (As 1E Warpriest) to help balance them with the Martial stuff they get normally.
I believe Mark said Cleric can get that as a feat down the line too.
That is really good to know, thanks :D
And about the weapon - I guess a mace makes sense - for lower levels with alchemical items and shortly after enchanted with fire (Which I hope works differently then starfinder, that was rather...meh...)
| Saint Evil |
A History Lesson (well what I know and remember)
Third Edition revised the spiritual hammer spell to be spiritual weapon and hence every deity needed a favored weapon in their stat block for this spell. It was not mandated that a deity had a favored weapon or even used a weapon prior to this.
This addition of a Thematic to cover a Mechanic wasn't necessarily a bad thing since holy slanted characters could now emulate their god in a way. The side effect in 3.0/3.5 was clerics weren't auto-proficient and Pathfinder did so. And what helped lure me to Pathfinder.
My long ramble here leads me to then my favorite setting (Forgotten Realms) getting some strange weapons when deity didn't before.
A cloud of stars for the goddess of magic. Which was then emulated with shuriken.
The moon goddess and her clergy wielded flat smooth maces, for the Full Moon. And a militant order of hers wielded glaives with crescent moon blades.
So emulating an odd 'favored weapon' with a regular one shouldn't be too bad. And by ChibiNyan's post there looks to be support for upgrading poor simple weapon traits into better ones.