Size of create pit spell


Rules Questions


I'm a little confused as to the size of the pit line of spells. It seems to read as 4 squares (size of an enlarged human), but I have read "Isn't the area 20x20? It slopes to the ground as well as makes a 10x10 hole." So this would mean the size us 4X4 squares (Gargantuan size)? And if you are standing on any square adjacent to the 20X20 pit you would have to make a reflex save +2 at the end of your turn to avoid falling in?


According to James Jacobs, the creature needs to fit in the hole to be at risk.
http://paizo.com/threads/rzs2mq44?Create-Pit-and-2-large-creatures
It wouldn't be unreasonable to treat it as difficult terrain for anything too large to fit in.


You get a pit 2x2 squares and a 1 square ring around it that has the slope. So the total affected area is 4x4 squares

Lantern Lodge

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Advanced Player's Guide pg. 213 wrote:

Create Pit

School conjuration (creation); Level arcanist 2, sorcerer/wizard 2, summoner 2, summoner (unchained) 2

Casting
Casting Time 1 standard action
Components V, S, F (miniature shovel costing 10 gp)

Effect
Range medium (100 ft. + 10 ft./level)
Effect 10-ft.-by-10-ft. hole, 10 ft. deep/2 levels
Duration 1 round + 1 round/level
Saving Throw Reflex negates; Spell Resistance no

Description
You create a 10-foot-by-10-foot extradimensional hole with a depth of 10 feet per two caster levels (maximum 30 feet). You must create the pit on a horizontal surface of sufficient size. Since it extends into another dimension, the pit has no weight and does not otherwise displace the original underlying material. You can create the pit in the deck of a ship as easily as in a dungeon floor or the ground of a forest. Any creature standing in the area where you first conjured the pit must make a Reflex saving throw to avoid falling into it. In addition, the edges of the pit are sloped, and any creature ending its turn on a square adjacent to the pit must make a Reflex saving throw with a +2 bonus to avoid falling into it. Creatures subjected to an effect intended to push them into the pit (such as bull rush) do not get a saving throw to avoid falling in if they are affected by the pushing effect.

Creatures who fall into the pit take falling damage as normal. The pit’s coarse stone walls have a Climb DC of 25. When the duration of the spell ends, creatures within the hole rise up with the bottom of the pit until they are standing on the surface over the course of a single round.

The hole/pit is 10 feet by 10 feet, aka 2x2 squares. If a creature ends its turn on a square adjacent to the pit, they risk falling in.

You are confusing the adjacent squares (aka the squares around the 2x2 pit) with the size of the pit.

Pit = 10 feet x 10 feet, aka 2x2 sqaures

Square adjacent to the pit = any square adjacent to the 2x2 pit


hmmm.... it seems pretty clear.
Area of Effect has two areas; area of Reflex saves to avoid sliding into the center area and then a pit in the center.
This does not bode well for your future in spellcasting.


ErichAD wrote:

According to James Jacobs, the creature needs to fit in the hole to be at risk.

http://paizo.com/threads/rzs2mq44?Create-Pit-and-2-large-creatures
It wouldn't be unreasonable to treat it as difficult terrain for anything too large to fit in.

Able to fit =/= able to fit comfortably.

Squeezing rules allow larger creatures to fit in smaller spaces.


Volkard Abendroth wrote:
ErichAD wrote:

According to James Jacobs, the creature needs to fit in the hole to be at risk.

http://paizo.com/threads/rzs2mq44?Create-Pit-and-2-large-creatures
It wouldn't be unreasonable to treat it as difficult terrain for anything too large to fit in.

Able to fit =/= able to fit comfortably.

Squeezing rules allow larger creatures to fit in smaller spaces.

Squeezing is done as part of a move, if someone wanted to go into the hole they could do so with squeezing rules, but I don't think that's what's being discussed here. The compression special ability could reasonably be interpreted to cause them to fall though, but that's associated with a move as well.

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