Trip attack matches with vital strike


Advice

Silver Crusade

At lvl 6 when I receive my 2 attacks as a fighter. Can I make a trip attack and a vital strike back to back. Also can I add vital strike damage to sundering a weapon.


No. Vital strike is a standard action on its own.


Weapon Trick 2H Weapon allows you to apply Vital Strike when using Cleave. It also allows you to impart the fatigued condition on your target if you sunder their armor. And Gorum's divine fighting style allows you to use Vital Strike on a charge.

I know it's not really answering your questions, but I hope you may find it helpful.


To simplify it for you, vital strike is usually used when your fighter has moved more than 5 feet and therefore only gets one attack anyways.

That's when you vital strike to make your one attack stronger.


Well....
Take felling smash. Hit once with vital and get a free trip.

Silver Crusade

Here is the thing you can make a trip attack in place of melee attack. At lvl 6 I will have 2 melee attacks. What is stopping me from using the other as a vital strike


  • An "attack", for most purposes, is a single attack roll made to strike a target with a weapon.
  • An "attack action" is the standard action called "attack" listed in the Combat section of the CRB. When you take an "attack action", you expend a standard action to make one "attack".
  • To make two "attacks", you normally cannot use the "attack action"--instead, you must use the "full attack action", which is the full round action called "full attack" listed in the Combat section of the CRB.

    Vital Strike modifies the damage dealt during an "attack action". When executing a "full attack action", you are not executing the "attack action", so Vital Strike does not come into play.

    Things would have been much simpler to read if the "attack action" were called the "standard attack action" or something, but them's the breaks.


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    A little something I have been thinking up for a human vital strike build:

    HPower Attack
    1Dirty Fighting
    1Divine Fighting Technique (greatsword)
    2Furious Focus
    3Improved Trip
    4Fury’s Fall
    5Combat Reflexes
    6Vital Strike
    7Greater Trip
    8Felling Smash

    -- Level 8 is where you can charge, vital strike, trip, and AoO vital strike again if you succeed on trip

    9Improved Critical (greatsword)
    10Critical Focus
    11Tripping Strike

    -- Level 11 is where you get 2 trip chances 1 from felling smash and a second if you critical

    12 Improved Vital Strike

    -- Level 12 is where it gets a bit ridiculous

    Someone tell me if that doesn't work. I just started working on the idea recently, so I am sure someone has already perfected it.

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