How to ignore smoke?


Advice


So, basically, I'm looking at putting an Eversmoking Bottle on my character that's blind with 30' blindsight. Obviously, the key issues with smoke, such as concealment, aren't relevant to her. But there's still the choking issue. I'm an alchemist, and I'm running Internal Alchemist past my GM, but I've already taken Vivisectionist, so he might say no since they both alter the Discoveries list. Any other ways to avoid the choking issue? Feats and discoveries are off the table, they're all already called for.


Air crystals, chew them to make Oxygen. Usually used for underwater, but they're also great for walking through areas with bad smells, airborne toxins, and in your case smoke. It's a temporary solution, but can make it work if you don't use the bottle super often and are willing to craft them yourself (alchemist FTW).

I'm sure there's an air bubble extract of some kind too. NOT ABOLETHS LUNG!! Sorry, PTSD.

If your con is high you can just hold your breath. Makes talking hard, but you don't have to chant spells to be awesome so...

Some creatures (red dragon) do things like ignoring smoke I think, but that might negate the point of being blind and blindsight, since you'd gain eyesight and see through smoke.

An air hose from mouth to the bottom of your pants leg, should be little to no smoke at the ground.

Alchemical filter? I think there's some air purifying alchemical stuff that may be cheaper and last longer than the air crystals.


Air bubble is a spell but not an extract sadly.

The alchemical filters aren't really up to the job, +1 or 2 on saves won't be enough to deal with the smoke for any length of time. There is a pressurized air tank which you can get though.

BTW remember that your party members will also be affected and will need their own means of seeing thru smoke, air tanks or whatever.


What level are you and is there anyone in your party that could cast Life Bubble? If you've got the gold a Necklace of Adaption should do the trick.

I had a similar plan when I was playing an ifrit arcanist using Firesight and Life Bubble. The problem I had was lack of opportunities to use it as a tactic; I might have been immune to the smoke but my party wasn't so in most situations it would of hindered the party more than it helped.


Eversmoking Bottles don't cause choking per RAW. Hs the GM said so?


Depends if it's 'heavy smoke'. The eversmoking bottle doesn't say so, but it might be interpreted that way - it's like an efreeti bottle which produces 'noxious smoke'.

environmental rules, Smoke wrote:
A character who breathes heavy smoke must make a Fortitude save each round (DC 15, +1 per previous check) or spend that round choking and coughing. A character who chokes for 2 consecutive rounds takes 1d6 points of nonlethal damage. Smoke obscures vision, giving concealment (20% miss chance) to characters within it.


"The amount of of smoke is great if the stopper is pulled out" - That says heavy smoke to me...


avr wrote:

Depends if it's 'heavy smoke'. The eversmoking bottle doesn't say so, but it might be interpreted that way - it's like an efreeti bottle which produces 'noxious smoke'.

environmental rules, Smoke wrote:
A character who breathes heavy smoke must make a Fortitude save each round (DC 15, +1 per previous check) or spend that round choking and coughing. A character who chokes for 2 consecutive rounds takes 1d6 points of nonlethal damage. Smoke obscures vision, giving concealment (20% miss chance) to characters within it.

Fair to say. The EB does say Smoke, and there are rules for smoke. But the general rule is that magic and magic items don't do what they don't say they they do. For instance, in the past, I have tried having my Arcane Trickster use the Illusion of Calm Spell to make Ranged Attacks while using Stealth, arguing that since the spell creates the illusion that I am not moving and not attacking, it also creates the illusion that I am not attacking from my hiding place and therefore am not breaking stealth.

What I was told was that the first part of the spell was just flavor text, and the spell could only be used to avoid attacks of opportunity. I was told something similar when I tried to use my Sleeves of Many Garments to turn my clothes into a Swarmsuit. They have since changed those descriptions to be more explicit, but I suspect the principle is still there.

Furthermore, the description of the EB says it is made with the use of the Pyrotechnics Spell. Pyrotechnics says it causes Fort-Save-effects. Presumably, the author knows what Pyrotechnics does. He chose to allude to Pyrotechnics, but didn't say anything about Fort Saves. His intention clearly was that the EB dweomer has no effect that requires a Saving Throw. Also, the Pyrotechnics dweomer does require a Fort Save, but the smoke caused by the Pyrotechnics Spell affects creatures differently than natural smoke does. The Eversmoking Bottle is based on Pyrotechnics Smoke, not natural smoke, so it is not fair to say the effect will be the same as natural smoke.

Meanwhile, there are lots of ways of making magic smoke, and they all do different things. I'm thinking to know what the Eversmoking Bottle does, just look at the item description.


As a GM, I would say that the bottle doesn't produce enough smoke to cause coughing/etc. Mostly because while the PCs can find a way to ignore it, the NPCs are unlikely to have that option reasonably available. So it becomes a further debilitation to NPCs. The concealment is enough in my opinion.


The bottle is no different then a smokestick, just a bigger area. Neither require saves to avoid choking, IMO.


EvilMinion wrote:
The bottle is no different then a smokestick, just a bigger area. Neither require saves to avoid choking, IMO.

I agree with you about neither require saves to avoid choking, but smokesticks have a difference. When you are 5' from your target, your target only has concealment, a 20% Miss Chance. There is no such caveat for the Eversmoking Bottle. Within an Eversmoking Bottle's cloud, you can't even see 5' in front of you.

The Exchange

here you go -

http://paizo.com/threads/rzs2swq2?anyone-else-have-a-Flame-Dancer-Bard-in-P FS#38

dang it! my "linking" tool isn't working right! anyway - that's the link to another thread that talks some about

The Exchange

If you are trying to avoid choking hazards from smoke...
How about a Drowner's Helm (from Adventurer's Armory II) and a water breathing spell?

though your GM may rule this doesn't help, as spells often don't say you have to be BREATHING to suffer the effects of the Smoke Cloud... Stinking Cloud for example just says "living creature in the cloud become nauseated ..." nothing about BREATHING creatures in the cloud... Pyrotechnics has similar wording.

I have encountered judges in PFS who ruled that Air Bubble did NOT protect you from Stinking Cloud....

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