
Zarius |
OK, so long story short, one of the players in the game I'm running has issues with a certain type of entity. That being self-assured/arrogant (he sees the former as the latter) magic users. I kinda accidentally made exactly that (it was supposed to be a 'theoretical' - or not-real - character for side BS RP, but then the other player involved decided they wanted to roll theirs up, so my GM told me to go ahead and roll mine up.
Now, in fairness to the character with the issue, he's pretty bad-ass for a level 8 ranger. Except one of the rogues, who committed a war crime by salting a few hundred fey parasite captives, he's got more kills than the entire rest of the party combined.
But, to wrap up the short version, both my GM and I suspect he's going to take umbrage with my new character, just on principal. So I need a bit more AC than I've got juuuuust in case.
I'm working with Mithral Nimble plate armor (no feat for the mod, so +8)
Mutagen gives me a natural AC of 2, and I have access to Iron Skin for an enhancement bonus to natural AC of +4, and a dex of +2. (The Mithral Nimble is to drive the ACP to -1, since I lso have the Armor Expert trait.) I also have Cat's Grace and Resinous Skin, so those will get popped.
I don't have any feats to work with, no space for a shield, and I need 7 more AC. As much as I'd like it, Blood Armor doesn't work, because I'm trying to AVOID getting hit by this guy, because he hits like a freight train to the face. Sadly, I think I've got about 10k gold to work with.

born_of_fire |

You have an unclosed paranthetical statement in your first paragraph. I’m having a hard time understanding the situation you describe as a result.
I don’t know of any way to parlay 10k gold into 7AC. Maybe 1 or 2 or even 3 (+1 enhancement on your armour and a ring of protection +2 costs 10k) depending on what all you’re currently wearing, but not 7. There comes a point where AC is simply outstripped by to hit bonuses. It sounds like you might be there. Have you considered looking into ways to add miss chances instead?
Or you could just not PVP, call me crazy.

Pizza Lord |
Like mentioned, a ring of protection or other deflection bonus would work. A wand of shield will get you +4 shield AC if you can UMD it. Shouldn't be too hard, it's low level but will only last one minute per level unless you up the wand's CL. Can always get a wand with 5 or 10 charges to keep the cost low.
Potion or two of haste will give you a +1 dodge. Small size race another +1. If you can get a dwarf or something else with a racial bonus (like against giants) but somehow get an alternate racial trait against his race instead that would be a bonus (though admittedly that's unlikely).

Wonderstell |

Is this Ranger melee or ranged? You could just fly away from your problems if he's melee, or throw a Tanglefoot Bag at him and walk away. If he's ranged, and therefore Dex-based, the Tanglefoot Bag will lower his attack bonus by 4 (even if he makes the Reflex save, he's still Entangled).
If you follow Pizza Lord's advice, you could buy a Cracked Vibrant Purple Prism ioun stone for 2000 gp. This ioun stone would let you store the Shield spell in it, so you won't need to equip the Shield wand/scroll. This would also let you make the UMD roll outside of combat.

Decimus Drake |

So it’s the player that has the problem with magic users not their character? I’m assuming you’re ok with pvp so why not look to going on the offence? It doesn’t matter how hard they hit if they’re unconscious.
I personally would try not to engage with them if they want to go down the pvp road ( but a small part of me would want to make a magic user that could take him out). There’s plenty of ways to rp two characters as not getting along without killing each other, derailing the campaign or ruining the fun for anyone else.

MrCharisma |

So someone suggested the shield spell - It's on the Alchemist extract list so you can use an extract and have it last 8 minutes.
3 ranks in acrobatics means when you fight defensively you get +3AC for -4 to hit.
That's +7AC without spending any gold ... go team! (Or you can spend 750gp on a wand of shield - Alchemists can use wands without UMD).
If you don't have 3 spare skill-points you're only at +6, you'll have to somehow get +1AC with your remaining 9250gp.

MrCharisma |

The other option is to not play with jerks.
Yeah this is the best advice, talk about it out of character.
If you've already done that and the other character is being a jerk, remember he made his character first so maybe try to work with him to make something that won't cause a problem.
If you've already talked to him and you both like the idea of having this inter-character conflict then go ahead and make your character, it's worth making your character hard for him to kill, but don't try to kill him. If you end up specifically building a character to kill his WITHOUT his permission then you're kinda being a jerk.
Assuming everything's above board and everyone's happy, there's also a +1 size bonus to AC, so either be a small race or use Reduce Person (or both) and you can get better AC.

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Alchemical Allocation+ potion of barkskin, Extract/wand of Reduce Person, extract/wand of shield. Together thats +8 AC. Also, what's keeping you from using a Buckler?
*edit: I was thinking Barkskin was a 3rd level extract for Alchs. Just use an extract of Barkskin for a +3 mat A.C. and you're at a +9 total

Zarius |
No... It's the character that has the problem, not the player.
And Syries, Barkskin won't stack with Ironskin... They do basically the same thing, but Ironskin does it better. Wand of Shield is a great idea, I hadn't thought of that. That's cheap enough that I could just do a +3 enhancement on the armor, that's 9k.

Scott Wilhelm |
Zarius,
How is your Alchemist wearing Plate Armor? Alchemists don't have Heavy Armor Proficiency.
You can use Alter Self to give yourself Scent. You can take the Blind Fighting Feat. You can acquire an Eversmoking Bottle. You will Blind everyone, and you will enjoy a 50% Miss Chance, that is if they ever find you. You can use Scent to find your opponents, but your Miss Chance will be reduced by Blind Fighting down from 50% to 25%, which to my experience is acceptable.
You can take a level in Cleric or Warpriest or something (Maybe Paladin: I suspect you don't have Heavy Armor Proficiency!)and use a Wand of Shield Other. Get a Tumor Familiar, and use Deliver Touch Spells to have your Tumor Familiar cast Shield Other on you. or just buy some Oil of Shield Other to apply to you. Then, if you do get hit, your Familiar will absorb half the damage you take, and the Damage the Familiar takes will be offset by its Fast Healing 5.

Zarius |
@Scott Wilhelm By driving the ACP down to tolerable levels. Like I said, Mithral Nimble full plate. That combined with the Armor Master trait gives me an ACP of 1, and an Armor bonus of +8.
And... that's actually not a bad idea. My character already has blind sight 30'.
@Java Man it wasn't a problem up until literally this character. The only magic users in the party up until now have been either a) not "arrogant", b) a bard and thus reliant on other skills for the most part or c)ten years old.

DRD1812 |

You said you don't have room for a shield. You do if you give up a discovery:
https://www.d20pfsrd.com/classes/base-classes/alchemist/discoveries/paizo-a lchemist-discoveries/vestigial-arm-ex/
More generally, I don't think that trying to match AC vs. a full-BAB characters' to-hit is the best idea. If you're already considering relying on buffs to see you through the fight, I would instead suggest drinking displacement or protection from arrows extracts.

DRD1812 |

DRD, technically, since that doesn't 'give any extra attacks', it shouldn't let me attack with my natural hands and still use a shield. I'd have to run it by my GM, though.
To the best of my knowledge, using a shield for its AC bonus does not fall afoul of the "extra attacks" clause in vestigial arm. As long as you don't use it to shield bash you're golden.

Scott Wilhelm |
@Scott Wilhelm By driving the ACP down to tolerable levels. Like I said, Mithral Nimble full plate. That combined with the Armor Master trait gives me an ACP of 1, and an Armor bonus of +8.
And... that's actually not a bad idea. My character already has blind sight 30'.
@Java Man it wasn't a problem up until literally this character. The only magic users in the party up until now have been either a) not "arrogant", b) a bard and thus reliant on other skills for the most part or c)ten years old.
Ah, so you don't have Heavy Armor Proficiency: you are sucking up the Armor Check Penalty, but you have lowered the ACP to such an extent that you are willing to live with it.
I'm glad I offered an idea you can use.

Scott Wilhelm |
Zarius wrote:DRD, technically, since that doesn't 'give any extra attacks', it shouldn't let me attack with my natural hands and still use a shield. I'd have to run it by my GM, though.To the best of my knowledge, using a shield for its AC bonus does not fall afoul of the "extra attacks" clause in vestigial arm. As long as you don't use it to shield bash you're golden.
That is true to the best of my knowledge as well. A Fighter could, for instance, no problem, 2 Weapon fight with long sword and Armor Spikes as an off-hand weapon, using a Heavy Shield for an AC Bonus.

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If you are seventh level or higher this might work. Alchemical Allocation to not use the potion up. The class ability enhance potion to make the potions your level (retraining maybe?) and amplify elixer to extend the potion. You cannot extend extracts.
Ironskin lasts a minute a level. If you are willing to put up with that there is an advantage with barkskin, it lasts ten minutes a level. Iron skin is personal and cannot be made into potion form. Barkskin can be made into potion form. Look, if you are sixth level or higher, barkskin can give you +3 or more ac. The class ability enhance potion makes it your level. Amplify elixer extends it and allchemical allocation does not use up the potion. You just buy it once.
There is a good chance the barbarian is chaotic in alignment. Magic circle against chaos would work. That is +2 more in ac as a deflection bonus. Then, there is the shield spell if you can afford to cast the extract before combat.
The money down is to buy potions.

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So with cats grace, your base ac is 22. With the barkskin an ac of 26, if your opponent is chaotic with magic circle versus chaos an ac of 28. Wih the mutagen and ac of 30. Using a shield extract, an ac of 34. Maybe using an extract of reduce person and ac of 35. Reduce person does not hurt your bombs and you can burn the barbarian away with your bombs. provided you have fast bombs that is.