CorvusMask
|
| 1 person marked this as a favorite. |
So yeah, wondering how long it would take for 1e campaign subsystems like Kingdom Building or Rebellion system getting into 2e.
And no, even if 2e does updated Hardcover version of Kingmaker, I would prefer them to release Kingdom Building rules in a rpg line book so that the hardcover book doesn't need to use page count to cover those rules, since GMs and players could just check them from PRD.
I think I would kind of prefer it in general if 2e would stick to releasing subsystems in rpg line books instead of covering them in Adventure Paths, after all if they get into rpg line of books, they can get into PRD and you don't need to buy the AP just to get access to the subsystem to be used in other campaigns. Like, if somebody really wanted to use caravan system, they wouldn't need to buy Jade Regent for it.
| Fuzzypaws |
| 1 person marked this as a favorite. |
I actually ran Bid for Alabastrine in PF2 and was able to use the Influence system right out of Ultimate Intrigue with no adjustments other than DC changes. It turned out even better than before due to the way the Investigation option worked.
That's great, and I'm glad to hear that, but it doesn't actually address the main thrust of his post, which I'm seeing is also becoming a problem in Starfinder now. Namely:
Can we please have our rules expansions and subsystems in the actual rulebooks, and not hidden away in adventures?
Ecidon
|
I actually ran Bid for Alabastrine in PF2 and was able to use the Influence system right out of Ultimate Intrigue with no adjustments other than DC changes. It turned out even better than before due to the way the Investigation option worked.
But in Bid for Alabastrine, the only mechanical device present in the scenario are the skill types and DCs. If performing "no adjustments other than DC changes" is what was required, it's not a reflection on ease of conversion.
| Mark Seifter Designer |
| 2 people marked this as a favorite. |
Mark Seifter wrote:I actually ran Bid for Alabastrine in PF2 and was able to use the Influence system right out of Ultimate Intrigue with no adjustments other than DC changes. It turned out even better than before due to the way the Investigation option worked.But in Bid for Alabastrine, the only mechanical device present in the scenario are the skill types and DCs. If performing "no adjustments other than DC changes" is what was required, it's not a reflection on ease of conversion.
It's actually using the Influence subsystem, which has a lot of other factors such as Discovery phases, biases, strengths, weaknesses, and more. According to my group (which included both the author of the influence system and the designer who developed it) all of it worked the same except that Discovery was smoother.
CorvusMask
|
Hmm, I still wouldn't be completely sure about that. I mean, besides DCs being different, 1e subsystems aren't very streamlined so if I understood 2e's design goal correct, 1e systems might feel bit out of place since lot of them do have weird complex terminology. And besides, I think its silly that you should tell new players "Oh, if you want to play kingdom building game, buy 1e ultimate campaign rule book". Like, I do think its fair to tell new players to buy 1e flavor books for setting info, but 1e rulebooks does seem to be more unfair since they do contain lot of content they can't use as is.
But yeah, corruptions and expanded fear/sanity systems are something that sound like genuinely harder to use as is in 2e.