PFS legal halfling / gnome multiclasses?


Advice


Tl;dr I minmax everything but I also enjoy originality. I hate single classing anything except most casters as it's usually so bland and there's such great multiclassing synergy for a lot of builds.

I have no parameters other than race and effectiveness. I like effective builds.

New twist on an Oradin? Songbird of Doom V7? Would love to hear about it.

Aaand go. Thanks in advance peeps


Halfling:
Filcher/Counterfeit Mage Rogue-6
Underfoot Adept/Monk of the Mantis Monk-6

Lots of sneak attack synergy. Good saves. Can use wands with dex instead of charisma, wands of enlarge to overcome size differences when using trip, wands of True strike to overcome less than full BAB. Take EWP Temple Sword (or Urumi for Weapon Finesse), Dirty Fighting, Agile Maneuvers, and Improved/Greater Trip. Tac on Combat Reflexes and Weapon Trick: Stylish Reposte and have some fun.

The Seven Branched Sword might be nice for the flatfooted effect. Use it with Flurry of Blows, use the trip function as your last attack in the flurry, Greater Trip gives you a free AoO, and they are flatfooted for your sneak attack damage. But it's a strength based weapon, sadly. You could put stealth on wisdom with a trait, and not worry so much about dex if you go this route. I wouldn't take Weapon Trick using this sword, though. And wands would be harder to use with a 2H weapon.

Having the Underhanded Rogue Talent and wearing the Urumi as a belt might be neat, too.


Actually, take the monk levels first since you get Flurry sooner and the trip stuff from Underfoot Adept. Use EWP for the Urumi with Weapon Finesse, make it Keen and Agile as soon as you can afford it. You have 2D6 sneak attack damage, AND A KI POOL, so when you go Rogue you can take Ninja Trick: Vanish, and the Underhanded Rogue Talent.

I would still take Agile Maneuvers, Dirty Fighting, and Greater Trip with this, probably Improved/Greater Dirty Trick as well.

Ends with 5D6 sneak attack dice, 6D6 if you burn a feat on it.


Sounds very potentially awesome. Will dig into it further and stat it out later. Any more?

Dark Archive

Halfling (creepy doll racial feature)
Cavalier honor guard emissary order of the cockatrice 7
UnRogue thug 1
Bard 1
battle Herald 1
Ranger freebooter 2

Take combat reflexes, indominable mount, and the feat that lets your mount level with your character level.

Intimidate all enemies within 30 feet (dazzling display), make them run in fear (thug rogue ability), buff group (bardic music), more buff (free booter ability). Use spells that only have somatic components.

Bodyguard feat, take the halfling trait so you aid another for +4. Get benevolent armor to increase that number. Whenever an adjacent ally is attacked you get an AoO to add 4-9 to their ac.
Have animal companion increase int to 3. Take the feat additional traits. Have IT take adopted. Take the helpful trait for halflings. Give it benevolent barding and have it take bodyguard.

You now both add to allies AC. And can add to each other's


VoodistMonk wrote:

Actually, take the monk levels first since you get Flurry sooner and the trip stuff from Underfoot Adept. Use EWP for the Urumi with Weapon Finesse, make it Keen and Agile as soon as you can afford it. You have 2D6 sneak attack damage, AND A KI POOL, so when you go Rogue you can take Ninja Trick: Vanish, and the Underhanded Rogue Talent.

I would still take Agile Maneuvers, Dirty Fighting, and Greater Trip with this, probably Improved/Greater Dirty Trick as well.

Ends with 5D6 sneak attack dice, 6D6 if you burn a feat on it.

Underfoot Adept is pretty cool.

I was thinking a good way to get around the Size limit for Tripping and Bull Rushing with with the Harder they Fall Teamwork Feat. If an Ally Aid's another, you get the added benefit of bypassing the Size Limit.

I was thinking to make sure you can use the Teamwork Feat, you can dip 1 level in Cavalier, 2 levels in Fighter with the Eldritch Gaurdian Archetype, or 3 levels in Inquisitor or those Paladin or Warpriest Archetypes that give you Tactician: Divine or Holy Tactician or Commander or something.

I've been trying to put something together with Eldritch Guardian, the Fighter Archetype that gives you a Familiar that also knows all the Combat Feats you know. I was thinking in terms of a Mauler Familiar. When it grows to Size Medium, you Ride it like a Mount. I was thinking of then taking Panther Style Feats and Broken Wing Gambit, so you and your Familiar will run/fly all over the battlefield, drawing and dealing out lots of Attacks of Opportunity, and Free Attacks. The only problem is that Panther Claw is limited to Unaremd Strikes. A nonPFS charater might get around this by taking Ascetic Style and apply the Panther Style Feat Tree to another weapon, but the OP wants PFS, and even he could use that for PFS, the Damage/attack for Size Small, heavily multiclassed Monk Unarmed Strike Damage is pitifully low.


So, thinking a little more simply:

Lots of Attacks that do lots of Damage.
Natural Attack builds get lots of Attacks.

So, start off with a level in Barbarian. Eventually, you will take 4: enough to gain a Bite Attack through Animal Fury and 2 Claw Attacks through Lesser Beast Totem. I suppose you might just take 2 and get your 2nd Rage Power through an-extra-Rage-Power-Feat. Then dip a level in White Haired Witch for a Hair Attack and acquire a Helm of the Mammoth Lord for a Gore Attack. In addition to giving you the extra attacks, the Rage gives you +4 St, which will give you a global +2 Attack and Damage, and that's nice.

I guess 2 low-effort ways of increasing your Damage/Attack for a Halfling are the Risky Striker and Power Attack Feats.

I would take at least 3 levels in Brawler with the Snakebite Striker Archetype to get the Sneak Attack and get the Snake Feint Class Ability. I would take Improved Feint, so I could combine my Feint with a Move to lock in my Sneak Attack Damage.

I would dip a level in Arcanist to take Dimensional Slide, a 10' Teleport that doesn't disorient the traveller, so would be a swell thing for achieving Flanking and locking in Sneak Attack Damage.

If you dip 3 levels in Bard with the Flame Dancer Archetype, you can give your whole party the ability to see through Smoke. Then buy an Eversmoking Bottle. By Blinding everyone on the battlefield except for your PFS party, you will make nearly every PFS encounter into a cakewalk.

So, how many levels are we up to: PFS characters only get 12

2 levels in Barbarian
1 level in White Haired Witch
3 levels in Snakebite Striker
3 levels in Bard
1 level in Arcanist

That leaves 2 levels to take in like Ninja or Unchained Rogue. You can get 2d6 of Sneak Attack Damage, maybe another one with Accomplished Sneak Attacker. I guess leave off the Arcanist level and get your 3rd level in Ninja or URogue and get your 3d6 SAD. 1 level in Brawler instead of 3 lets you take 2 more levels in Ninja and get another +1d6 SAD. This also means settling for Smoke Blindness and Improved Feint to secure your Sneak Attack Damage. Maybe Dirty Trick Feats?

The Hair comes with a free Grapple with every hit. If you wear Armor Spikes, you do an extra 1d6 with every successful Grapple Attack, and since the Grapple Check is a separate Attack Roll, it will do SAD as well. If you take Hamatula Strike, your Gore and Bite (Piercing Weapons) will also get the free Grapple and the extra AS + SAD. If you take a Feat that lets your Claws do Piercing Damage, they get into the act as well. I was thinking of Snake Style + Feral Combat Training (and Weapon Focus Claws), but I seem to recall there was another Feat that let you use your weapons to do other kinds of Damage.

So, what do we have? Bite/Hair/Gore/2 Claws + 3-5 bonus attack from Hamatula Strike. And we have 4 or 5d6 from Sneak Attack Damage, plus some damage bonuses from Rage, Power Attack, and Risky Striker.

I'm seeing the makings of quite a little Tasmanian Devil, here.


Halfling uRogue3/paladinX(core) is stupidly resilient.


You could play like a Halfling or Gnome Grendadier Alchemist. Dip a level in Gunslinger so you can use Flintlock Pistols, eventually upgrade to a Pepperbox or something. Take Rapid Reload. Take levels in Alchemist with the Grenadier Archetype. Take Explosive Missile when you can.

Now you are shooting Exploding Bullets as Ranged Touch Attacks. Grendadiers can add alchemal weapons to their bullets, too such as Tanglefoot bags, Acid, Flares, and Alchemist Fire for extra kick or extra effects.


My current character is a Halfling Hunter/Unchained Rogue and she does great in combat. Take the Dirty Fighter trait to do extra damage when flanking, and you will be flanking a lot once you get Pack Flanking.

Level 1 - Hunter. Get an Animal Companion that you can ride. Feat: Combat Expertise.
Level 2 - Unchained Rogue. Bonus feat: Weapon Finesse.
Level 3 - Hunter. Bonus feat: Outflank. Feat: Pack Flanking
Level 4 - Hunter. Bonus feat: Precise Strike
Level 5 - Unchained Rogue. Rogue Talent - Combat Trick. Feat: Broken Wing Gambit
Level 6 - Unchained Rogue. Dex to Damage.
Level 7 - Hunter. Feat: Paired Opportunist
Level 8 - Hunter.
Level 9 - Hunter. Feat: Combat Reflexes. Bonus feat: Shake It Off

It's a little different from my build as I straight-classed Hunter for the first 6 levels. So I'm not entirely sure how well it will do at the first few levels.


Some great ideas in here. Still eager for more but these have definitely gotten some ideas brewing.

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