| VoodistMonk |
Epic level encounters, like those involving creatures with challenge ratings higher than PC levels can reach, where do you find them?
Are there campaign settings that include such beasts?
For those of you who have killed a Jabberwock or any other CR20+ monster, how did you do it? What did your party consist of? How long did it take to end the fight?
Falcar
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I was the DM for it, but my players have a high level game going and they have killed a Balor, a Mythic Lich, a solar (reskinned to be evil), and some other supped up creatures.
The Balor killed the barbarian with a vorpal crit because the barbarian did not know the danger of a critical from that and opted to not negate if. He was quite shocked when I informed him the attack cut off his head.
The Mythic Lich was a dangerous foe with the use of multiple spells and environmental effects he aaa hard to hit and even harder to stay injured. High DR, fast healing, harm (undead), made. Challenge to keep him down. Included with risking paralysis on every hit the players were afraid to even smack him.
High level enemies can become rocket tag to a point. Either one shotting a player or having no effect. Combats take long for turn length, but are often over in just a couple rounds unless you do something to extend them.
| Meirril |
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Played a Gnome Necromancer who Magic Jarred a Tarrasque effectively incapacitating it in 1 round. Could have charmed it / slept it too.
GMed a Cthulhu encounter (TPK) A Solar Angel Encounter (TPK) and Pit Fiend Encounter (they lived but barely lol)
Tarrasque: DR 15/epic; Immune ability damage, acid, bleed, disease, energy drain, fire, mind-affecting effects, paralysis, permanent wounds, petrification, poison, polymorph; SR 36
It is literally immune to Magic Jar, charm and sleep. Were you fighting a dog named "Tarrasque"?
| The Sideromancer |
RedHydra wrote:Played a Gnome Necromancer who Magic Jarred a Tarrasque effectively incapacitating it in 1 round. Could have charmed it / slept it too.
GMed a Cthulhu encounter (TPK) A Solar Angel Encounter (TPK) and Pit Fiend Encounter (they lived but barely lol)
Tarrasque: DR 15/epic; Immune ability damage, acid, bleed, disease, energy drain, fire, mind-affecting effects, paralysis, permanent wounds, petrification, poison, polymorph; SR 36
It is literally immune to Magic Jar, charm and sleep. Were you fighting a dog named "Tarrasque"?
That set of defences is immune to neither of magic jar or sleep. Magic jar is extremely risky given you're leaving your body defenceless and the high chance to fail (against SR, Will +12 is pitiful at this level), but it is possible. As for sleep, it would requiring finding a sleep effect that is not mind-affecting.
| Meirril |
The Kingmaker AP has the party fight the Jabberwoke in a pocket dimension controlled by Narissa. Party was 17th level. Oracle (of life), Wizard (universalist, my character), Winter Witch, Ranger (trapper), Pole Arm Fighter (with lots of drinking feats), and a Rogue (who was our Queen).
First round of combat the Ranger was wielding the intelligent Vorpal Sword that we found earlier. Turns out that the Jabberwoke is vulnerable to it and an actual crit gave lots of bonus damage. Jabberwoke died to the Rangers first full round of attacks. Special mention to Blesings of Fervor for an extra attack, and some shirt that let the ranger get a move action for the cost of a swift.
Snicker snack is real.
| Cuup |
Jabberock was the end boss in a home game I ran, though the game ended before we ever made it that far. I later ran a Gestalt/Mythic campaign with Cthulhu as the end boss. I toned down his insta-death aura to be a single save for the duration you're inside it, instead of something needed to be saved for every single round. This was because the group was, I believe, level 14 by this time - vs. a CR 30 creature. They also had about 6 or 7 Mythic tiers. They wiped the floor with the Great Old One.
| Dosgamer |
The only high-level Pathfinder campaign we had was Carrion Crown. I don't believe there are any CR 20+ enemies in that book, but I could be mistaken (I was a player not the GM). We continued the campaign into a PF version of A Paladin In Hell where we fought many CR 20+ monsters including the Arch-Devil Geryon. We were level 20 at the time. Six players: barbarian 20, fighter/bard 5/15, life oracle 20, rogue 20, wizard 20, cleric/holy vindicator 12/8 (not sure of the level split).
| VoodistMonk |
The only high-level Pathfinder campaign we had was Carrion Crown. I don't believe there are any CR 20+ enemies in that book, but I could be mistaken (I was a player not the GM). We continued the campaign into a PF version of A Paladin In Hell where we fought many CR 20+ monsters including the Arch-Devil Geryon. We were level 20 at the time. Six players: barbarian 20, fighter/bard 5/15, life oracle 20, rogue 20, wizard 20, cleric/holy vindicator 12/8 (not sure of the level split).
That is awesome. Sounds like a solid party.
| Zhangar |
Kingmaker has a "lesser" Jabberwock that's like CR 17 or so, though our GM upgraded it to an advanced actual Jabberwock (so CR 24) to throw at our L17 or so party because our party was pretty boss.
Most of the party actually flubbed the save against Burble, so my paladin who'd dipped 2 levels of bard for versatile performance (dance) had to zip around the battlefield with Countersong going to snap everyone out of the confusion effect.
As a final kind of "really?" note to the fight, my paladin rolled a natural 20 with the above-mentioned intelligent vorpal sword and snicker-snacked the Jabberwock's head off when it only had 2 HP left.
| Dosgamer |
Dosgamer wrote:The only high-level Pathfinder campaign we had was Carrion Crown. I don't believe there are any CR 20+ enemies in that book, but I could be mistaken (I was a player not the GM). We continued the campaign into a PF version of A Paladin In Hell where we fought many CR 20+ monsters including the Arch-Devil Geryon. We were level 20 at the time. Six players: barbarian 20, fighter/bard 5/15, life oracle 20, rogue 20, wizard 20, cleric/holy vindicator 12/8 (not sure of the level split).That is awesome. Sounds like a solid party.
We played Carrion Crown for 3 years and then spent a fourth year playing through APIH. No one switched characters once. It was a good group to be sure.
| JohnHawkins |
Way of the Wicked
The party killed the following
Group consisting of Jabberwocky, Bandersnatch, Jub Jub Bird and the other 2 tane , boosted with templates
Great Wyrm Silver Dragon
Solar
Level 20 half dragon sorceror
Hecontier (Hundred armed titan spelling probably wrong)
A bunch of other stuff with a CR over 20 also got killed
.
No special tactics just extreme violence and standard pc tactics for their group, no more difficult than killing off CR 14 opponents at level 10
I don't count Wrath of the Righteous where angry glances from the pc's caused Balor's to explode
| Dastis |
Think the worst non Homebrew I ever fought was an unnerfed Cthulhu. 2 man party with cohorts. Lv21(used normal advancement + 10th level spell slots) arcanist blaster and a martial build summoner. Cohorts were a home brew dragon and a full class wizard. Lasted around 6 rounds mostly because the dm multiplied the HP by at least a factor of 10.
maouse33
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Killed a bunch of CR 18 fighters trying to protect some CR 16 priests of Asmodeus. It was almost comical how poorly equipped the generic online fighters are. Something like +9 perception. Never stood a chance against 3 Shadowdancing Rogues. As for monsters, same characters downed End's Voice (Groetus' champion). But that's only CR 15. Which is why +21 Perception helped him to no avail either. 3 Rogues moving around sniping (sniper goggles) at 200 feet... yeh, not gonna find them... might as well go back to the moon now, whispy fella.
| Shiroi |
I made the awful mistake of running a campaign giving the vampire template to all of my players (exception one Grave Knight for his second character).
They took out a whole monastary of monks and oracle's and paladins, no injuries.
They summoned and skinned a solar at level 14. They made angelskin armor out of him, to hide themselves.
They snuck into the castle in a lead lined flask, killed the Oracle 20 queen in the bathtub and put her in a bag of holding full of acid.
They killed the king (paladin 22) in bed, entangled in his own blankets, and turned him. They enthralled the King, polymorphed the queen, and the player who became the new Queen rolled as the grave knight because he couldn't leave the castle effectively.
They never exceeded level 16, and did most of that at level 12. It ended in a deck of cards, but not before the zen Archer monk showed off his max damage by ONE ROUND KILL on the named red dragon, something like CR 24.
... Don't give vampire templates to players. Even mythic is less overpowered.
Val'bryn2
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Had a 3.5 game where the GM wanted to run the Dungeon adventure Eyes of the Lich Queen, or something like that where we had to assassinate the Lich Queen of the Githyanki. I forget what the other people played, because, of the party, I was the only one who got an action, and I was an 18th level wizard. We got to the throneroom, where a gathering was going on, and I was encouraged to take a shot. Twinned Disintegrate, and she made both saves. I hang my head in shame, before realizing that, on the Astral Plane, all spells are Quickened. I fire my second set of Disintegrate spells, she fails, and my wizard just took down a CR 27 being in one turn. Then a pair of red dragons incinerated our party in the second action of the fight. Hey, we may have died, but our mission was accomplished.