
Albatoonoe |

In a rather off-handed remark in the blog about levelling, they mentioned that there would be a downtime system. As one that loved that system from Ultimate campaign, I am wondering how robust it might be.
Do you think they will included teams and organizations? Do you think it will create more interesting activities outside of entrepreneurship?

Fuzzypaws |

It'll be everything for crafting items, retraining, and most likely researching.
Don't expect the kingdom ruling stuff.
This. We might also get a system for acquiring and "spending" contacts. We definitely won't get the fiddly stuff, or building strongholds, which they will undoubtedly hold for a splat.
I would like to see a system for using downtime to learn a feat or skill or Proficiency outside of just gaining levels. People in real life with a lot of skills aren't actually high level characters, that's just how they allocated their time. I honestly don't care about balance concerns either, though I'm sure they would make each new feat or skill gained this way take progressively more time than the last and that's fine. PFS will obviously immediately ban this form of progression but it should still be laid out for home games.