Traps, poisons and roguely stuff!


Prerelease Discussion

Silver Crusade

Something PF1 didn't do brilliantly were poisons and traps; poisons performed poorly in play for their (very high) price, safe use by players was marginally available and traps were less than threatening a lot of the time.

A few months ago Jason Buhlman asked for feedback on which 3PP resources we use, and I called out the old Traps and Treachery 3.0 3PP quite forcefully; I guess we all know now what that was in aid of!

So, can we look forward to a blog post on the subject of traps, poisons and general skullduggery in the near to mid-term future, and can we look forward to cunning and deadly mechanisms with lethal toxins, if not in the core book (which will already be packed) then perhaps in a source book?

Also, follow players and GMs, would this be of interest and use to you guys, would you buy it and is it exciting in concept?


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Oh my, Traps and Treachery. ^_^

(Obi-Wan voice) "Now that's a name I haven't heard in a... very long time."

Silver Crusade

Isabelle Lee wrote:

Oh my, Traps and Treachery. ^_^

(Obi-Wan voice) "Now that's a name I haven't heard in a... very long time."

How can you NOT love the paranoia engendered in players who unlock a chest, loot a spellbook from it and then lose fingers because the book cover was trapped with springloaded blades! :D

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