Deadmanwalking
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They've said they want (not promise, but want) to enable all characters from previous editions within the first couple of years of the game. So that'll hopefully be doable by 2021 or thereabouts.
Of course, for some classes that probably means being able to play that character with an existing Class. You may not need a new edition of Swashbuckler if the PF2 Fighter and Rogue handle that character archetype well for example.
The only classes we seem really sure to get based on commentary from people at Paizo are Oracle and Witch, though Psychic Classes also seem pretty likely (and they have specifically mentioned Occultist as something they'd find interesting).
| Dragon78 |
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With resonance and "spell points"(power, energy, etc.) they might not need burn. Though I hope they keep the class as a Con based caster, I love having a class with Con has your highest stat and it made sense other then for HP/Fort saves. Also it would be nice to have kinetic blast/blade as super natural abilities or at least something in the rules that lets you use them both without provoking and also while in a grapple.
| Fuzzypaws |
As for other classes, I think we'll likely get all or at least most of the non-psychic base classes in some new version of the APG, and the psychic book will probably come out in a couple years instead of many years. The hybrid classes probably won't exist anymore, since (hopefully) the classes, archetypes, and multiclassing /should/ be built in such a way as to better enable such builds from the start.
| graystone |
One thing I would like to see changed for the knentcist is how quickly they recover from burn. Should heal between combat instead of per day. Also we don't know for a fact yet if blasting is less nor even close if it will be for kinetcist.
If they actually fix/replace burn and make it palatable/workable, that would be the best lure to get me to the 'hopeful' side.
| Vidmaster7 |
Vidmaster7 wrote:One thing I would like to see changed for the knentcist is how quickly they recover from burn. Should heal between combat instead of per day. Also we don't know for a fact yet if blasting is less nor even close if it will be for kinetcist.If they actually fix/replace burn and make it palatable/workable, that would be the best lure to get me to the 'hopeful' side.
Away with you and your false hopes of being optimistic! also I'm sure the 2nd edition kinetcist is still probably far and away from making print. However when it makes playtest I will be right there trying to help it get into proper shape.