Playtest Brewer's Corner


Prerelease Discussion

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So a thread I think would be interesting to have, at least for those of us who are interested in partaking in the playtest, is what are you going to do to test the dice out of this new edition? What do you first want to try out in the new system? What do you want to convert from the previous editions to this one? What mechanics do you want to test for with what you are planning on playing?

On my end at the moments what I have in mind is
1) Convert to PF2E my old characters

Spoiler:

From the top of my head I had a desert elf scimitar wielding tactician/party buffer, a wraith cleric, a goliath grappling monster and a human illusionist. The mechanics in question will of course be the ability to recreate these characters with what exists as much as possible and to see how easy/hard it is to convert what I can't do with the core

2) Convert some 3PP monsters and some homebrewed ones and run them in encounters
Spoiler:
I am especially eyeing some monsters from the wayfinder bestiary and the tome of horrors, most with relatively normal parameters but a few with weird rules and/or extreme values in their stats. Again testing for backwards compatibility but also for things like how monsters with multiple attacks are balanced, or monsters with strange abilities affect the game

3) Run a simple scenario with my players of a session I had ran a while ago
Spoiler:
The scenario in mind is a simple "haunted house" like experience for a party of lv5 characters, filled with cannibals, ghouls, traps and haunts. Things that I particularly enjoyed of that session where
1)The attic whisperer + silent image haunt
2)Ring of the cannibal cursed item paired with the coupled with the ghoul distemper affliction
3)The Babau final boss using prisoners as shields as they teleported around the room
So obviously the mechanics in scrutiny are the backwards compatibility, combat and if the mechanics will affect how the narrative of that session went down


It seems a bit early for this thread...

Dark Archive

Well it is better to be early than late, also I think the opportunity to think of how to test the mechanics at this stage will help the playtesting community to break in the system more efficiently. Not to mention it is also a trick way of making one think of new gaming session which can't be a bad thing. So no I don't think it can ever be too early for this kind of thread. Let the brewing begin!

Dark Archive

I'm gonna do what i do best...
Stress test the heck out of the system trying to find the breaking point.

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