Your core class wishlist


Prerelease Discussion

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Silver Crusade

Alchemist - Gunslinger, Some kind of bomber/sapper, Crafting focused archtype
Arcanist - Sorceror, Wizard, Witch, Summoner
Barbarian - Bloodrager, Skald, Shaman
Champion - Paladin (LG Only), Cavalier, Vigilante
Cleric - Warpriest, Oracle, Evangelist
Druid - Shifter, Hunter, Beastmaster
Fighter - Brawler, Monk (LG/LN/LE), Ranger, Samurai, Slayer
Psychic - Medium, Kineticist, Mesmerist, Occultist, Spiritualist
Rogue - Bard, Investigator, Swashbuckler


One of the things I haven't heard discussed yet are the NPC classes. I wonder if they will or should keep all of them. They are a pretty important part of my home campaign for example.


Dilvias wrote:
One of the things I haven't heard discussed yet are the NPC classes. I wonder if they will or should keep all of them. They are a pretty important part of my home campaign for example.

This seconded. Especially since their very existence will also confirm PC-NPC transparency automatically.


While I'm not particular about what they're archetypes of, it would be a shame if there wasn't support for concepts in the realm of the magus, eldritch scoundrel, or inquisitor.

More generally, though, I want the core classes to provide a more solid basis than they traditionally have. Providing support for something like the Inquisitor in particular is a lot less important than providing more support out the gate for gishy concepts in general, both because that's been a bit underserved flavor-wise by the traditional core eleven, and because those tend to fill out the middle of the power curve. Adding the alchemist is certainly a step in the right direction, of course.


ulgulanoth wrote:

So what I would personally like to see would be the following list of base classes and archetypes

Alchemist - gunslinger as an archetype
Barbarian
Bard - skald/mesmerist archetypes
Cleric - druid/oracle/shaman archetypes
Fighter - swashbuckler/slayer archetypes
Monk - brawler archetype
Champion - cavalier/paladin/warpriest archetypes
Ranger - hunter/inquisitor archetypes
Rogue - investigator/vigilante archetypes
Arcanist - wizard/sorcerer/witch archetypes
Kinetisit
Shifter

Would you see Bloodrager as an archetype of Barbarian?

I really, really don't like the idea of Arcanist being the "master class" and wizards and sorcerers being archetypes. I think wizards and sorcerers should remain as distinct classes, perhaps with one and/or the other having an arcanist-like archetype.


Just to be heretical:

Fighter (Combat bracket) - with the associated sub-types Monk, cavalier and barbarian, which are in effect alternate classes rather than totally different things
Wizard (Arcane bracket) - subtypes Sorceror, Witch and Magus
Cleric (Divine bracket) - subtypes Warpriest, Oracle and Inquisitor
Rogue (Skills bracket) - subtypes Ranger and Bard

I've never understood why the various "hit things with sticks" classes are treated as completely different.

Alchemists can sit in the corner playing goblinfinder :)

Grand Lodge

Warrior, Arcanist, Priest, Expert

All of the current list are archetypes (of which some are hybrids of two base classes that favour one or the other; say which).

Or Adventurer.

RPG Superstar 2009 Top 32

Neriathale wrote:

Just to be heretical:

Fighter (Combat bracket) - with the associated sub-types Monk, cavalier and barbarian, which are in effect alternate classes rather than totally different things
Wizard (Arcane bracket) - subtypes Sorceror, Witch and Magus
Cleric (Divine bracket) - subtypes Warpriest, Oracle and Inquisitor
Rogue (Skills bracket) - subtypes Ranger and Bard

I've never understood why the various "hit things with sticks" classes are treated as completely different.

Alchemists can sit in the corner playing goblinfinder :)

Given that Archetypes will become part of the game, how many classes do we really need?

  • Arcanist – Alchemist, Sorcerer and Wizard as archetypes
  • Fighter – Cavalier (mounted), Monk, and Swashbuckler as archetypes Gunslinger to be added later
  • Melee Hybrid (need name) – Magus (Arcane Caster) and Warpriest (Divine caster) would be archetypes
  • Mystic – Cleric, Druid, and Witch as archetypes
  • Skill Hybrid (need name) - Bard (Arcane caster) and Inquisitor (Divine Caster) would be archetypes
  • Rogue – Ranger and Thief as archetypes
Aristocrat, Priest, & Barbarian would become backgrounds.


I love all Pathfinder classes and I want them all to return. The only exceptions are Arcanist and Hunter. Hunter feels like it should be a Ranger archetype, and I just don't like the Arcanist's mechanics, it feels like it inherits the weaknesses of both its parent classes. Althoug I love its flavour, I feel Arcanist should be a wizard archetype, I'd love to play an elven wizard with the fey bloodline instead of an arcane school.

I feel like everyone of the other classes has a broad enough concept to be its own class with mechanics to match. I love all the 1st edition hybrid's mechanics (with the exception of the two mentioned above), and I don't understand why people don't generally like the shaman. Both its flavour and mechanics are unique in the game. I believe it has to do with people not understanding what "spirits" are supposed to represent, they are animistic spirits, not necessarily ghosts.

Liberty's Edge

Lord Fyre wrote:


Given that Archetypes will become part of the game, how many classes do we really need?
  • Arcanist – Alchemist, Sorcerer and Wizard as archetypes
  • Fighter – Cavalier (mounted), Monk, and Swashbuckler as archetypes Gunslinger to be added later
  • Melee Hybrid (need name) – Magus (Arcane Caster) and Warpriest (Divine caster) would be archetypes
  • Mystic – Cleric, Druid, and Witch as archetypes
  • Skill Hybrid (need name) - Bard (Arcane caster) and Inquisitor (Divine Caster) would be archetypes
  • Rogue – Ranger and Thief as archetypes
Aristocrat, Priest, & Barbarian would become backgrounds.

I would vote for mystic for your melee/magician hybrid, and either expert or scholar for your skill hybrid class names.

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