
Rerednaw |
Okay so after deciding to stick with my Kineticist in Rise of the Runelords looking for some advice.
Current party roster: Human Ranger, Human Fighter, Human Dervish Bard, Dorf Forgemaster Cleric.
25 point buy.
Paizo only.
Hobbes 'the Hand' a.k.a. Mr. Handy
Human
Kineticist (Aether)
St 11
Dx 16(18 with racial)
Cn 16
In 12
Ws 12
Ch 10
HP: 12
AC: 16
F+5 R+6 W+2
Atk: 1d20+5 vs AC 1d6+4 BPS, Magic 20x2.
Traits: Reactionary (+2 Init), Vagabond Child (+1 Disable Device and class skill)
Drawback Naive (-2 AC/ CMD vs improvised weapons and dirty tricks)
Bonus trait (from drawback): Indomitable Faith (+1 Will)
Feats: Point Blank Shot(deleted due to house rules replaced with Weapon Focus),
Bonus Feat(human)Precise Shot.
Bonus Feat(anti-hero)Toughness
Gear: Leather Armor, Bag of Marbles, Torchesx3, Flint/Steel, Backpack, Rationsx5.
Tentative Leveling Plan:
1-Basic Telekinesis 5#/2L, Telekinetic Blast, inf:X Rng Feat: WF: Kin Blast, Precise Shot, Toughness(anti-hero)
2-Utility - Telekinetic Finesse, Elem Def
3-Inf:Kinetic Blade, El over+1 // Feat: Iron Will
4-Utility TK Haul 100#/lvl 0 burn, 1 burn 1000#/lvl
5-Inf: Spindle, infus spec 1, metakinesis (empower) // Feat: Ability Focus(Kinetic Blast)
6-El over +2, int buffer 1, TK Invis // Human Extra Wild Talent Max L1-Whispers(rabbit for alertness and +4 Init)
7-IF double aether Foe Throw, aether/force blast (comp) // Feat: Expanded Metakinesis (Merciful Spell) or Imp Init
8-Infusion specialization 2, utility (self TK)
9-Inf: Snake, El over +3, metak(maximize) // Feat: ???
10-Greater Self TK
11-Inf: Wall // Feat: Extra Wild Talent-Max L3: ???
12-Suffocate// Human Extra Wild Talent-Max L4: ???
13-Inf: Disintegrating Infusion
1-Elephant in the room Feat Tax.Linky
Summary: Point Blank shot, Weapon Finesse no longer exist. Combat expertise and Improved X (Disarm, Trip, etc.) integrated into a single feat that grant benefits of both. Mobility eliminated and bonus (+4 AC when moving) added to Dodge. Deadly Aim and Power Attack eliminated as feats and available automatically.
2-Background Skills (2 free ranks to spend per level)
3-Hero Points (I used Anti-Hero, Hobbes makes his own luck)
Yes I know some of the feats are wrong...see spoiler for House rules.
With the boost to martial builds I considered going blade whirlwind+ kinetic form...but decided to stay true to his concept. Staying aether at least through Expanded Element. If the game (unlikely) goes to 15+ then I may branch out into earth or something else.
The goal is good utility, so-so ranged plinking, light battlefield control. Kinetic Blade is strictly backup.
Have a few holes especially in the mid-upper levels, any suggestions welcome and thanks!

avr |

You could get healing abilities with those late wild talents. Kinetic healer & kinetic restoration perhaps. There's not a lot to choose from since you're not taking a second element at 7th.
Mobile gathering seems like a reasonable 9th level feat. Or kinetic invocation would add more wild talent options, even if they're mostly not great.

NoTongue |

I wouldn't recommend spindle with a physical blast. You only do half damage.
You will need to gather power to not take burn just to do your damage split across 2 targets when you would be better off empowering and doing even more damage that's more likely to hit against one.
I would strongly recommend you take another element at 7, it may push back foe throw but kineticist is front loaded in it's good options. There's not mush left after you take haul, finesse and invisibility.
If you take air you can get a proper flight speed at level 10 and if you take the electricity blast it will work a lot better with the wall infusion.

Jakkedin |
I've played an aether Kineticist in PFS so here are my thoughts.
The stats you should concentrate on, in order, are Constitution, Dexterity, Wisdom, then Intelligence. Strength and Charisma are your dump stats. With Intelligence a close 3rd. Get a belt that gives you both Dex and Con enhancements.
I would stay at ranged and just blast things every round. Choose some feats along that line. Point blank shot, precise shot, improved precise shot. (i see you plan on these already)
I would recommend these Wild Utility Talents as well: Telekinetic Invisibility, Touchsight. Let the cleric deal with the healing.