Greaek's 5e Tal'dorei game recruitment


Recruitment

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I would be interested in GMing a 5e game (I would be able to provide online rules if anyone is interested), Main classes+UA Classes (Replacing PHB with unearthed arcana Ranger)

Liberty's Edge

Is this compatible with Adventurer's League?


What do you mean by that?

Liberty's Edge

I'm not familiar with a ton of the 5e modules but I know quite a few of them can be run for Adventurer's League progression/credit. Is this one of them?


No this is an independent homebrew, and uses a lot of DMs Guild material. There are few and hard to find 5e games on Piazo, and i wanted to give an easier option to new players


Very interested.

Lay the deets on us.


We are in mercer's Tal'Dorei, we would start at level one, i have many Dms guild sub classes and classes that i ould allow, and am open to new ones/homebrew


I feel it would be unfair to not say that even though i am a 2 year DM, i am new to online forums and first time DMing online like this, and will be active from 3:30-9:30 CST on weekdays, all day on weekends


Are we rolling for stats, using points, default array?

Is there a resource for the setting. I haven't watched very far into Critical Role yet.


It is your choice which method, I am more of a 4d6 cut the lowest 6 times guy, but whatever you guys want. the game takes place before crit role, and is in a different part of the world, there is an ashari member background, A arcane Lyceum (Basically Hogwarts in emon) and clasp member background, and than blood domain cleric, cobalt soul monk (Basically like medieval studious monks), Rune child sorcerer, and juggernaut domain


4d6 ⇒ (1, 4, 5, 6) = 16= 15
4d6 ⇒ (5, 5, 4, 5) = 19= 15
4d6 ⇒ (2, 1, 1, 2) = 6= 5
4d6 ⇒ (4, 5, 2, 3) = 14= 12
4d6 ⇒ (6, 6, 6, 6) = 24= 18
4d6 ⇒ (3, 4, 1, 5) = 13= 12

Hmmm does the 5 make that unplayable?


Well sam's Character got a 5, and the lower the trait the more enjoyable it is to RP, but 5 is extremely low, generally if there is a stat below 6 i will let them re-roll it, what class


I Tweeted out about the game and posted it on Reddit so hopefully, some more people join, but I am experienced playing with 1-2 players and an assortment of NPCs (Been doing it for over a year at this point)


Npc 1 (Halfling Ranger Probably)
15
8
12
17
10
11


Greek Stronghammer wrote:
Well sam's Character got a 5, and the lower the trait the more enjoyable it is to RP, generally tho if there is a stat below 6 i will let them re-roll it

Reroll just the one or the whole set. I am fine with either?


The one


Feral you interested?


Gnomezrule wrote:

4d6 ⇒ (1, 4, 5, 6) = 16= 15

4d6 ⇒ (5, 5, 4, 5) = 19= 15
4d6 ⇒ (2, 1, 1, 2) = 6= 5
4d6 ⇒ (4, 5, 2, 3) = 14= 12
4d6 ⇒ (6, 6, 6, 6) = 24= 18
4d6 ⇒ (3, 4, 1, 5) = 13= 12

4d6 ⇒ (1, 1, 5, 2) = 9=8

That'll do.


Pathfinder Maps Subscriber; Pathfinder Roleplaying Game Superscriber

4d6 ⇒ (6, 4, 4, 2) = 16=14
4d6 ⇒ (4, 1, 3, 6) = 14=13
4d6 ⇒ (6, 2, 6, 4) = 18=16
4d6 ⇒ (4, 3, 3, 1) = 11=10
4d6 ⇒ (6, 4, 6, 6) = 22=18
4d6 ⇒ (1, 4, 1, 5) = 11=10

...very interesting. I've only got one or two sessions under my belt of 5e but I find the rules interesting.


Welcome to the group, which classes are y'all thinking?


Pathfinder Maps Subscriber; Pathfinder Roleplaying Game Superscriber

Cleric or Bard are likely candidates. What deities are in the setting, I'm not overly familiar with it. -If I got in I'd probably start listening to get more familiar.


The gods are pretty much the same, if you wanna play Cleric or Paladin choose a diety, and i will give setting specific Info


Not familiar with the setting but I love 5e. I would like to play an elven wizard enchanter.

4d6 ⇒ (2, 2, 5, 5) = 14
4d6 ⇒ (3, 5, 2, 2) = 12
4d6 ⇒ (5, 5, 2, 6) = 18
4d6 ⇒ (5, 4, 4, 5) = 18
4d6 ⇒ (5, 1, 5, 6) = 17
4d6 ⇒ (3, 4, 2, 2) = 11

12.10.16.14.16.9


Welcome to the party, IF you wanted too you could play the UA Eladrin, because that fits with the enchanter subtype


Eladrin would be enjoyable, drow would be my first choice. How do they fit into the setting, if at all? I'm not a drow nut or anything, just been DMing a game in the Underdark and have had the itch a while.


Pathfinder Maps Subscriber; Pathfinder Roleplaying Game Superscriber

I'm thinking a Dragonborn Cleric of Bahamut if he's in the setting.


Dotting here. Tell me a bit about your setting please.

4d6 - 2 ⇒ (5, 6, 2, 5) - 2 = 16
4d6 - 3 ⇒ (3, 3, 4, 3) - 3 = 10
4d6 - 1 ⇒ (1, 6, 2, 1) - 1 = 9
4d6 - 1 ⇒ (3, 1, 6, 2) - 1 = 11
4d6 - 1 ⇒ (6, 1, 5, 6) - 1 = 17
4d6 - 1 ⇒ (1, 6, 5, 5) - 1 = 16

If you are allowing UA stuff, I'll likely make an Artificer, specifically the one who uses guns (I want to vaguely build him off of Vincent from FFVII).

EDIT: I just found your answer about the setting, and went and did a bit of digging. I am going to make a Human Artificer (Thundercannon) with the Inheritor background. Basically, he also had a dream that lead him to the creation of new ranged weapons.

On the mechanical side, would you be okay with me having the thundercannon only do 1d8 but making it a one-handed weapon? I'm kinda going with the gunslinger appeal and I would ideally like to have a pistol instead of a rifle.


Here is my tentative character:

Morgana De Vallenz
CG Human Artificer 1

STR 10
DEX 18
CON 12
INT 17
WIS 11
CHA 17

HP 9
AC 17
Proficiency Bonus +2
Init +4

Saves: Str: +0; Dex: +4; Con: +3; Int: +5; Wis: +0; Cha: +3

Speed 30'

Flintlock Pistol: +6 to hit; 1d8+4 piercing damage
Sabre (Shortsword): +6 to hit; 1d6+4 slashing damage

Skills: Arcana +5, Investigation +5, Medicine +5, Survival +2, Sleight of Hand +6

Tools: Thieve's Tools, Smith's Tools, Navigator's tools, Leatherworking Tools, Cards

Feats: None

Spells:
0: Mending

Class Features: Artificer Specialist (Gunsmith; Thundercannon, Arcane Magazine), Magic Item Analysis

Equipment: My pistol, a pair of daggers, a shortsword, studded leather armor, thieve's tools, dungeoneer's pack, a deck of playing cards, a set of traveler's clothes, a pouch with 15 gp

Background: Inheritor (Survival, Arcana; Gambling Cards; Elven)
Feature (Inheritance: Knowledge of Gunpowder)

Personality Trait: I am always willing to give people the benefit of the doubt.

Ideal: Tyrants must not be allowed to oppress the people.

Bond: I must protect those who cannot protect themselves.

Flaw: Beware the wrath of the righteous (wo)man.

Morgana


Vrog: If you wanted to you could instead play Mercer's gunslinger fighter archetype, Kevin: Bahumet is indeed in the setting, and if you like there is a ranger subclass called dragon rider where you get an actual dragon to ride and they scale with you, I could convert that to a domain
Mishima: Pretty much the same as golarion/forgotten realms (this world did start with Pathfinder so a lot was carried over from golarion), i do use a edited drow, your darkvision is normal but no daylight sensitivity


And yall know where to find WotC's character sheets right


doting for interest.


4d6 ⇒ (6, 6, 4, 3) = 19 = 16
4d6 ⇒ (3, 5, 6, 1) = 15 = 14
4d6 ⇒ (1, 6, 4, 4) = 15 = 14
4d6 ⇒ (2, 2, 2, 6) = 12 = 10
4d6 ⇒ (5, 4, 4, 6) = 19 = 15
4d6 ⇒ (6, 2, 5, 4) = 17 = 15

Class choice is flexible.

Liberty's Edge

I hope it is not too late to jump on this bandwagon!!!

Stats: 4d6 ⇒ (2, 4, 3, 5) = 14 = 12
Stats: 4d6 ⇒ (3, 2, 1, 5) = 11 = 10
Stats: 4d6 ⇒ (1, 4, 1, 1) = 7 = 06
Stats: 4d6 ⇒ (3, 2, 3, 2) = 10 = 08
Stats: 4d6 ⇒ (1, 5, 6, 1) = 13 = 12
Stats: 4d6 ⇒ (4, 4, 3, 3) = 14 = 11

Wow...a great NPC farmer maybe...lol

Possilbe re-roll?

If yes!:

Stats: 4d6 ⇒ (6, 5, 6, 2) = 19 = 17
Stats: 4d6 ⇒ (1, 3, 1, 6) = 11 = 10
Stats: 4d6 ⇒ (6, 2, 1, 6) = 15 = 14
Stats: 4d6 ⇒ (1, 3, 2, 3) = 9 = 08
Stats: 4d6 ⇒ (1, 5, 3, 5) = 14 = 13
Stats: 4d6 ⇒ (4, 3, 3, 3) = 13 = 10

Much better!


Me too...

4d6 ⇒ (2, 4, 5, 1) = 12 = 11
4d6 ⇒ (5, 6, 6, 3) = 20 = 17
4d6 ⇒ (1, 4, 1, 1) = 7 = 6
4d6 ⇒ (1, 3, 5, 5) = 14 = 13
4d6 ⇒ (3, 3, 1, 3) = 10 = 9
4d6 ⇒ (3, 3, 5, 6) = 17 = 14

re-roll 6: 4d6 ⇒ (2, 3, 5, 5) = 15 = 13

I will stay with the 9, but I re-rolled the 6 based on previous posts.

I am thinking Barbarian!

Do Half-Orcs exist in your homebrew?


I love 5e.

4d6 ⇒ (2, 1, 5, 6) = 14=13
4d6 ⇒ (4, 5, 4, 3) = 16=13
4d6 ⇒ (3, 4, 5, 6) = 18=15
4d6 ⇒ (5, 4, 3, 1) = 13=12
4d6 ⇒ (4, 4, 5, 3) = 16=13
4d6 ⇒ (5, 2, 6, 3) = 16=14

Thinking a mountain dwarf, lore master wizard. Might pick a different race, though, given the lack of a high roll to put in int... hmm....


5e and Tal'dorei - I'm interested! I just started Critical Role with the new campaign. Fun stuff!

If you are open to other possible classes, what do you think about the Pugilist?

Here is an early version of it and on DMs Guild is a tweaked and improved version that reviews rate quite highly. If you are open to it, I can send you details on the differences.

It just looks like a really fun class with a lot of roleplay potential that I've been itching to try.


Welcome all, jeez there are a lot of people
Just a breakdown who saw the post on reddit, and who saw it here
Dan u can keep the second stats
Filios half-orcs do exist yes
Caster4life lol
Ken Marable i am aware of the Pugilist yes you can play that


So we have an enchanter, a Cleric, A Fighter or Artificer, A Farmer lol, A barbarian, a dwarven lore master wizard or something else, a Half-orc Barbarian, And a Pugilist


Right. I will have the Half-Orc Barbarian worked up soon.


Ok, when yall have your characters done post in the gameplay tab so i can know when to start


Pathfinder Maps Subscriber; Pathfinder Roleplaying Game Superscriber

I'll set up an alias tomorrow.

Chaq Caex
Dragonborn (Gold)-Cleric (Life Domain) of Bahamut-Noble
Str 18(16+2), Con 14, Int 10, Wis 18, Cha 14(13+1)
HP: 10, AC: 18, Resistance (Fire)
Mace +6, 1d6+4
Proficiencies Bonus: +2
Armor: Light armor, medium armor, shields, Heavy Armour
Weapons: Simple weapons
Tools: One type of gaming set (Chess or Equivelant)
Saving Throws: Wisdom, Charisma
Skills: History 2=0+2, Persuasion 4=2+2, Insight 6=4+2, Religion 2=0+2
Languages: Common, Draconic, Celestial
Ritual Casting
Disciple of Life: Also starting at 1st level, your healing spells are more effective. Whenever you use a spell of 1st level or higher to restore hit points to a creature, the creature regains additional hit points equal to 2 + the spell’s level.
Position of Privilege

Cantrips 3
Guidance, Thaumaturgy, Sacred Flame
1st Level Spells x5+ Domain
Bless, Cure Light Wounds, Create or Destroy Water, Shield of Faith, Command, Healing Word, Detect Evil and Good, Guiding Bolt
Equipment
Mace, chain mail (if proficient), a light crossbow and 20 bolts, a priest’s pack, A shield and a holy symbol, A set of fine clothes, a signet ring, a scroll of pedigree, and a purse containing 25 gp


Do you wanna do the life domain, or i could make you a domain where you have a dragon companion


And what's ur dex?
http://dnd.wizards.com/articles/features/character_sheets
here is a character sheet thimg to put the character on


I present Rrath, Male Half-Orc Barbarian. I will come up with a background when I learn a little more about the setting. I will dot on the Gameplay thread.


ok


Room for another Artificer in the mix?

4d6 ⇒ (6, 4, 1, 5) = 16 15
4d6 ⇒ (4, 5, 6, 5) = 20 16
4d6 ⇒ (2, 2, 4, 1) = 9 8
4d6 ⇒ (6, 3, 3, 5) = 17 14
4d6 ⇒ (4, 3, 6, 2) = 15 13
4d6 ⇒ (6, 6, 4, 1) = 17 16


We could use a rogue, but ya we could have another artificer


Who all's watching the game tonight


This is moving fast. I am still looking through some of the setting info. Trying to come up with something to fit.

Rath, Male Half-orc Barbarian
Chaq Caex Gold Dragonborn Life Cleric
Morgana De Vallenz Human Artificer

Looks like a an elven possibly drow enchanter

Any other characters I missed.
No rogue I will think about that.


Where will we be starting.

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