
Greek Stronghammer |

It is your choice which method, I am more of a 4d6 cut the lowest 6 times guy, but whatever you guys want. the game takes place before crit role, and is in a different part of the world, there is an ashari member background, A arcane Lyceum (Basically Hogwarts in emon) and clasp member background, and than blood domain cleric, cobalt soul monk (Basically like medieval studious monks), Rune child sorcerer, and juggernaut domain

Kevin O'Rourke 440 |

4d6 ⇒ (6, 4, 4, 2) = 16=14
4d6 ⇒ (4, 1, 3, 6) = 14=13
4d6 ⇒ (6, 2, 6, 4) = 18=16
4d6 ⇒ (4, 3, 3, 1) = 11=10
4d6 ⇒ (6, 4, 6, 6) = 22=18
4d6 ⇒ (1, 4, 1, 5) = 11=10
...very interesting. I've only got one or two sessions under my belt of 5e but I find the rules interesting.

Vrog Skyreaver |

Dotting here. Tell me a bit about your setting please.
4d6 - 2 ⇒ (5, 6, 2, 5) - 2 = 16
4d6 - 3 ⇒ (3, 3, 4, 3) - 3 = 10
4d6 - 1 ⇒ (1, 6, 2, 1) - 1 = 9
4d6 - 1 ⇒ (3, 1, 6, 2) - 1 = 11
4d6 - 1 ⇒ (6, 1, 5, 6) - 1 = 17
4d6 - 1 ⇒ (1, 6, 5, 5) - 1 = 16
If you are allowing UA stuff, I'll likely make an Artificer, specifically the one who uses guns (I want to vaguely build him off of Vincent from FFVII).
EDIT: I just found your answer about the setting, and went and did a bit of digging. I am going to make a Human Artificer (Thundercannon) with the Inheritor background. Basically, he also had a dream that lead him to the creation of new ranged weapons.
On the mechanical side, would you be okay with me having the thundercannon only do 1d8 but making it a one-handed weapon? I'm kinda going with the gunslinger appeal and I would ideally like to have a pistol instead of a rifle.

Vrog Skyreaver |

Here is my tentative character:
Morgana De Vallenz
CG Human Artificer 1
STR 10
DEX 18
CON 12
INT 17
WIS 11
CHA 17
HP 9
AC 17
Proficiency Bonus +2
Init +4
Saves: Str: +0; Dex: +4; Con: +3; Int: +5; Wis: +0; Cha: +3
Speed 30'
Flintlock Pistol: +6 to hit; 1d8+4 piercing damage
Sabre (Shortsword): +6 to hit; 1d6+4 slashing damage
Skills: Arcana +5, Investigation +5, Medicine +5, Survival +2, Sleight of Hand +6
Tools: Thieve's Tools, Smith's Tools, Navigator's tools, Leatherworking Tools, Cards
Feats: None
Spells:
0: Mending
Class Features: Artificer Specialist (Gunsmith; Thundercannon, Arcane Magazine), Magic Item Analysis
Equipment: My pistol, a pair of daggers, a shortsword, studded leather armor, thieve's tools, dungeoneer's pack, a deck of playing cards, a set of traveler's clothes, a pouch with 15 gp
Background: Inheritor (Survival, Arcana; Gambling Cards; Elven)
Feature (Inheritance: Knowledge of Gunpowder)
Personality Trait: I am always willing to give people the benefit of the doubt.
Ideal: Tyrants must not be allowed to oppress the people.
Bond: I must protect those who cannot protect themselves.
Flaw: Beware the wrath of the righteous (wo)man.

Greek Stronghammer |

Vrog: If you wanted to you could instead play Mercer's gunslinger fighter archetype, Kevin: Bahumet is indeed in the setting, and if you like there is a ranger subclass called dragon rider where you get an actual dragon to ride and they scale with you, I could convert that to a domain
Mishima: Pretty much the same as golarion/forgotten realms (this world did start with Pathfinder so a lot was carried over from golarion), i do use a edited drow, your darkvision is normal but no daylight sensitivity

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I hope it is not too late to jump on this bandwagon!!!
Stats: 4d6 ⇒ (2, 4, 3, 5) = 14 = 12
Stats: 4d6 ⇒ (3, 2, 1, 5) = 11 = 10
Stats: 4d6 ⇒ (1, 4, 1, 1) = 7 = 06
Stats: 4d6 ⇒ (3, 2, 3, 2) = 10 = 08
Stats: 4d6 ⇒ (1, 5, 6, 1) = 13 = 12
Stats: 4d6 ⇒ (4, 4, 3, 3) = 14 = 11
Wow...a great NPC farmer maybe...lol
Possilbe re-roll?
Stats: 4d6 ⇒ (6, 5, 6, 2) = 19 = 17
Stats: 4d6 ⇒ (1, 3, 1, 6) = 11 = 10
Stats: 4d6 ⇒ (6, 2, 1, 6) = 15 = 14
Stats: 4d6 ⇒ (1, 3, 2, 3) = 9 = 08
Stats: 4d6 ⇒ (1, 5, 3, 5) = 14 = 13
Stats: 4d6 ⇒ (4, 3, 3, 3) = 13 = 10
Much better!

Filios |

Me too...
4d6 ⇒ (2, 4, 5, 1) = 12 = 11
4d6 ⇒ (5, 6, 6, 3) = 20 = 17
4d6 ⇒ (1, 4, 1, 1) = 7 = 6
4d6 ⇒ (1, 3, 5, 5) = 14 = 13
4d6 ⇒ (3, 3, 1, 3) = 10 = 9
4d6 ⇒ (3, 3, 5, 6) = 17 = 14
re-roll 6: 4d6 ⇒ (2, 3, 5, 5) = 15 = 13
I will stay with the 9, but I re-rolled the 6 based on previous posts.
I am thinking Barbarian!
Do Half-Orcs exist in your homebrew?

caster4life |

I love 5e.
4d6 ⇒ (2, 1, 5, 6) = 14=13
4d6 ⇒ (4, 5, 4, 3) = 16=13
4d6 ⇒ (3, 4, 5, 6) = 18=15
4d6 ⇒ (5, 4, 3, 1) = 13=12
4d6 ⇒ (4, 4, 5, 3) = 16=13
4d6 ⇒ (5, 2, 6, 3) = 16=14
Thinking a mountain dwarf, lore master wizard. Might pick a different race, though, given the lack of a high roll to put in int... hmm....

Ken Marable |

5e and Tal'dorei - I'm interested! I just started Critical Role with the new campaign. Fun stuff!
If you are open to other possible classes, what do you think about the Pugilist?
Here is an early version of it and on DMs Guild is a tweaked and improved version that reviews rate quite highly. If you are open to it, I can send you details on the differences.
It just looks like a really fun class with a lot of roleplay potential that I've been itching to try.

Kevin O'Rourke 440 |

I'll set up an alias tomorrow.
Chaq Caex
Dragonborn (Gold)-Cleric (Life Domain) of Bahamut-Noble
Str 18(16+2), Con 14, Int 10, Wis 18, Cha 14(13+1)
HP: 10, AC: 18, Resistance (Fire)
Mace +6, 1d6+4
Proficiencies Bonus: +2
Armor: Light armor, medium armor, shields, Heavy Armour
Weapons: Simple weapons
Tools: One type of gaming set (Chess or Equivelant)
Saving Throws: Wisdom, Charisma
Skills: History 2=0+2, Persuasion 4=2+2, Insight 6=4+2, Religion 2=0+2
Languages: Common, Draconic, Celestial
Ritual Casting
Disciple of Life: Also starting at 1st level, your healing spells are more effective. Whenever you use a spell of 1st level or higher to restore hit points to a creature, the creature regains additional hit points equal to 2 + the spell’s level.
Position of Privilege
Cantrips 3
Guidance, Thaumaturgy, Sacred Flame
1st Level Spells x5+ Domain
Bless, Cure Light Wounds, Create or Destroy Water, Shield of Faith, Command, Healing Word, Detect Evil and Good, Guiding Bolt
Equipment
Mace, chain mail (if proficient), a light crossbow and 20 bolts, a priest’s pack, A shield and a holy symbol, A set of fine clothes, a signet ring, a scroll of pedigree, and a purse containing 25 gp

Gnomezrule |

This is moving fast. I am still looking through some of the setting info. Trying to come up with something to fit.
Rath, Male Half-orc Barbarian
Chaq Caex Gold Dragonborn Life Cleric
Morgana De Vallenz Human Artificer
Looks like a an elven possibly drow enchanter
Any other characters I missed.
No rogue I will think about that.