
antowas |
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Full disclosure. I have not tested this at all but will be play testing it tomorrow. I didn't see any guidelines in regards to not posting player modules and I figured this could be a nice way to tide us over until we get Adventure pack 2 in our hands. Let me know if you have any feedback.
Adventure: Don't say the Zed word.
Reward: Each character gains a power feat
Rocky Terrain
Seige of Sandpoint
There's Something in the Water
Clean up!
Payback
A Ruse Revealed
Rocky Terrain
Villian: Gogmurt
Henchmen: Tangletooth, Goblin Raider
Flavor text: The lighthouse has gone dark. Scouts are reporting back that the way to relight it is plagued with all manner of beasts and dangers. Hurry to burn the beacon again before the ships at sea are dashed on the rocks!
During this Scenario: You may not move to The Old Light location until at least locations equal to the number of players are permanently closed. To complete this scenario, Gogmurt must be defeated and The Old Light must be permanently closed.
Reward:
Each character draws a random item from the box
Locations:
Players:
1 The Old Light, Waterfront, Wooden Bridge
2 Junk Beach
3 Warrens
4 Treacherous Cave
5 Woods
6 Mountain Peak
Seige of Sandpoint
Villian: Jubrayl Vhiski
Henchmen: Orik Vancaskerkin, Bandits
Flavor text: The lighthouse burns again and the harbor is safe. More than just the Old Light shines out across the dark horizon though as flaming catapult charges rain down on the gates! To the town!
During this Scenario: Anytime a non combat check is failed by more than 2, all players at that location take 1 force damage from siege weapon fire.
Reward: Each character chooses a boon (except loot) and draws one randomly from the box
Locations:
Players:
1 City Gate, Garrison, Guard Tower
2 Farmhouse
3 Sandpoint Cathedral
4 Temple
5 Waterfront
6 Prison
Something in the Water
Villian: Pillbug Podiker
Henchmen: Plague Zombies, Ancient Skeleton
During this Scenario: Replace all Monsters in location decks with Ally cards. If a roll to acquire an ally fails, immediately summon and defeat a Zombie monster. If this ally has a unique name, summon a Zombie giant.
Reward: Each character gains a card feat
Flavor text: A new day dawns as the people of Sandpoint pick up the pieces, but some are acting quite strange. Reports of panic all over the hamlet as normal upstanding people begin to change and attack innocents. Someone has to be behind this.
Players
1 Village House, The Rusty Dragon, Town Square
2 General Store
3 Apothecary
4 Academy
5 Swallowtail Festival
6 Glassworks
Clean up!
Villian: Cultist (3)
Henchmen: Ancient Skeleton
During this scenario: When choosing monster cards for locations, only use monsters with a type of undead. All 3 cultists must be defeated to move forward. Treat these cards as villains in regards to closing locations and fleeing to open locations. If a cultist is defeated search the location deck for remaining cultists before banishing the location deck. These will also flee to any open location.
Reward: Each character may pick a boon type (except loot) and draw 2 of this type at random from the box. They may keep one and the other is banished.
Flavor text: The populace is safe so it seems, but as the sun starts to set more of the undead seem to be coming into town. They seem to be coming from beyond the walls. Time to get out there and put a stop to all this!
Players:
1 Farmhouse, Woods, Desecrated Vault
2 Junk Beach
3 Nettlemaze
4 Deeper Dungeons
5 Warrens
6 Treacherous Cave
Payback
Villian: Blackfang
Henchmen: Ancient Skeleton
During this scenario: If all locations have been closed and a successful combat check is made on Blackfang, a diplomacy check 12 must be made. If successful, he is defeated. If this check fails, shuffle him back into the location deck.
Reward: Each Character draws a weapon from the box
Flavor text: Too many things to think about and none of the town folk have any answers. One strange man in town talks of a massive intelligent beast in the caves beyond town that may know something. Lets see if that lizard is in the mood for a chat.
Players:
1 Treacherous Cave, Thassilonian Dungeon, Deeper Dungeons
2 Nettlemaze
3 Desecrated Vault
4 Warrens
5 Woods
6 Catacombs of Wrath
A Ruse Revealed
Villian: Erylium
Henchmen: Wrathful Sinspawn
During this Scenario: All combat rolls are reduced by 1. If all locations are closed and Erylium is defeated, immediately summon and defeat The Sandpoint Devil. If The Sandpint Devil is not defeated, shuffle Erylium back into the location deck.
Reward: Each Character gains a skill feat
Flavor text: Blackfang had more to say than you thought but if he was right then you had better get back to town as soon as possible. He thinks this was a trap to lure you away from town. As you come into sight of the town, you see the strange man shed his skin before your eyes. It's Erylium! But what is she drawing through that portal?
Players:
1 City Gate, Garrison, Town Square
2 Guard Tower
3 Village House
4 Farmhouse
5 General Store
6 The Rusty Dragon

Akasma |

I would be glad to play this and give feedback but I have a few questions please.
Is there any flavor text for the adventure overall?
Where you say that the cultists are all villains and all must be defeated, do you shuffle them all into one location or do you put a cultist into each location and add henchmen for the other locations like you normally would for a scenario? Thanks!

antowas |
The cultists would be shuffled into separate piles at the start(so a 1 player game would have no henchmen). As for overall flavor text:
What starts as another long quiet night in Sandpoint between adventures erupts into panic as a small invasion threatens the harbor. Shortly thereafter, fire and stone will rain in the city as the threat of invasion becomes more than a small force and turns into a full blown attack. What has provoked this sudden assault? Is it simply a strong offensive from the goblins? Or is there something more sinister at work? The Pathfinder Society is going to find out, one way or another.

Polyphemus |

I put this adventure on adventure/scenario cards and posted them to the BGG file section here, if anyone wants them.