Opinion...as a GM would you allow this minor houseruling ?


Advice


I want to create a Silksworn Occultist, that uses Thassilonian Tattoo's rather than fancy articles of clothing as focus objects....

Any inherent problems you can think of ?


nighttree wrote:


I want to create a Silksworn Occultist, that uses Thassilonian Tattoo's rather than fancy articles of clothing as focus objects....

Any inherent problems you can think of ?

Assuming the tattoos provide no more magical powers or abilities than the fancy clothes, it shouldn't be any different most of the time. About the only circumstance where you'd get an advantage is where you're dragged out of bed or bath, or captured and stripped, but how often does that happen?


If your GM likes to go after your equipment to shut you down, then it could be. If that were the case you might be able to do it like brand where if you specifically and intentionally deal damage the tattoos can be scraped off.


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I would counter with-

Okay, if your magic is based on your fancy tattoos, consider that the Silksworn occultist is based on being showy. So no hiding your tattoos under clothes/armor, you've got to show them off. I would say that your tattoo implements aren't functional unless you can present them, so invest in tearaway sleeves, I guess.

The tradeoff being that the Silksworn can put on a really fancy parka if they're going somewhere cold and be fine, while you can't. But the Silksworn is in trouble if they take their fancy duds away, but you don't have that problem.

That I would be okay with.


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While it's definitely very interesting thematically, I'm not sure this is the best idea. I'd have to give it more thought.

(The silksworn is already quite powerful, and this strips them - semi-literally - of one of their few weaknesses. In addition, you'd have to replace some of the higher-level abilities.)

That said, the "must present" thing has some possibilities. I don't know if it goes far enough, but it's a start. ^_^


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MageHunter wrote:
If your GM likes to go after your equipment to shut you down, then it could be. If that were the case you might be able to do it like brand where if you specifically and intentionally deal damage the tattoos can be scraped off.

It the GM is the type that targets gear, He'll probably use Erase spells.

Personally, I would allow it - but the tattoos have to be clearly visible and openly presented.


MageHunter wrote:
If your GM likes to go after your equipment to shut you down, then it could be. If that were the case you might be able to do it like brand where if you specifically and intentionally deal damage the tattoos can be scraped off.

We take turns....but no, none of us are the type to deliberately set about to hamstring the players ;)


Isabelle Lee wrote:

While it's definitely very interesting thematically, I'm not sure this is the best idea. I'd have to give it more thought.

(The silksworn is already quite powerful, and this strips them - semi-literally - of one of their few weaknesses. In addition, you'd have to replace some of the higher-level abilities.)

That said, the "must present" thing has some possibilities. I don't know if it goes far enough, but it's a start. ^_^

I would love to hear your insight after some thought.

I would actually prefer in some way's to just go base class Occultist with Tattoo's as implements....that way I could keep binding circles and so forth.

The main reason I was looking at Silk Sworn was that it turns them into an arcane caster at level one....and although they don't get 9th level casting, they can get a pretty broad range of spellcasting up to 6th.

This character is supposed to be very intrigued by the whole Thassilonian runes...but I wanted to try something different than Wizard :P


I want to say trade something minor for it but I can't find anything small enough.... Call it a skill point

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