Wrath of the Righteous - Evil party


Advice


I'm GMing a goblin campaign that will run through all the We Be Goblins campaigns, and then plan to pop them into the Wrath of the Righteous. I was wondering if anyone has run this with an evil party - a lot of the path seems to be "Do this because you are good" and that won't work with evil git goblins.

Anyone done this previously with an evil party? My thought is along the lines of "they are the chosen ones, and they are still less bad then the demons, so the good guys HAVE to put up with these evil asshats" and i think that could be really fun to write. But i am rather concerned with it becoming me railroading the little gits where i want them.


1. either have them do the "good" thing because they want to overthrow the current bad guys and become the new bad guys
or
2. flip everything on its head, change all the demons to angels or just alignment swap them to be good aligned and have every one else that's normally good be evil so they will be the evil saviors going to fight the good people


They could be joining the crusades on behalf of the Hellknights, as Cheliax and Asmodeus hate the demons, too.


1 person marked this as a favorite.

Railroad. Goblins.

Wait, what?

I could definitely see running Wrath for evil characters, but chaotic could be problematic. Worse... goblins. Maybe it's just my table, but goblins are like pyromaniac feral children on speed. How a party of those work together long enough to run an ordered campaign... I dunno.

Honestly, I think it can be done, but if your goblins are like mine, you'd need to pre-read the campaign to change motivations. Each of the goals that are dangled in front of heroes ("go rescue X because they need rescuing", "attack the Citadel of Y to weaken Z before you can... whatever") needs a re-work. "Rescue X because it'll anger Y." "Attack the Citadel of Y because they're breeding - gasp - horses there." << Totally a rumour planted by Iomedae's faithful.

But seriously, all the NPC roleplay heroics stuff needs to go. There are large portions of the AP that rely on teamwork and if you work well with various NPCs, that's hugely important. Also, there's an entire book about rebuilding a fortress.

All do-able, but motivations need serious work, I think.


1 person marked this as a favorite.

I can only see bad things come out of this...
Goblins... Fire... Goblins... Fire...
Give them a potion of fire resistance(it wont help but...) and some one shot enchanted item that when broken, release a lvl 20 empowered delay blast fireball, and goblins are crazy enough to run in with any thing that is on fire or will combust! Most demons have some resistance to fire, but very few have immunity, so get enough crazed roll with it agile goblins to rush into the world wound and watch the fire works! Oh, and let's not forget the moral boost fellow tribe goblins will get to follow with even more destructive fireworks!
"Many Goblins Died closing the Wound!" will be chanted for ages to come, and how shamed will followers of Iomedae be when bards sing of how lowly goblins rolled back the demon scourge where noble knights could only struggle!


Just have them wait a bit until Iomedae cracks under the pressure after abusing the previous party of heroes, who then fails their mission. Then send in the Goblins to save the world!

Community / Forums / Pathfinder / Pathfinder First Edition / Advice / Wrath of the Righteous - Evil party All Messageboards

Want to post a reply? Sign in.
Recent threads in Advice